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 CAD / *20780 (-10)
  Re: paradisa style windows/panels
 
(...) Please mail them. (23 years ago, 22-Oct-01, to lugnet.cad.dat.parts)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Those numbers are the values of a rotation matrix about the X, Y and Z axis. (Search for "rotation matrix" on google.com for an explanation.) The -A syntax has been around since ldraw.exe and is documented in ldraw.doc as well as the ldlite (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: Subpart thingy.
 
Um, what are you calling this sub-part? (...) (23 years ago, 22-Oct-01, to lugnet.cad.dat.parts)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
Larry Pieniazek wrote in message ... (...) 895 (...) What I'd like to know is exactly what each of those numbers stands for (X rotation? what? Is it in th help somewhere and I missed it?) so next time I need a custom one I don't have to spend an (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Newbie need a hand on Bryce
 
Can someone tell me how to make a wheel go round while a car is moving in bryce5? (23 years ago, 22-Oct-01, to lugnet.cad)
 
  Re: castle minifig torsos?
 
(...) I believe there are numerous parts which could be re-named to put them into the proper place within the parts.lst file and MLcad's parts categories. The first ones that come to mind are the parts named "Town". Most if not all of these could be (...) (23 years ago, 22-Oct-01, to lugnet.cad.dev)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Yes, that's it. Or so close as not to make a difference. THANK YOU!!!! This may actually be a candidate for the MLCad helps unless I'm the only person who ever wanted to render at the same rotation MLCad uses. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) Yeah, you're right, it looks more like a 45 degree turn followed by about a 23 degree tilt. Try this: -A0.707104,0,0.70710...1,0.650895 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) If it's just differently rounded then that's not it. (the one Don gave wasn't it either I don't think, the initial rotation should be 45 degrees rather than 60, I think... ) If I could get MLCad to tell me what matrix it was using for a (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
 
  Re: View matrix used for default 3D view expressed in LDLite terms
 
(...) We had a discussion about the "natural" and "oblique" matrices about a year ago where it turned out the "natural" matrix did some rather UN-natural shearing. (URL) mlcad is using this matrix: 0.5,0,0.866025,0.433...5,0.433013 Which is a 60 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)


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