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 CAD / *18350 (-20)
  liftarm 3 X 5 , number UNKNOWN  [DAT]
 
And now for the part its self, the 3 X 5 X 1 liftarm. I don't know the part number of it, but here it is. If anybody spots any errors please inform me so I can fix them. 0 Technic Liftarm 3 x 5 L Shape 0 Name: 0 Author: 0 based off of 32140 by (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
 
  liftarm subpart thingy  [DAT]
 
And here is a subpart I used when making my new part. It can also be used on many of the other liftarms to conserve space. 0 1 16 0 -10 -10 6.36 0 -6.36 0 0 0 6.36 0 6.36 1-4edge.dat 1 16 0 -2 -10 6.36 0 -6.36 0 0 0 6.36 0 6.36 1-4edge.dat 1 16 0 2 (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
 
  new primitive 4-4ring8.dat  [DAT]
 
Here is a new primitive I made up for a new piece I just finished. It's basicly the same as 1-4ring8 except it goes all the way. 0 1 16 0 0 0 1 0 0 0 1 0 0 0 1 1-4ring8.dat 1 16 0 0 0 0.00 0 1 0 1 0 -1 0 0.00 1-4ring8.dat 1 16 0 0 0 -1 0 0.00 0 1 0 (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts.primitives)
 
  Re: Stickers
 
(...) Fredrik, Well, I just firgured out how to use the circular pieces, but I don't know how to get them to make elipse-like objects. I need to lern how to do that though. I figure I will just have to experiment some. Unless you know of a tutorial (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
 
  Re: Stickers
 
(...) You know that you can use circular edges, cylinders and discs, and scale them by one coordinate to obtain elipse-like objects? I dunno if this helps? Fredrik (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
 
  Re: Stickers
 
I agree with you completely! I wish we could just use bit maps for the pattern pieces. We can always wish. I would like to have the ability to use elipses too. I think that would really make a big difference. Never know, it could happen! Regards, (...) (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) It was rendered in Bryce 4, not POV-Ray. (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) How big is the POV file? If its not that big, could you possibly email it to me and I'll render a large one myself (I could put it on brickshelf too for others to use, and/or you to snag and put in your gallery). I've got a PII400, 256mb ram, (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) Okay, I did a news search for that URL and based on context I'm guessing that there's some parts library there? Sorry if I'm ignorant to the LEGO cad universe...I'm a LEGO robotics guy, not a LEGO cad guy; I just happen to be proficient with (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray, lugnet.admin.general)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) Scene #8 was nearly the death of me. Rendered at 1024x768, it took about 60 hours to complete, and I swear the model is cursed. The first time I tried to render it, I realized about 20 hours into it that the symmetrical lattices for the LEGO (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) Well, the gear *would* mesh properly with another identical gear, just not with an actual LEGO gear. The profile of the teeth is the next thing I'm going to tackle; they're the correct approximate dimensions, just lacking the subtle curves and (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) Modern 24T Technic gears don't have those 45 degree slots anymore, but yeah thanks for pointing out the misalignment on the teeth. They're actually offset 7.5 degrees; when I modeled it, I inadvertently centered the boolean intra-tooth cutout (...) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) psssst... (URL) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
Hi Micah - Great work!! I'd love to have a copy of Scene 8 at 1280x1024 if possible, that would be great, thanks! -Tim (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Stickers
 
Wy isnt there not an category named stickers. It would be helpfoul, when u render with the Lgeo Library.. there nothing of the parts with patterns is supported! Isnt that i briliant idé?? (24 years ago, 31-Mar-01, to lugnet.cad.dat.parts)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
I hate to be picky, but the teeth aren't quite right. They should be involute profiles. Then they'll actually mesh with other gears : ) (24 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) the 45 deg slots for axles near the edges. Gotta have those! Also, there should be a tooth centred above the Lego logo. Hard to tell from that angle, but it looks like it's not quite right..... Anyway, thats enough pedantism, I think! (...) (24 years ago, 30-Mar-01, to lugnet.cad.ray)
 
  BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
Well, I received quite a few responses to my site survey, and public opinion seems to sway towards the following trends: *Larger Scene Sizes - About half of all who responded indicated that they would make use of larger scene sizes. The largest and (...) (24 years ago, 30-Mar-01, to lugnet.general, lugnet.cad.ray)
 
  Re: Ghost-Class Special Operations Vessel
 
Nice, I like it. Gary Rick Hallman <Griffon_Industries@...emove.com> wrote in message news:GAzB3v.2LB@lugnet.com... (...) Ops (...) the (...) that (...) Poltergiest. (...) (24 years ago, 30-Mar-01, to lugnet.space, lugnet.cad)


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