| | Re: The Eye
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Hey, liked the eye/wheel formation you made, just had to use it. :) (...) (23 years ago, 7-Feb-02, to lugnet.cad.dat.models.sets)
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| | Re: Lighting(Was Re: ldraw.org MOTM & SOTM Winners for January 2002)
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(...) Nope the're just plain point lights with an RGB value of 1,1,1. There are five lights in my scene. (URL) first four are used for the torches one being just out of the picture to the right. I placed one light inside each 1x1 round brick. The (...) (23 years ago, 7-Feb-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray)
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| | Re: Stud logos in fan apps
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(...) Well, it should be noted that any programs that add a LEGO logo to the tops of studs are going to add the same logo to the studs on clone bricks unless the clones use their own (separate) stud primitives. There's not currently any way (that I (...) (23 years ago, 7-Feb-02, to lugnet.cad.dev)
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| | Re: Stud logos in fan apps
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(...) Another reason why; The LDraw library of parts is specifically modelling the copyrighted/trademar...d/patented inventory of Lego brand building toys. We know it, they know it. And they have graciously allowed us to do so. Even supported our (...) (23 years ago, 7-Feb-02, to lugnet.cad.dev)
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| | Re: Limits on participation in MOTM/SOTM? (Was: ldraw.org MOTM & SOTM Winners for January 2002)
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(...) One of those "me too" replies. But I have to agree with Jacob and Steve. At this point, limiting seems counter-productive to me. Notwithstanding this months avalanche of entries, we usually have a small number of entries. Setting furthur (...) (23 years ago, 7-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: MLCading (Was Re: ldraw.org MOTM & SOTM Winners for January 2002)
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(...) Good point. But not even counting the ease of making backgrounds, Space, or "Science Fiction" in general, has always been a popular topic for rendering. Just take a look at the IRTC entries.(1) Even though that competition has clearly defined (...) (23 years ago, 7-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: Stud logos in fan apps
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Steve Bliss (...) Cool! And thanks Tim for being willing to do that. In case anyone is wondering, here's a link to the K'nex parts library page: (URL) (23 years ago, 7-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: LGEO parts
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(...) Amen! I couldn't have said it better my self. (and I actually thought about how I might do so.) -Kyle (23 years ago, 7-Feb-02, to lugnet.cad)
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| | Re: clockwork pov animation
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Chris Daniel wrote... (...) The two gear wheels rotate the same way in their own world, but then you have rotated one of the wheels 180 degrees around the y-axis, so the result is that they rotate in opposite directions in your scene. Isn't that (...) (23 years ago, 7-Feb-02, to lugnet.cad)
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| | Re: LGEO parts
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(...) I have no idea as to the answer to your question, but as a developer I can state categorically that developers tend to be totally unsympathetic to users who complain about "errors", but can't be bothered to list them. This is even more likely (...) (23 years ago, 7-Feb-02, to lugnet.cad)
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