| | liftarm 3 X 5 , number UNKNOWN [DAT]
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And now for the part its self, the 3 X 5 X 1 liftarm. I don't know the part number of it, but here it is. If anybody spots any errors please inform me so I can fix them. 0 Technic Liftarm 3 x 5 L Shape 0 Name: 0 Author: 0 based off of 32140 by (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | liftarm subpart thingy [DAT]
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And here is a subpart I used when making my new part. It can also be used on many of the other liftarms to conserve space. 0 1 16 0 -10 -10 6.36 0 -6.36 0 0 0 6.36 0 6.36 1-4edge.dat 1 16 0 -2 -10 6.36 0 -6.36 0 0 0 6.36 0 6.36 1-4edge.dat 1 16 0 2 (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | new primitive 4-4ring8.dat [DAT]
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Here is a new primitive I made up for a new piece I just finished. It's basicly the same as 1-4ring8 except it goes all the way. 0 1 16 0 0 0 1 0 0 0 1 0 0 0 1 1-4ring8.dat 1 16 0 0 0 0.00 0 1 0 1 0 -1 0 0.00 1-4ring8.dat 1 16 0 0 0 -1 0 0.00 0 1 0 (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts.primitives)
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| | Re: Stickers
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(...) Fredrik, Well, I just firgured out how to use the circular pieces, but I don't know how to get them to make elipse-like objects. I need to lern how to do that though. I figure I will just have to experiment some. Unless you know of a tutorial (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | Re: Stickers
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(...) You know that you can use circular edges, cylinders and discs, and scale them by one coordinate to obtain elipse-like objects? I dunno if this helps? Fredrik (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | Re: Stickers
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I agree with you completely! I wish we could just use bit maps for the pattern pieces. We can always wish. I would like to have the ability to use elipses too. I think that would really make a big difference. Never know, it could happen! Regards, (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) It was rendered in Bryce 4, not POV-Ray. (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) How big is the POV file? If its not that big, could you possibly email it to me and I'll render a large one myself (I could put it on brickshelf too for others to use, and/or you to snag and put in your gallery). I've got a PII400, 256mb ram, (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) Okay, I did a news search for that URL and based on context I'm guessing that there's some parts library there? Sorry if I'm ignorant to the LEGO cad universe...I'm a LEGO robotics guy, not a LEGO cad guy; I just happen to be proficient with (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray, lugnet.admin.general)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) Scene #8 was nearly the death of me. Rendered at 1024x768, it took about 60 hours to complete, and I swear the model is cursed. The first time I tried to render it, I realized about 20 hours into it that the symmetrical lattices for the LEGO (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) Well, the gear *would* mesh properly with another identical gear, just not with an actual LEGO gear. The profile of the teeth is the next thing I'm going to tackle; they're the correct approximate dimensions, just lacking the subtle curves and (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) Modern 24T Technic gears don't have those 45 degree slots anymore, but yeah thanks for pointing out the misalignment on the teeth. They're actually offset 7.5 degrees; when I modeled it, I inadvertently centered the boolean intra-tooth cutout (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) psssst... (URL) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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Hi Micah - Great work!! I'd love to have a copy of Scene 8 at 1280x1024 if possible, that would be great, thanks! -Tim (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Stickers
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Wy isnt there not an category named stickers. It would be helpfoul, when u render with the Lgeo Library.. there nothing of the parts with patterns is supported! Isnt that i briliant idé?? (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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I hate to be picky, but the teeth aren't quite right. They should be involute profiles. Then they'll actually mesh with other gears : ) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
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| | Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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(...) the 45 deg slots for axles near the edges. Gotta have those! Also, there should be a tooth centred above the Lego logo. Hard to tell from that angle, but it looks like it's not quite right..... Anyway, thats enough pedantism, I think! (...) (24 years ago, 30-Mar-01, to lugnet.cad.ray)
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| | BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
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Well, I received quite a few responses to my site survey, and public opinion seems to sway towards the following trends: *Larger Scene Sizes - About half of all who responded indicated that they would make use of larger scene sizes. The largest and (...) (24 years ago, 30-Mar-01, to lugnet.general, lugnet.cad.ray)
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| | Re: Ghost-Class Special Operations Vessel
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Nice, I like it. Gary Rick Hallman <Griffon_Industries@...emove.com> wrote in message news:GAzB3v.2LB@lugnet.com... (...) Ops (...) the (...) that (...) Poltergiest. (...) (24 years ago, 30-Mar-01, to lugnet.space, lugnet.cad)
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