| | Re: tubing
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(...) MPD. (...) MLCad (...) either (...) Great sleuthing. I'd say that is it. The suggestion given earlier to create an ersatz part that embeds the scaled 76 in it, ensuring that the 76 is somewhere else, sounds like it might fool your scaler into (...) (24 years ago, 5-Oct-00, to lugnet.cad.dev, lugnet.cad.mlcad)
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| | Re: Still Can't Find it...
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(...) Could you be looking for a 1X2 "Tile"? Look down in "Other Parts". Joseph (24 years ago, 5-Oct-00, to lugnet.cad.mlcad)
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| | Still Can't Find it...
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I looked under Plates, and 1x2, but I don't see any "regular" pieces, only ones with "doodads" stuck on them. (24 years ago, 4-Oct-00, to lugnet.cad.mlcad)
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| | BMP-to-LDraw32 Converter new release 0.95 !!!
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Hello ! I've just updated my BMP-to-LDraw converter windows tool. I added 3 more palettes (2 with dithered colors) and the possibility to choose your palette. BMP-to-LDraw runs under Win95/98/ME/2000 and convertes logo-bitmaps of LEGO-bricks to (...) (24 years ago, 4-Oct-00, to lugnet.cad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Unusual View matrices in LDRAW.INI
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I knew there was a way to decompose the matrices! But I couldn't find it. Where is that written down? I also thought there was a way to remove the cumulative round off errors in a transformation matrix after many matrix multiplications. Do you (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: Unusual View matrices in LDRAW.INI
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(...) LDAO writes those entries to ldraw.ini. I'm not sure if any other programs update that section or not. The "Oblique" view is the default view for LDraw, and was also used for LDLite (I think) and L3Lab. "UpsideDown" is derived from "Oblique". (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: Unusual View matrices in LDRAW.INI
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OK now we're getting somewhere. Thanks for providing the exact mathematical representations of those numbers. Now I'm gonna have to figure out how you calculated them. :-) (I just had the computer do the work and print out the decimal (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: 1-8sphe.dat tesselations compaire image
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(...) You're right, I haven't thought of that. Well, you get the general idea. It would be 3 parallel bands of quads along the perimeter, and the rest diveded proportionaly. Generating this is fairly easy in my cad program, and I can use the (...) (24 years ago, 4-Oct-00, to lugnet.cad)
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| | Re: Unusual View matrices in LDRAW.INI
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I believe the matrix happens to produce a standard isometric view, but doesn't do so in the traditional 3D graphics way of rotation. This means that in addition to not looking right after rotation, it also doens't produce correct results when you (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: 1-8sphe.dat tesselations compaire image
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"Manfred Moolhuysen" <moom@nospamchello.nl> wrote in message news:G1wK2M.6ry@lugnet.com... (...) closely, (...) primitive. (...) It does look good, but it is actually a 32 tesselation, not a 48 (32 segments around the equator of an entire sphere). (...) (24 years ago, 4-Oct-00, to lugnet.cad)
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| | Re: part skins (was Re: some thoughts on ldraw parts)
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(...) It's not always this easy. Some parts just cannot be constructed out of the primitives - or the scaling/transformation is just too difficult to figure out. Examples are those with complex curves (like the wizard's hat), or complex (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: 1-8sphe.dat tesselations compaire image
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"Manfred Moolhuysen" <moom@nospamchello.nl> wrote in message news:G1w9FL.Csy@lugnet.com... (...) made (...) should do (...) No: they never reached the point of actually generating a sphere for anything past the standard tesselation. All the higher (...) (24 years ago, 4-Oct-00, to lugnet.cad)
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| | Re: Once again I dit it! :)
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(...) (24 years ago, 4-Oct-00, to lugnet.cad)
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| | Re: Unusual View matrices in LDRAW.INI
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(...) I don't know their origin, but you're right, there's a shear component in them. Here's what a matrix decomposition shows: (...) Scale : (1.5, 0.942809, 1.41421, 0) Rotate : (0.321751, 0.729728, 0.463648, 0) Translate : (0, 0, 0, 0) Shear : (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: part skins (was Re: some thoughts on ldraw parts)
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(...) You are correct on both points. The primary value of the tool at this point is that it removes the tedium of defining polygons to connect vertices. It's a start! (...) Your edge-detection suggestion is certainly the ideal, but would get a bit (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: MLCad can't find new parts
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Did you run MKLIST? (24 years ago, 4-Oct-00, to lugnet.cad.mlcad)
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| | Re: More tips for L3P
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(...) Move L3P.exe to a different directory, for instance C:\Pov, and change the path reference in the last line of L3P.bat accordingly. This way you can still use way the DOS-window openened with the shortcut for L3P for running Ldraw.exe also. (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | MLCad can't find new parts
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I downloaded the latest parts update and added the parts to my Ldraw\parts directory as well as to Parts.LST. I went into MLCad and wanted to select a new part, just to see if it worked, and the part was not in the list dialogue box or in the side (...) (24 years ago, 4-Oct-00, to lugnet.cad.mlcad)
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| | Re: part skins (was Re: some thoughts on ldraw parts)
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(...) Cool beans! (...) Define "feed" in this context... an ordered vertex list? That's still hard to do, what is needed is an app that lets me create these regions superimposed on a bitmap. (...) Er, ah, kind of like that. (...) I think this is an (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: Another license draft
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Sorry it's taken me so long to get back to this -- I've been too busy to really dig into it. Overall, I think this is a decent *redistribution* license. It does not address: 1. The agreement(s) between the contributors and ldraw.org. 2. The fact (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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