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 CAD / *11365 (-20)
  Re: Some Words To BFC
 
(...) I can't speak for the other programs but if you allow a part to have CCW and CW faces in any OpenGL program, it's going to be slower (but as LeoCAD's library is pre-processed than it won't be a problem). If you have some parts BFC compliant (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) That would be the fastest option for rendering. (...) If anyone wants to take a look and help, I can send the source to what I have done so far (it needs VC++ 5.0). I have started working and I won't have much time to improve it. (...) I still (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) I agree that an automatic process might not always work 100% but it can make parts almost perfect and with only a small effort you'll be able to completely fix them. (...) I think I'm using what you call odd/even, I cast a ray from the center (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) If you use a 3D card then the speed increase from BFC becomes negligible, I've tried to activate BFC on LeoCAD and it didn't show a big difference with the current library. Keep in mind that the current cards (except the newer GeForce) have a (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Are anybody working on the Star Wars Battle Droid arms?
 
(...) Have a look here (URL) Klein A Mindstorms fan. (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  167.dat Technic Liftarm 1x7 decorated (also known as Throwbot leg, or Starwars battle droid arm)  [DAT]
 
It is not yet finished, I have to add the little helix inside the circle. 0 Technic Liftarm 1x7 decorated 0 Name: 167.dat 0 Author: Marc Klein 0 Created with stl2dat conversion tool 0 Un-Official LCad part 1 16 0 -8 0 6 0 0 0 6 0 0 0 6 2-4cyli.dat 1 (...) (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
 
  stl2dat converter now read binary stl
 
Good news for Autocad part developers ! My stl2dat converter now reads binary stl files. It recognises binary files automatically. I also introduced a new option to set the origin, because some cad-cam programs can only produce stl files where all (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: The geometry of minifigs
 
(...) No, the part is authored with an angle of 9.782. The (x,y) values of the lower facet of the shoulder is (14.345,2) and that at the waist is (19,29) - hence 4.655/27. Or alternatively the top of the torso is (14,0), giving 5/29 - the same (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Are anybody working on the Star Wars Battle Droid arms?
 
Are anybody currently working on the Star Wars Battle Droid arms? I would like to use these in a model, and would be quite happy with some simple mock ups. Thanks! Fredrik (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: The geometry of minifigs
 
(...) Thanks. Can I safely assume that the author used 10 degrees when modeling the part? BTW: This is just what I find unuserfriendly about the parts library: You had to reverse engineer the part to find the angle. I'm sure the information I asked (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Minifig Torso With Wolfpack Pattern  [DAT]
 
0 Minifig Torso With Wolfpack Pattern 0 Name: 973p04.dat 0 Author: Steve Bliss (torso) 0 Author: Chris Dee (pattern) 0 Author: Jonathan Wilson (placement) 0 Unofficial Element 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\973s01.dat 1 383 0 12 0 0.50 0 0 0 0.50 0 (...) (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
 
  Minifig Torso With Black Falcon Pattern (silver subpart)  [DAT]
 
0 Minifig Torso With Black Falcon Pattern (silver subpart) 0 Name: 973p04a.dat 0 Author: Steve Bliss (torso) 0 Author: Chris Dee (pattern) 0 Author: Jonathan Wilson (placement) 0 Unofficial Element 4 16 -8.50 6.50 -10 -10 5 -10 0 5 -10 0 6.50 -10 4 (...) (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
 
  Minifig Torso With Black Falcon Pattern  [DAT]
 
0 Minifig Torso With Black Falcon Pattern 0 Name: 973p04.dat 0 Author: Steve Bliss (torso) 0 Author: Chris Dee (pattern) 0 Author: Jonathan Wilson (placement) 0 Unofficial Element 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\973s01.dat 1 383 0 0 0 1 0 0 0 1 0 0 0 (...) (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
 
  Re: New Part: Castle Shield with Wolfpack Pattern
 
(...) So it's obvious what I copied from one part to the other, huh! Thanks for making the fixes - I'll make sure the revised versions go in for the voting. Chris (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
 
  Re: New Part: Castle Shield with Black Falcon Pattern
 
(...) I'll check all of these out - guess I skimped on the QA with "L3P -check". Apologies, Chris (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
 
  Re: Some Words To BFC
 
(...) the (...) therefor (...) I would suggest to make the meta-commands for the renderer as simple as possible and move all other corrections to external programs or functions. I believe that what we have of BFC in MLCad for example is good enough (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
OK. I've thought about most of John's posting, and I think I'm ready to make an intelligible response. Just to be sure I caught everything, here's a (hopefully quick) re-iteration. The major differences between John's proposal and the proposal I (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) What would you suggest simplifying or removing? (...) How do you mean? What is a 'bad definition' in a matrix? Having a negative determinant? And what do you have to do to correct it? My understanding was that the rendering program could (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) That's not always possible, as has been discussed. And is still being discussed... (...) Yeah, that's a possibility. (...) OK, but that's a complication for the rendering engine. It would have to check the actual path of each file, after the (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) Good point. We definitely *should* muddy this discussion up with some real facts. ;) (...) Yes and no. Something that's easy to do is definitely less of a 'requirement' than something that's a lot of work. But it's still a requirement, placed (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)


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