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 CAD / *26060 (-20)
  Site update
 
Hi all, I've updated my LD4DModeler site with a newer version of the simple project Tutorial (improved thanks to Ahui Herrera), a PDF Version of the tutorial and some info about upcomming Beta 3 (including a little test animation I did). The places (...) (22 years ago, 2-Aug-02, to lugnet.announce, lugnet.cad)
 
  Re: I have some ideas / suggestions for all programmers
 
I understand where you're coming from, but I personally feel that the registry does have its place, if used properly. Mind you, most programs don't use it properly in my opinion. LDView uses the registry to remember your settings, and to remember (...) (22 years ago, 1-Aug-02, to lugnet.cad.dev)
 
  Re: Strange thing with part 30179
 
Right. Thanks everyone! "Jaco van der Molen" <jmolen@globalxs.nl> wrote in message news:H05LLH.6Bp@lugnet.com... (...) holes (...) (22 years ago, 1-Aug-02, to lugnet.cad.dat.parts)
 
  Re: When Did Tiles Get Their Groove?
 
(...) Isn't the style for the other grooved tiles "with Groove", not "Grooved"? I think it would make more sense to call the other one "Tile 2 x 2 with Black Circle Pattern without Groove", since a) the grooveless tiles are more "exotic" and b) as a (...) (22 years ago, 1-Aug-02, to lugnet.cad.dev)
 
  Re: When Did Tiles Get Their Groove?
 
(...) Due to this information, I have deleted the unofficial, "~Moved to 3068bp17" version of 3068p17.dat from Parts Tracker. And I changed the title of 3068bp17.dat to "Tile 2 x 2 Grooved with Black Circle Pattern". Steve (22 years ago, 1-Aug-02, to lugnet.cad.dev)
 
  Re: I have some ideas / suggestions for all programmers
 
(...) Another positive side-effect of not using the registry is if you have to move the folder that all your LDraw related tools are stored in, you dont have to dig through the registry to fix all the path names. I had to do this and it was a big (...) (22 years ago, 1-Aug-02, to lugnet.cad.dev)
 
  Re: I have some ideas / suggestions for all programmers
 
(...) Another good thing is that it's much easier just to copy the ldraw.ini file from one installation to another than try to go through the huge registry file and search for LDraw related info. Thus I, for example, get all the viewing angles I (...) (22 years ago, 1-Aug-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) I plan to eventually try out vertex array range, but since it's nVidia-specific, there has to be a fallback. I hadn't thought about the decrease in memory consumption, but considering the huge amount of memory sucked up by the display lists, (...) (22 years ago, 1-Aug-02, to lugnet.cad)
 
  Re: I have some ideas / suggestions for all programmers
 
(...) I agree about using INI files instead of the registry, because it's easier/safer to directly edit INI files. And it's easier for other programmers to figure out the information. For sharing settings between programs, it makes sense (IMO) to (...) (22 years ago, 1-Aug-02, to lugnet.cad.dev)
 
  Re: Strange thing with part 30179
 
(...) When using "Coarse" mode for rendering studs in MLCAD, any reference to a file like stud*.dat is replaced with the matching stu2*.dat. This method comes directly from ldraw's -FS drawing mode. :) To fix the problem, you should download (...) (22 years ago, 1-Aug-02, to lugnet.cad.dat.parts)
 
  Re: Strange thing with part 30179
 
Hi, I'm the author of those parts. I will try to explain what is happening: Every stud has a "Fast Draw" version. If you open the directory ldraw/p, you will see that there are the stud.dat and the stu2.dat, the stud2.dat and the stu22.dat. (...) (22 years ago, 1-Aug-02, to lugnet.cad.dat.parts)
 
  Re: Strange thing with part 30179
 
(...) The file Stud29 would be the fast draw version of stud9. The fast draw version is the same as the regular version but it uses 6 sides instead of 8. Go to Settings->General->Change... in MLCad. Click on the Rendering tab and under Edit-Mode (...) (22 years ago, 1-Aug-02, to lugnet.cad.dat.parts)
 
  MLCad Wish
 
Hello. Would it be easy to implement an "Explode" feature in MLCad? I.e. if you have inserted a "model" in your file, and explode it, it will be divided into the parts it's built up of. And then youy can explode, and explode till you're at the (...) (22 years ago, 1-Aug-02, to lugnet.cad.mlcad)
 
  Re: LGEO orientation problem
 
(...) Yes, some of the parts in the LGEO library are wrongly oriented. I've also noticed that the technic triangle was wrong. I've reported these two parts to the author (IIRC), but in the mean time, you can add an ad-hoc rotate statement to these (...) (22 years ago, 1-Aug-02, to lugnet.cad.ray)
 
  LGEO orientation problem
 
I'm sure I saw something about this some time ago, but I can't find it 8?( When I render using the LGEO library, some parts are rotated by 90 degrees from their correct orientation, eg 6536.dat (Technic axle joiner perpendicular). What causes this? (...) (22 years ago, 1-Aug-02, to lugnet.cad.ray)
 
  Re: I have some ideas / suggestions for all programmers
 
(...) Ok well then we should all put the ini files in each program dir as u said. (...) I hate it too, specially as it a technic of M$ to control the user's pc. (...) Well some dll's like directX are ok and about delphi making an exe, well O love (...) (22 years ago, 1-Aug-02, to lugnet.cad.dev)
 
  Strange thing with part 30179
 
I downloaded this unofficial part from the Parttracker including all subfiles: 30179.dat (Door 1 x 4 x 6 Frame) stud9.dat (Stud 2 Small Hole) x213s02.dat (~Door 1 x 4 x 6 Glass) x213s01.dat (~Door 1 x 4 x 6) x213.dat (Door 1 x 4 x 6) Now when I open (...) (22 years ago, 1-Aug-02, to lugnet.cad.dat.parts)
 
  Re: *** LDView Version 1.9.5 Released ***
 
Nice to see that everything is ok. Those arms need to be fixed anyway. In the mean time I tried to speed up rendering using the vertex array range and fences extension on a geforce3. This seems to be about as fast as display lists but uses less (...) (22 years ago, 1-Aug-02, to lugnet.cad)
 
  Re: Digital Griffness
 
ooooh ya Mr. Sava - Oooooh yaH!!! e (22 years ago, 1-Aug-02, to lugnet.castle, lugnet.general, lugnet.build.mecha, lugnet.cad)
 
  Re: Digital Griffness
 
(...) dont do it it's not fair to the others who try to win. (...) Cool maybe you should do that treeman or one of you castles. (...) Well if you just givethem away everyone has to buy thier own parts so maybe if you sell it as a kit you make a (...) (22 years ago, 1-Aug-02, to lugnet.castle, lugnet.general, lugnet.build.mecha, lugnet.cad)


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