Subject:
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Re: Checking for bowtie quads?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 29 Mar 2000 18:42:34 GMT
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Viewed:
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1715 times
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In lugnet.cad.dev, Fredrik Glöckner writes:
> "Don Heyse" <dheyse@hotmail.spam.go.away.com> writes:
>
> > Lar's L3Input.cpp is in the latest ldglite source (which is
> > available at the usual place). It contains the bowtie checking
> > code and is quite nice.
>
> Thanks, I've got it! I didn't know the check was that involved,
> though...
Yeah, I tried to think of a simpler way to do it myself. But all my
ideas required converting the quad from 3D coords to 2D coords first so
my feeble brain could handle it. :^)
Don
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Message has 2 Replies: | | Re: Checking for bowtie quads?
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| (...) Wow, I'm glad I revisited this since I think I can save some rendering time by saving the vertex normals from the bowtie checks for the OpenGl lighting phase in LdGLite. Here is the algorithm I came up with before I decided to use the L3 code (...) (25 years ago, 30-Mar-00, to lugnet.cad.dev)
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