To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *25325 (-20)
  Re: L3P and/or L3PAO
 
(...) I start off by making one ldraw model first. Usually it has no steps and parts are in NO particular order. Once I got the model done, I go back and begin to figure out what sections should be sub-models if any. At this point I begin to build (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) But don't you make separate building instructions for the submodels ? The way stepclock works today isn't well suited for models containing submodels with steps. If a model includes a submodel in step 3 it will include step 1-3 of the submodel (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  More New parts
 
I completed part 41862 "plate 2 x 2 with raised grilles" here is the file (URL) is my next part, plate 2 x 2 with slanted mudguards (URL) (22 years ago, 19-Jun-02, to lugnet.cad)
 
  Re: Building Instructions Portal Updates and FAQs
 
Jake McKee wrote in message ... (...) Hey Jake, is it possible to edit a submitted link? I'd like to categories my instruction links under the "Buildings" subcategory since it didn't exist when I originally added them. Kevin ---...--- NEW tan facade (...) (22 years ago, 19-Jun-02, to lugnet.general, lugnet.build, lugnet.build.mecha, lugnet.trains, lugnet.space, lugnet.cad, lugnet.castle, lugnet.starwars, lugnet.technic)
 
  Re: L3P and/or L3PAO
 
(...) This works BUT ONLY if you are NOT doing building instructions of the submodels as well? I'm making builing instructions for the submodels as well so this option is NOT an option for me. =( AHui (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Building Instructions Portal Updates and FAQs
 
Continuing to work on the Building Instruction Portal, I have fixed a few bugs, added a few features, and planned a few more. I have included a few details on these updates towards the bottom of this post, if you are interested. Thanks to everyone (...) (22 years ago, 19-Jun-02, to lugnet.general, lugnet.build, lugnet.build.mecha, lugnet.trains, lugnet.space, lugnet.cad, lugnet.castle, lugnet.starwars, lugnet.technic)  
 
  Re: Bryce Piece Library
 
(...) I'm as interested in parts (dat2dxf seems to work fine) as I am in having a good material presets library (I'm not very good at editing textures), but anything Bryce related is welcome and will be used. -Orion (22 years ago, 19-Jun-02, to lugnet.cad)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
Steve Bliss wrote... (...) In the coming version of L3Lab I have added a check to see if the model contains any linetype 2, 3, 4 or 5. If so, the "model" is assumed to be a part/primitive, and BFC is disabled. (BFC is of course enabled for a (...) (22 years ago, 18-Jun-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Tilting the camera
 
Lars C. Hassing wrote... (...) location L3Location sky -y right -4/3*x look_at L3LookAt translate -L3Location #declare vx=vaxis_rotate(x,L3...ollAngle); #declare vy=vaxis_rotate(y,L3...ollAngle); #declare vz=vaxis_rotate(z,L3...ollAngle); matrix (...) (22 years ago, 18-Jun-02, to lugnet.cad.ray)
 
  Re: Question about stud orientation  [DAT]
 
Travis Cobbs wrote... (...) BTW, L3P has a problem with mirrored parts: Part 3935.DAT "0 Wing 4 x 4 Right" only has one line: 1 16 0 0 0 -1 0 0 0 1 0 0 0 1 3936.dat which is a mirror of the left wing. If L3P were to render the stud logos correctly, (...) (22 years ago, 18-Jun-02, to lugnet.cad.dat.parts)
 
  Re: L3P and/or L3PAO
 
Ahui Herrera wrote... (...) Or simply ALWAYS ONLY put stepclock in the main model ? Since L3P doesn't walk the model/part tree (POV does) it doesn't make much sense putting stepclocks in submodels. /Lars (22 years ago, 18-Jun-02, to lugnet.cad.dev)
 
  Re: Bryce Piece Library
 
I already have quite a few pieces setup for Bryce. The parts were converted to .obj, textured and imported into Bryce. I currently have loaded only the 1x2 Tile on my website (geometries.tripod.c..._lego.html ). I can load the others if it will (...) (22 years ago, 18-Jun-02, to lugnet.cad)
 
  Re: Bryce Piece Library
 
(...) It's here: (URL) (22 years ago, 18-Jun-02, to lugnet.cad)
 
  Bryce Piece Library
 
I'm currently working on making a full library of LDraw pieces in Corel Bryce format. I know someone is working on making brick textures for use with Bryce, but I'm not sure who, so please let me know. Here is the link to the first 10 pieces: (URL) (22 years ago, 18-Jun-02, to lugnet.cad)
 
  Re: New parts
 
Sorry, I have forget the description. 42061 Wedge 12 x 3 x 1 Left 42060 Wedge 12 x 3 x 1 Right 41883 Windscreen 4 x 6 x 2 Canopy The parts 42060 and 42061 are submitted on Parts Trackers or you can get them on (URL) is 99.9% completed. Marc (...) (22 years ago, 18-Jun-02, to lugnet.cad)
 
  Re: Self-Certification in parts tracker
 
(...) I think I would, but just having the choice between only the first 20 entries (default) and all the entries (optional) would be helpful. Jacob (22 years ago, 18-Jun-02, to lugnet.cad.dev)
 
  New Part: Minifig Torso with Rock Raiders Hover Scout Pattern (973pxx.dat)  [DAT]
 
I'll need a real part number for this please, Steve. Otherwise, LMKWYT. 0 Minifig Torso with Rock Raiders Hover Scout (Set 4910) Pattern 0 Name: 973pxx.dat 0 Author: Matt Schild 0 Unofficial Part 0 CMDLINE -C1 0 Neck mark 1 15 0 -4 0 4.243 0 -4.243 (...) (22 years ago, 18-Jun-02, to lugnet.cad.dat.parts)
 
  new parts page
 
here is my new parts page. it looks somewhat almost like paul easters. i like that design, and includes all the parts I created so far. tomarrow i will add "planned" parts. (with appropriate part / patterns if needed) (URL) ideas, suggestions let me (...) (22 years ago, 18-Jun-02, to lugnet.cad)
 
  ldraw.org going off-line for a few minutes
 
I hope that you will be patient, while I take LDraw.org off-line to move the server to a new location. It should only take a few minutes. Play well, Jacob (22 years ago, 18-Jun-02, to lugnet.cad.dev.org.ldraw)
 
  creating textured floor, how to?
 
i am creating a scene, and i am wondering how to make the floor wood? (22 years ago, 18-Jun-02, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR