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Subject: 
Re: Checking for bowtie quads?
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 29 Mar 2000 18:06:12 GMT
Viewed: 
1558 times
  
"Don Heyse" <dheyse@hotmail.spam.go.away.com> writes:

Lar's L3Input.cpp is in the latest ldglite source (which is
available at the usual place).  It contains the bowtie checking
code and is quite nice.

Thanks, I've got it!  I didn't know the check was that involved,
though...


Fredrik



Message has 1 Reply:
  Re: Checking for bowtie quads?
 
(...) Yeah, I tried to think of a simpler way to do it myself. But all my ideas required converting the quad from 3D coords to 2D coords first so my feeble brain could handle it. :^) Don (25 years ago, 29-Mar-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: Checking for bowtie quads?
 
(...) Lar's L3Input.cpp is in the latest ldglite source (which is available at the usual place). It contains the bowtie checking code and is quite nice. Don (25 years ago, 29-Mar-00, to lugnet.cad.dev)

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