| | New Animations
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I've created several new animations that will be shown at Brickswest this weekend. If you can't make it to brickswest or can't wait take a look here. (URL) are two versions of each animation. A 640x340 and a 320x240 version. I recommondal-up users (...) (23 years ago, 13-Feb-02, to lugnet.cad)
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| | I updated my gallery come and see
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I added 7 videos to my gallery come and check it out u will all like them (URL) (23 years ago, 13-Feb-02, to lugnet.cad)
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| | Re: Brickshelf gallery for Jump-O-Bot
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(...) Cheers Bob, I have applied. Nice heads up. (23 years ago, 13-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
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| | Re: Drawing triangles in a Z buffer
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(...) If you don't mind C code, there's the zAddTriangle() function in stub.c in the ldlite or ldglite source code. The old 1.6 ldlite source is a bit easier to follow since it doesn't have all the extra shaders. Also, it's a linear z-buffer, which (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
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| | Re: Drawing triangles in a Z buffer
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(...) I may be missing your point/problem but... Think you may need to go bi-linear in your Z calcs. Yes this makes a Suppos'dly one pixel lookup method a two+ per pixel but if you are already using a scan line method you have the precalculated (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
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| | Re: Drawing triangles in a Z buffer
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Here is one starting point: (URL) of free information, there is at least one quick-and-dirty FAQ under there written by an excited child. You're looking for something about triangle or scan line rasterization with z-buffer. I assume you've done (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
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| | Drawing triangles in a Z buffer
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Hey all, In trying to implement a LDraw renderer I've been scouring the web looking for raster-painting algorithms. While I've found plenty of line-drawing algorithms (the Bresenham seems to be pretty nice) I haven't found squat for drawing a filled (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
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| | Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
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(...) Yeah, that's basically what I was thinking. Take Tim's tutorial page content and stick it in Microsoft Help. I don't know about other operating systems, though. SO, I wouldn't know about the types of software that would be appropriate. (23 years ago, 13-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: Is The LDraw Source Available?
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Fredrik Glöckner <fredrik.glockner@bio.uio.no> wrote in message news:qrdbsew5ixm.fsf....uio.no... (...) thank you. I remembered something about it not being available but wasn't sure. I would have checked the FAQ but I didn't even think of it. Gary (...) (23 years ago, 12-Feb-02, to lugnet.cad)
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| | Re: A comprehensive LDraw object model
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(...) I'm hoping within a couple of month or so (beta with a month or so), but it really depends on how this project goes, and the schedules of anyone who wants to contribute. (...) That shattering sound you just heard was my jaw hitting the floor. (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev)
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| | Re: Brickshelf gallery for Jump-O-Bot
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You should mirror your site at (URL) want Lego content and have no limits or advertising at this time. -- Bob Fay THE SHOP (URL) Agullo" <technicpuppy@yahoo.com> wrote in message news:GrFzHH.Gzt@lugnet.com... (...) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
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| | Brickshelf gallery for Jump-O-Bot
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If the Geocities site is down, please take a look at (URL) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
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| | Introducing Jump-O-Bot
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Dear all, One of the unsolved challenges posed by the authors of the very fine "Building Robots with Lego Mindstorms" is to construct a robot that propels itself jumping, rather than walking on legs or rolling on wheels. Neither pretty nor smart, (...) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
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| | Re: New stud 4 primitive for plates with holes [DAT]
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(...) If you made this a subpart (instead of a primitive) and included the original stud4 primitive you'd save more space and possibly avoid the square hole problem? Of course then you have the problem of that undesireable edge line on the inside of (...) (23 years ago, 12-Feb-02, to lugnet.cad.dat.parts.primitives)
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| | Re: New stud 4 primitive for plates with holes [DAT]
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"Mark Kennedy" <mkennedy@peak.org> schrieb im Newsbeitrag news:GrFCoL.MzM@lugnet.com... (...) Stud4 files are in the bottom of a piece and possible they need to stretch sometimes. So the height of the hole is not constant. So I think it's easier to (...) (23 years ago, 12-Feb-02, to lugnet.cad.dat.parts.primitives)
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| | Re: [Re: Introductions]
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(...) I will e-mail you my .emacs file and we can have a mail discussion about setting it up. [snip] (...) I think we need to get a good design first. The language we chose should be secondary. A good design may reaveal the best language(s) (...) (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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| | Re: Feature request
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That is a good idea! Have you emailed the author of MLCAD (look under the help about tab in mlcad) and suggested this change. That is the best way to get a change to MLCAD in a future relase of the program. -Ahui (...) (23 years ago, 12-Feb-02, to lugnet.cad.mlcad)
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| | Re: Any help I can offer I will
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Brian, Right now we need someone to make some webpages, specifically this one: (URL) don't know if Matthew Gerber is in charge of it or not. He already has some other web/graphic designers in contact with him. I know Matthew is really busy with (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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| | Re: [Re: Introductions]
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(...) Don, You should see me. When I first got my job at the library I am at, I go and ask the Window's tech, "How do you cancel a dialog box with the keyboard?" They say, "hu?" I say, "You know, they keyboard shortcut for canceling dialogs. On a (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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| | Re: Any help I can offer I will
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(...) Put your hat back on, and put your money back in your pocket, please. There seem to be people willing to help and plenty of ideas to go around. Actually, I think the volume of disparate ideas has been a hindrance as someone else already (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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