| | Rendering Datsville with POV-Ray (Was: About installing/Reinstalling Ldraw and about datville)
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Eduardo: (...) It is as far as I know practically impossible to render Datsville in POV-Ray at the moment. I think it is necessary with some "intelligent" stud and interior removal to reduce the model to a size most systems can cope with. Jacob (23 years ago, 16-Aug-01, to lugnet.cad)
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| | About installing/Reinstalling Ldraw and about datville
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Not so long ago my 4th P.C crashed (I think it killed a cat) like the rest of my PC (Next time I will buy a mac) so I formated c: and reinstalled everything again exect for M$ Office 2000 PRO when it was time to installed all Lego apps I decided to (...) (23 years ago, 15-Aug-01, to lugnet.cad)
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| | 6277 Imperial Trading Post [DAT]
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I've finished the LDraw instructions for 6277, the Imperial Trading Post set. This has a lot of unofficial parts, which you can get at lugnet.cad.dat.parts. For any parts that don't yet exist, I tried to substitute a reasonable alternative and add a (...) (23 years ago, 16-Aug-01, to lugnet.cad.dat.models.sets, lugnet.cad.ray)
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| | Re: LDGLite bug report (yes, one more)
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Don: (...) Definitely. (...) Yup. :-( Jacob (23 years ago, 16-Aug-01, to lugnet.cad.dev)
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| | Re: Datsville Overview Map (Was: Boundary Box Utility)
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You could specify (or firmly recommend) in the future that models must posses boundary boxes measured in degrees of tilewidths (or half-tilewidth's). Anything less than that would be considered a prop. Props would then be dealt with seperately, just (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Re: Datsville Overview Map (Was: Boundary Box Utility)
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Of course, the same could be accomplished in LDraw. Mike (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Re: Datsville Overview Map (Was: Boundary Box Utility)
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This is great! An idea: if bitmaps were created of the model from 6 directions (left, right, bottom, top, front, back), you could texture map those to the boundary box (inside, to make sort of a 6 point, 3 plane cross intersecting in the center) and (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | New Render -LMKWYT : )
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I was just playing around with some of Karim Nassar's dat files and assembled a task force of Pallas Spaceworks craft that is seen on maneuvers in a close formation. LMKWYT. -Xanthra47 (URL) (23 years ago, 16-Aug-01, to lugnet.space, lugnet.cad)
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| | Re: Help Needed: Boundary Box Utility
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(...) Don't thank me, thank Lars. It's mostly his code. Now if only he'd release some more of it... ;^) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Re: Shrinking ldraw unofficial part list
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(...) Sorry I didn't reply to your first message, Dennis. I've been trying to restrict my lugnet-time in the last few days, since I don't have much time available. The list has shrunk because I was attempting to comb through the submitted files, to (...) (23 years ago, 15-Aug-01, to lugnet.cad)
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| | Datsville Overview Map (Was: Boundary Box Utility)
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That's it for tonight. I bboxed the parts of Datsville and labelled them after their names in town.dat (URL) (19 Kb) Next step: adding *a few* key buildings to help orientation. Tomorrow... /Tore (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | New Part: 973p13 - Minifig Torso with Straight Zipper Jacket Pattern [DAT]
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The second of a couple of the missing Town torsos - Chris 0 Minifig Torso with Straight Zipper Jacket Pattern 0 Name: 973p13.DAT 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Unofficial Part 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\973s01.dat 1 0 0 -4 0 (...) (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
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| | New Part: 973p12 - Minifig Torso with Riding Jacket Pattern [DAT]
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The first of a couple of the missing Town torsos - Chris 0 Minifig Torso with Riding Jacket Pattern 0 Name: 973p12.DAT 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Unofficial Part 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\973s01.dat 1 0 0 -4 0 4.243 0 (...) (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
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| | Re: Help Needed: Boundary Box Utility [DAT]
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Thank you very much! I tested it on "my home" in Datsville, and it worked perfectly well, exactly as I want it to. With these two lines and viewed in L3Lab, any flaws would have been discoved: 1 16 0 0 0 1 0 0 0 1 0 0 0 1 ttore.dat 1 47 0 0 0 1 0 0 (...) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Re: Help Needed: Boundary Box Utility
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(...) [snipped: How-To instructions for making this from L3Input.cpp] (...) Ok, I decided to give this a shot during my lunch break. I hacked ldglite to bits and the results (source and win32 exe) should be here. (URL) to work for 3001.dat, but (...) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Re: Shrinking ldraw unofficial part list
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(...) a (...) Does anyone have any information on this?? Dennis (23 years ago, 15-Aug-01, to lugnet.cad)
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| | Re: RGB color values for many brick colors
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(...) Hi. just wanted to note that I'm updating colors with Steve. My page may change soon, though not dramatically. -Suz (23 years ago, 15-Aug-01, to lugnet.publish, lugnet.trains, lugnet.faq, lugnet.off-topic.geek, lugnet.cad)
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| | Re: RGB color values for many brick colors
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(...) Helpful, but if you could cross correlate to the LDraw colors and color values, (and to the ref that Suzanne put together that you reference, although I would use this link: (URL) instead of the one you give as it is annotated) that would be (...) (23 years ago, 15-Aug-01, to lugnet.publish, lugnet.trains, lugnet.faq, lugnet.off-topic.geek, lugnet.cad)
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| | Re: About datsville
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(...) Oh, but it's still very interesting to hear that rendering Datsville is that quick in L3Lab! It sounds to me like future renderings of Datsville will probably be done in L3Lab rather than POV-Ray. By the way, do anybody know if rendering (...) (23 years ago, 15-Aug-01, to lugnet.cad)
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| | Re: About datsville
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(...) I'm very sorry for the typo. I meant L3Lab... I haven't even bothered to try rendering all Datsville using POVray. /Tore (23 years ago, 15-Aug-01, to lugnet.cad)
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