| | Re: New tool: LDDesignPad 0.3 for LDraw
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Carsten Schmitz wrote: [snip] (...) Carsten, this is a great tool, even for working on models, especially .mpd's! The Code Templates are invaluable; unfortunately, templates that I create are not saved, and the next time I load LDDesignPad they are (...) (23 years ago, 28-Feb-02, to lugnet.cad, lugnet.cad.dev)
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| | Re: New tool: LDDesignPad 0.3 for LDraw
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(...) Yeah, LDLite, Ldglite, and L3Lab all have command-line options for polling. LDLite and Ldglite use a simple -P flag. L3Lab uses: -PollSilent -NoCache -DontAddToMRU -NotReusable -FromLDAO Just to be thorough, I think. :) LDAO's Editor also (...) (23 years ago, 28-Feb-02, to lugnet.cad, lugnet.cad.dev)
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| | Re: Another stupid part-authoring question (Primo?!?)
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Tony, FWIW, my vote is, anytime a partially spherical or parabolic shape is above a certain size, I *highly* recommend using the "high-res" (i.e., "48"-part) primitives. And don't worry about being "one of the few" who express interest in a subset (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev)
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| | I hold ALM until LMPL publication
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Hi Kiss Attila Csongor, Hi Láng Attila D, Now I stop talking about LCD or LMPL, until publication. Before publication I can not evaluate if my own approach has any "added value". Termolo is a general purpose language with simplistic syntax. Before (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev.lcd)
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| | I hold ALM, at least until LMPL publication
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Hi Kiss Attila Csongor, Hi Láng Attila D, Now I stop talking about LCD or LMPL, until publication. Before publication I can not evaluate if my own approach has any "added value". Termolo is a general purpose language with simplistic syntax. Before (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev.lcd)
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| | DDK R2D2 [DAT]
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Hi all, I am working on the combination of my DDK R2D2 with the RCX and some motors and sensors from the RIS 1.5. My first prototype has been finished and I am now drawing it with MLCAD. But for that I was looking for a dat-file of the original (...) (23 years ago, 27-Feb-02, to lugnet.cad.dat.models)
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| | Re: LDDesignPad v0.4 released!
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"Tore Eriksson" <tore.eriksson@mbox3...wipnet.se> schrieb im Newsbeitrag news:Gs7n65.FA0@lugnet.com... (...) Just fixed it secretly. The build nr changed only ;) Carsten (23 years ago, 27-Feb-02, to lugnet.cad)
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| | Re: LDDesignPad v0.4 released!
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(...) Woohoo! What fun. :) Steve (23 years ago, 27-Feb-02, to lugnet.cad)
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| | Re: LDDesignPad v0.4 released!
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(...) Well, just a tiny little detail: a line must not have any spaces in the beginning, or inlining option will not be active. (...) Don't mention it. :o) /Tore (23 years ago, 27-Feb-02, to lugnet.cad)
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| | Re: New tool: LDDesignPad 0.3 for LDraw
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(...) That's a very good feature, even though as an old 3.1'er, I feel more comfortable with the obsolete but still supported .INI file system. When I double-click on a .DAT file, L3Lab in lauched, with 100% view, line type 2 on, poll off, and line (...) (23 years ago, 27-Feb-02, to lugnet.cad, lugnet.cad.dev)
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| | LDDesignPad v0.4 released!
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Hello! LDDesignPad v0.4 is released. Get it at (URL) ! + = New feature * = Bugfix - = Removed feature v0.4 2002/02/27 +Added self-defined program feature +Added syntax-highlighting for optional lines +Added options to set Username / Email / (...) (23 years ago, 27-Feb-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev) !
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| | Re: More on Stickers (was: Questions on Stickers and Certification)
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(...) I have (almost) this as a printed part on white, except the stripes and gaps are transposed from the DAT file (i.e. red triangles in the corners and four red stripes). (...) Chris (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: DirectX and .dat
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(...) One other option (that I just added to LDView in OpenGL) is to use two directional lights that face in opposite directions. This probably won't work for the specular component, as the specular calculation actually requires the normal to be the (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: New tool: LDDesignPad 0.3 for LDraw
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(...) Well, I don't know about the other viewers, but you'd have to modify the registry to make it work for LDView (not that this is difficult). The LDView registry settings are stored in: HKEY_CURRENT_USER\So...are\Travis Cobbs\LDView LDView (...) (23 years ago, 27-Feb-02, to lugnet.cad, lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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(...) Which part of it aren't you keen about? Is it all the extra stuff in the dat file? If so, then perhaps this is a good time to dredge up my 0 INCLUDE suggestion yet again. ;) (URL) (23 years ago, 27-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Another stupid part-authoring question (Primo?!?)
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Okay, I'm probably the only one here who really cares about Duplo parts (with the possible exception of Paul Easter). But I figure that some folks at least will appreciate having these added to the parts library. As part of modeling Duplo, I'm also (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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(...) OK. I'll write up a spec/reference page on 0 IFDEF. It will include the following metacommands: 0 IFDEF <code> 0 IFNDEF <code> 0 ELSE 0 ENDIF Should there be a 0 ELSEIFDEF and/or 0 ELSEIFNDEF? (...) Steve (23 years ago, 27-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: DirectX and .dat
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(...) You're probably running into trouble with the random polygon winding direction in most of the LDRAW parts. This causes problems with lighting and culling since the normals often point into the part rather than out of it. In opengl you can (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: DirectX and .dat
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(...) Of course you will have to convert this to a unit vector, by dividing each of the conponents by the length of the resulting vector. (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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| | Re: DirectX and .dat
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(...) It sounds like you need help finding the normal vector so that Direct X will prperly shade the triangle. you can find the normal vector for the vertex by calculating the cross product of two vectors taken from two sides of the triangle. I (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
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