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Subject: 
Re: DirectX and .dat
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 27 Feb 2002 17:38:08 GMT
Viewed: 
407 times
  
In lugnet.cad.dev, Roland Melkert writes:
Is there someone here who can direct me to some information about this
translation problem or exemples.

It sounds like you need help finding the normal vector so that Direct X will
prperly shade the triangle.  you can find the normal vector for the vertex
by calculating the cross product of two vectors taken from two sides of the
triangle.  I found some more information here:

http://members.tripod.com/~Paul_Kirby/vector/Vcrossproduct.html

-Chuck



Message has 1 Reply:
  Re: DirectX and .dat
 
(...) Of course you will have to convert this to a unit vector, by dividing each of the conponents by the length of the resulting vector. (23 years ago, 27-Feb-02, to lugnet.cad.dev)

Message is in Reply To:
  DirectX and .dat
 
Hi all. Tim Courtney directed me to this forum on an issue that's bugging me. I am into the Virtual Lego for about a year now and being a programmer i started to mess around myself with the dat files etc. Just for the fun of it I started a little (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)

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