| | Re: Some Words To BFC
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(...) I can't speak for the other programs but if you allow a part to have CCW and CW faces in any OpenGL program, it's going to be slower (but as LeoCAD's library is pre-processed than it won't be a problem). If you have some parts BFC compliant (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) That would be the fastest option for rendering. (...) If anyone wants to take a look and help, I can send the source to what I have done so far (it needs VC++ 5.0). I have started working and I won't have much time to improve it. (...) I still (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) I agree that an automatic process might not always work 100% but it can make parts almost perfect and with only a small effort you'll be able to completely fix them. (...) I think I'm using what you call odd/even, I cast a ray from the center (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) If you use a 3D card then the speed increase from BFC becomes negligible, I've tried to activate BFC on LeoCAD and it didn't show a big difference with the current library. Keep in mind that the current cards (except the newer GeForce) have a (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Are anybody working on the Star Wars Battle Droid arms?
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(...) Have a look here (URL) Klein A Mindstorms fan. (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | 167.dat Technic Liftarm 1x7 decorated (also known as Throwbot leg, or Starwars battle droid arm) [DAT]
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It is not yet finished, I have to add the little helix inside the circle. 0 Technic Liftarm 1x7 decorated 0 Name: 167.dat 0 Author: Marc Klein 0 Created with stl2dat conversion tool 0 Un-Official LCad part 1 16 0 -8 0 6 0 0 0 6 0 0 0 6 2-4cyli.dat 1 (...) (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
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| | stl2dat converter now read binary stl
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Good news for Autocad part developers ! My stl2dat converter now reads binary stl files. It recognises binary files automatically. I also introduced a new option to set the origin, because some cad-cam programs can only produce stl files where all (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: The geometry of minifigs
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(...) No, the part is authored with an angle of 9.782. The (x,y) values of the lower facet of the shoulder is (14.345,2) and that at the waist is (19,29) - hence 4.655/27. Or alternatively the top of the torso is (14,0), giving 5/29 - the same (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Are anybody working on the Star Wars Battle Droid arms?
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Are anybody currently working on the Star Wars Battle Droid arms? I would like to use these in a model, and would be quite happy with some simple mock ups. Thanks! Fredrik (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: The geometry of minifigs
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(...) Thanks. Can I safely assume that the author used 10 degrees when modeling the part? BTW: This is just what I find unuserfriendly about the parts library: You had to reverse engineer the part to find the angle. I'm sure the information I asked (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Minifig Torso With Wolfpack Pattern [DAT]
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0 Minifig Torso With Wolfpack Pattern 0 Name: 973p04.dat 0 Author: Steve Bliss (torso) 0 Author: Chris Dee (pattern) 0 Author: Jonathan Wilson (placement) 0 Unofficial Element 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\973s01.dat 1 383 0 12 0 0.50 0 0 0 0.50 0 (...) (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
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| | Minifig Torso With Black Falcon Pattern (silver subpart) [DAT]
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0 Minifig Torso With Black Falcon Pattern (silver subpart) 0 Name: 973p04a.dat 0 Author: Steve Bliss (torso) 0 Author: Chris Dee (pattern) 0 Author: Jonathan Wilson (placement) 0 Unofficial Element 4 16 -8.50 6.50 -10 -10 5 -10 0 5 -10 0 6.50 -10 4 (...) (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
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| | Minifig Torso With Black Falcon Pattern [DAT]
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0 Minifig Torso With Black Falcon Pattern 0 Name: 973p04.dat 0 Author: Steve Bliss (torso) 0 Author: Chris Dee (pattern) 0 Author: Jonathan Wilson (placement) 0 Unofficial Element 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\973s01.dat 1 383 0 0 0 1 0 0 0 1 0 0 0 (...) (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
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| | Re: New Part: Castle Shield with Wolfpack Pattern
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(...) So it's obvious what I copied from one part to the other, huh! Thanks for making the fixes - I'll make sure the revised versions go in for the voting. Chris (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
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| | Re: New Part: Castle Shield with Black Falcon Pattern
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(...) I'll check all of these out - guess I skimped on the QA with "L3P -check". Apologies, Chris (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
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| | Re: Some Words To BFC
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(...) the (...) therefor (...) I would suggest to make the meta-commands for the renderer as simple as possible and move all other corrections to external programs or functions. I believe that what we have of BFC in MLCad for example is good enough (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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OK. I've thought about most of John's posting, and I think I'm ready to make an intelligible response. Just to be sure I caught everything, here's a (hopefully quick) re-iteration. The major differences between John's proposal and the proposal I (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) What would you suggest simplifying or removing? (...) How do you mean? What is a 'bad definition' in a matrix? Having a negative determinant? And what do you have to do to correct it? My understanding was that the rendering program could (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) That's not always possible, as has been discussed. And is still being discussed... (...) Yeah, that's a possibility. (...) OK, but that's a complication for the rendering engine. It would have to check the actual path of each file, after the (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) Good point. We definitely *should* muddy this discussion up with some real facts. ;) (...) Yes and no. Something that's easy to do is definitely less of a 'requirement' than something that's a lot of work. But it's still a requirement, placed (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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