| | Re: L3PLiTE?
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Tore Eriksson wrote... (...) Uh, maybe. However, if you have a 2x2 brick on top of the 2x4, how do you leave out only half the TOP section? Or you wouldn't? Maybe parts should be broken into subparts for analysis? I think the main problem is, that (...) (25 years ago, 30-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: L3PLiTE?
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John VanZwieten wrote... (...) A general analyzer may be a good idea. As you say, the optimized .dat file can be viewed in any rendering engine, and also, you can run L3P on it. Of course, the analyzer could be compiled into L3P, L3Lab, LDLite etc. (...) (25 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: L3PLiTE?
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Leonardo Zide wrote... (...) I assume you have manually added extra info to all parts into your pieces.bin. Is there any chance you could export that info into some META commands to be inserted into each part in the LDraw PARTS base, so LDraw (...) (25 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Problem with 1-4con1.dat
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John VanZwieten wrote... (...) Is there any use for color 16 in linetypes 2 and 5? To test if we have any color 16 lines, I just added a warning to "L3P -check" The only legitimate example I could find was in PARTS\S\973p46a.dat.DAT "~Subpart (...) (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Re: A tall and short guy
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Dude, it didn't work for me. You can't have embedded spaces in the filenames. Sorry, Franklin (25 years ago, 29-Mar-00, to lugnet.cad.dat.ideas)
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| | A tall and short guy [DAT]
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A tall guy next to a short guy. Alan 0 FILE Untitled.dat 0 Untitled 0 Name: Untitled.dat 0 Author: Alan G 0 Unofficial Model 1 0 0 64 10 1 0 0 0 1 0 0 0 1 Tall Guy.dat 1 0 -80 64 10 1 0 0 0 1 0 0 0 1 Guy.dat 0 0 FILE Tall Guy.dat 0 TITLE Clothes (...) (25 years ago, 29-Mar-00, to lugnet.cad.dat.ideas)
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| | Re: What is BFC meta command ?
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(...) BFC means back face culling, it basically means that the rendering program doesn't need to draw the faces that are not facing the viewer (calculated by taking the dot product between a face normal and the camera direction). It's there to make (...) (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Re: Checking for bowtie quads?
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(...) Quads should be plane and follow a correct order, the points must be in a correct order. Search the old messages and you'll find several discussions about it. Leonardo (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Re: Checking for bowtie quads?
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Just a question... Does the quad should be plane, is there any problem to get 4 non-coplanar points ? Damien. (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | What is BFC meta command ?
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With the new version of MLCad, i hear about BFC, but, i'm sorry, i don't know what it is... Could someone give me explanations ? Thank's Damien. -- Damien et Nathalie Duquennoy 26, rue du belvédère 69210 L'ARBRESLE dduquenn@club-internet.fr (URL) (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Re: Problem with 1-4con1.dat
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In lugnet.cad.dev, Steve wrote : (...) Well, I'd like to participate ! what is the procedure ? Who vote, how is it possible to vote ? Is there a FAQ on this subject ? Regards Damien (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Re: ===== MLCad V1.8 IS AVAILABLE =====
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Well, thank you Michael. MLCad 1.8 seems to work well. Mouse rotation and translation are very useful. Direct insertion of lines triangles and quads will give me a big help in parts creation. I hope you could soon add precise rotation functions to (...) (25 years ago, 29-Mar-00, to lugnet.cad, lugnet.cad.mlcad)
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| | mecha shoulder design [DAT]
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...Its not the best design, but it does work and can be sculpted fairly well. It uses a hinge brick with a hinge plate to improve friction, a click hinge gives it vertical rotation. It also is nice because the design limits motion outside of 'normal (...) (25 years ago, 29-Mar-00, to lugnet.cad.dat.models)
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| | Re: Checking for bowtie quads?
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(...) Yeah, I tried to think of a simpler way to do it myself. But all my ideas required converting the quad from 3D coords to 2D coords first so my feeble brain could handle it. :^) Don (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Re: Checking for bowtie quads?
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(...) Thanks, I've got it! I didn't know the check was that involved, though... Fredrik (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Re: Parts Cataloging Program
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(...) I don't know the exact files that I changed, I remember that I unziped LDLite 1.6 and added a #ifdef BMP_HIGHCOLOR, I'm sending what I have in another message. The code is not Windows specific, it was taken from the LeoCAD image routines and (...) (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Re: L3PLiTE?
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(...) It does take some extra time to load a big file but the speed increase later is well worth it. After doing the initial calculations, you only need to check the studs for the bricks you move so it's very fast. Leonardo (25 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Checking for bowtie quads?
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(...) Lar's L3Input.cpp is in the latest ldglite source (which is available at the usual place). It contains the bowtie checking code and is quite nice. Don (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Checking for bowtie quads?
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Do anybody know of a simple algorithm for checking if a quad is of the "bowtype" kind? I.e. a quad where two of the edges cross each other. I understand that Lars C Hassing's L3P does this check, so perhaps he can help me? Thanks in advance! Fredrik (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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| | Time for BFC overhaul?
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Now that MLCad is supporting BFC, should we begin overhauling the parts database to take advantage of this? I'd be interested in working on this for a while. What is the status of the meta-command discussion? How close are we to closure? -John Van (25 years ago, 29-Mar-00, to lugnet.cad.dev)
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