| | Ok lets start on this video about datville
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Since I have a Pentium 3 at 867mhz with 64 MB of ram ( LOL ) and a hd with nearly 19 gb I will need some help, hints, tips, what ever on making it. Since I can't render all datsville and since they are divided in parts I will make one mpeg or avi of (...) (23 years ago, 11-Aug-01, to lugnet.cad)
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| | Re: New Construction Toy In LDraw Format!
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Now it appears that not only the link is broken but also the zip file. It is missing a few bits and PKUnzip will not process it. Joseph (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | Re: New Construction Toy In LDraw Format!
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Try going to (URL) then scrolling down to library.zip...click and save. Joseph (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | Re: About the great datsville
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(...) [...] (...) I just took a look in the LDGLite documentation, and it mentions using "j" and "J" for selecting parallel and perspective projection, respectively. Can this be done from the command line? How? And how do I set the "camera" and (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev)
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| | Re: About the great datsville
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Eduardo: (...) I wouldn't mind doing it, if somebody could figure out how to convert the LDraw sources into some POV-Ray code that doesn't need 1 Gb memory for rendering. Or were you just thinking of a sequence of plain parallel projection CAD (...) (23 years ago, 11-Aug-01, to lugnet.cad)
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| | Re: About the great datsville
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good luck to whoever tries, I could never even get the whole thing to load. Gary Eduardo Vazquez <eduvazhar@terra.es> wrote in message news:GHwGID.Kn9@lugnet.com... (...) (23 years ago, 11-Aug-01, to lugnet.cad)
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| | About the great datsville
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Can someone do a video clip of datsville showing all the city? (23 years ago, 11-Aug-01, to lugnet.cad)
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| | Re: Marsupial Carriers (Was: Re: *BIG* Update!)
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(...) Dangit, now I'm going to have to go build one o' them there marsupial carriers. I've toyed with the idea before, because I have the Gundam Double X/ G Falcon model kit. I uploaded a few pics here: (URL) paint scheme is of my own choosing. the (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
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| | Marsupial Carriers (Was: Re: *BIG* Update!)
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(...) I've got to agree with Geordan. I wish you'd kept at that carrier concept--the "traditional" carrier, while still cool, has been done a lot and a carrier that holds its "children" on its frame--I've called them "marsupial carriers", because (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
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| | Re: *BIG* Update!
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Thanks Geordan! The Carrier was meant to fail (actually I destroyed it in a fit of rage). ;-) BTW forgot to add you to my links, shoot dang! ;-) Will do, right away. (...) bricks! (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
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| | Re: *BIG* Update!
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(...) Awesome! I think you shoulda kept at it IMO. Awesome stuff Mladen, you're creations are amazingly cool. -Geordan- (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
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| | Re: *BIG* Update!
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Thanks Trev! BTW1 what do you think of the failed Carrier? (URL) hoping someone finds it useful, in terms of ideas... BTW2 did you really think I'd leave you outta the links? ;-) (...) it: (...) (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
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| | Re: *BIG* Update!
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(...) Very cool! I must move onto LGEO renders. I love the texture of the bricks! (...) that's what you get for having a first name that starts with "T". :^\ haha (...) Very good! And the picture loading wails, too! I like! ~Trev (23 years ago, 11-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
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| | *BIG* Update!
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1. My website has moved to: (URL) has also been redesigned (i.e. made even more simpler). 2. My e-mail has changed to: mladenpejic@sympatico.ca 3. I have re-rendered ALL of my L-CAD models with high-quality LGEO parts. (ex. (URL) each L-CAD model on (...) (23 years ago, 11-Aug-01, to lugnet.build, lugnet.space, lugnet.announce, lugnet.cad, lugnet.general) !
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| | Re: New Construction Toy In LDraw Format!
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It looks really great, but the library link (URL) is broken. /Tore (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | Re: New Construction Toy In LDraw Format!
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(...) Blasphemer! Blasphemer! That's not LEGO! Just kidding. :-) Actually, this is really cool. I've been thinking for a couple of weeks of asking if anyone had made K'Nex pieces for LDraw. I was wanting to draw up some ideas to share with my cousin (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | New Construction Toy In LDraw Format!
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K'nex is now available in .dat-file format! Over the past couple of months, I have built a library consisting of 17 parts and 8 primitives with which you can make virtual models of K'nex constructions. And of course it is fully renderable using L3P (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | Re: terrain in LDraw
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I wrote: [...] (...) [...] A slightly cleaned up version of this example can be found in the updated source distribution of my fractal landscape generator. Play well, Jacob -- (URL) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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| | Re: Ldraw animations no pov-ray [DAT]
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Eduardo: (...) Any way you like. You could for example use a sequence of independent DAT files. Or you could do something like: 0 CLEAR 1 0 0 0 0 1 0 0 0 1 0 0 0 1 model.dat 0 STEP 0 CLEAR 1 0 1 0 0 1 0 0 0 1 0 0 0 1 model.dat 0 STEP 0 CLEAR 1 0 3 0 (...) (23 years ago, 10-Aug-01, to lugnet.cad)
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| | Fractal Landscape Generator (update)
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After quite some time of inactivity, I have updated my fractal landscape generator. The latest edition of the system also comes with a demonstration program, which in three steps creats a little coastal landscape: 1. Soft green hills. 2. The soft (...) (23 years ago, 10-Aug-01, to lugnet.cad)
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