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 CAD / *22035 (-20)
  Re: Train Engine Construction Animation
 
Can u tell show me how to do it? (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Some sticker sheets appear in multiple sets. One example of this is the fish sticker sheet from the Divers sets, (URL). In these cases, we could use the playtheme name in the sticker-part name. Or we could name the sticker-parts after the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: Train Engine Construction Animation
 
(...) I saw this last nite and thought it was really cool. Just wish it ran a little SLOWER. :-) Nice switcher (as I told you in person) and a nice rendering. (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Hi Bob, How difficult is it for you to make a .MOV or other quicktime file? Mac users can't play AVI's... Jeroen (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: How do we handle stickers in Ldraw?
 
(...) 168315 Copyright is 1993 -- joshua (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) Really? Where can I get more information on this? I was under the impression that GLX could only accelerate locally when used with DRI. I had no idea it had its own remote rendering protocol. Is this something new in XFree 4.0? Is there any (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Train Engine Construction Animation
 
I have posted an animation that I made of a little switcher engine being built piece by piece. There are two versions, once 640x480 (4.5M) and the other at 320x240 (756KB). Both are at: (URL) engine was modeled using MLCAD. The DAT file was (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: 4511.dat Train Door Sliding - Type 1 doesn't have texture?
 
(...) I'd like to express my thanks to Chris for this part. It is much improved, and looks better in LDLite and MLCad renders, as well as in POVRay (where I first noticed the problem) where it looks absolutely stunning. Thanks very much, Chris, for (...) (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: error in part 30136 1X2 log brick
 
(...) I hadn't noticed. I'm fixing this problem (and some others) now, I'll post the results to the Parts Tracker. Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: DAT for 8466's "wheel holder", part# unknown
 
(...) Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: 4511.dat Train Door Sliding - Type 1 doesn't have texture?
 
(...) Just one question - do you want me to post this to the Parts Tracker? Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  what about doing our animation like the movie The matrix?
 
Well I was thinking I whould like to continue my screensaber but first I have to make some animations of the models that will be in my screen saber. So far the first way I was doing it it was ok but I didn't like it much it was like this the camera (...) (23 years ago, 15-Jan-02, to lugnet.cad)
 
  Re: Wallpapers
 
Oh, well thats probably my problem, I've always added the lights after l3p. Gary Tim Courtney <tim@zacktron.com> wrote in message news:Gpuprr.C2s@lugnet.com... (...) (23 years ago, 15-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Re: How do we handle stickers in Ldraw?
 
(...) I agree that stickers should be grouped somehow and if the sheet number is available and is not longer than 5 character than our convention for runners will work. If this is not case we could assign a 3 digit number or borrow the number of the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: ML vs LEO: how elements are shown in edit mode
 
"Steve Barile" <sebarile@sstanamera.com> wrote in message news:Gpwp6s.MxL@lugnet.com... <SNIP> (...) Rendering (...) That's a good idea ... thanks for the tip. However there is another way for better working .. hide parts of all steps higher than (...) (23 years ago, 15-Jan-02, to lugnet.cad.mlcad)
 
  error in part 30136 1X2 log brick
 
has anyone noticed that this piece is missing one of its edge lines, the vertical on that seperates the two 'logs' on one side Tim David (23 years ago, 14-Jan-02, to lugnet.cad.dat.parts)
 
  Re: How do we handle stickers in Ldraw?
 
(...) And sticker sheets seem to get different types of numbers. It seems like the current 'system' of numbers include both a 5-digit and a 7-digit number. I think LDraw sticker files can be handled in the same way we handle small parts on runners (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Unfortunately, there is no 'enough' to prevent bleed-through. It totally depends on the scale any model is rendered at. At typical scale, 2LDU is really needed to prevent bleed-through from most angles. Which is a bit thick for most stickers. (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: New style of part file 3941 vs. 6143
 
(...) nod, I understand. (...) Yep, that's a possibility. (...) That's what I'm wondering. Steve (23 years ago, 14-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Proposal: New Parts Category for round parts
 
(...) [snip] (...) Do you have the *right* numbers for these elements? Steve (23 years ago, 14-Jan-02, to lugnet.cad.dev.org.ldraw)


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