| | Re: Some nostalgia: Childhood MOCs and some others
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(...) Thank you very much for your nice words...:-) I like "sculpting" like this but actually it is closely related with being a rather old timer (I got my first set in 1976) and having "bricks and plates mostly" type of collection when I started (...) (25 years ago, 15-Feb-00, to lugnet.cad, lugnet.build)
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| | Re: L3Lab - yet another LDraw viewer
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(...) <snip> Not at all..:-) People who creates amazing tools and shares them with others have always a place at my heart. (...) Not at all again..:-) Here is just some recommendations (about your viewer) * How about adding a "panning" function? I (...) (25 years ago, 15-Feb-00, to lugnet.cad)
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| | Re: Ldglite/Linux and sub-parts
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Don Heyse wrote... (...) "some of that l3lab source" is in the mail for you. I have sent you my spinning-cube-replac...draw-model OpenGL test program from last summer. I didn't (and still don't) know enough OpenGL to make it faster than L3Lab, so I (...) (25 years ago, 15-Feb-00, to lugnet.cad.dev)
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| | Re: l3p hates me
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Doug Glasnapp wrote... (...) The first time I ran L3PAO I also got this runtime error 76: L3PAO Run-time error '76': Path not found Since it didn't tell which path it could not find, I ran this great program from (URL) called Filemon. I can monitor (...) (25 years ago, 15-Feb-00, to lugnet.cad)
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| | FAQ update (Was: L3Lab - yet another LDraw viewer)
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Lars: (...) Done! (URL) well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL: (URL) > -- ---...--- (25 years ago, 15-Feb-00, to lugnet.cad)
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| | Re: L3Lab - yet another LDraw viewer
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Thank you all for the many nice comments. Here follows replies to several questions: Michael Lachmann wrote... (...) Thanks Michael. L3Lab is built on MFC (linked statically), it hasn't any OpenGL, DirectX or other libraries. It is written in C/C++, (...) (25 years ago, 15-Feb-00, to lugnet.cad)
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| | Re: Microfig(?) Scale Oil Tanker
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Thank you very much for your nice words..:-), but they are not much about creativity of using the full range of Lego pieces in right ways, and creating amazing models just using a handful of pieces, just you do. Mine are, mostly, old fashioned (...) (25 years ago, 15-Feb-00, to lugnet.cad.dat.models)
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| | Re: New rendering/animation - Bram's Viper
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(...) Realising this thread is ancient, I dare try anyway:) How did you get the dat format into something 3DS MAX (I assume it is 3DStudio MAX) can understand? Regards John Jensen (25 years ago, 15-Feb-00, to lugnet.cad)
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| | Re: l3p hates me
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(...) I am recieving this error(runtime error 76, path not found) every time I try and run L3PAO after I have gone and reinstalled the whole ldraw+l3p+ldao+l3lab...lcad+l3pao package. I have l3p in a PATHed dir, and LDRAWDIR set in the environment (...) (25 years ago, 15-Feb-00, to lugnet.cad)
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| | Re: New wallpaper scene and customizable POV file
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(...) *smirks* Looks like it. Good thing it's not Houston traffic, that semi would be tailgating that red sports car. Kya (25 years ago, 15-Feb-00, to lugnet.cad.ray)
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| | Re: New wallpaper scene and customizable POV file
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(...) Thanks. (You already saw this semi, though) (...) Probably just American traffic in general...land of the giant trucks that pass cars and other trucks! I think I'll try a triple-trailer next...maybe I'll see if I can make a recognizable Yellow (...) (25 years ago, 15-Feb-00, to lugnet.cad.ray)
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| | Re: New wallpaper scene and customizable POV file
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(...) Pentium, 166 MHz, 32 RAM, 2Gb harddrive (not nearly enough :( But I'm getting a new computer for graduation :) --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 15-Feb-00, to lugnet.cad.ray)
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| | Re: Some nostalgia: Childhood MOCs and some others
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Awesome models Selçuk. I like how they all you plate and brick to "sculpt" the shape of the real like vehicle. I especially like your Shuttle and Colonial Viper. This is not to say your other aircraft and ship models aren't cool.......They're just (...) (25 years ago, 15-Feb-00, to lugnet.cad, lugnet.build)
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| | 2549 Rope Bridge mockup [DAT]
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0 @Rope Bridge (unfinished) 0 Name: 2549.dat 0 Author: Tore Eriksson 0 Un-Official Part 0 CMDLINE -c6 1 16 26 8 134 -4 0 0 0 0 -4 0 0 0 3-4edge.dat 1 16 -26 8 134 4 0 0 0 0 -4 0 0 0 3-4edge.dat 1 16 26 8 -134 -4 0 0 0 0 -4 0 0 0 3-4edge.dat 1 16 -26 (...) (25 years ago, 14-Feb-00, to lugnet.cad.dat.parts)
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| | Re: stl2dat conversion tool beta2
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(...) This should be one of your top priorities, since unwanted data only slows down the rendering programs. (...) Iep, but the valid values for the angle differ. (...) See my previous reply about merges ! (...) I don't think so ! Where have you (...) (25 years ago, 14-Feb-00, to lugnet.cad.dev)
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| | Re: stl2dat conversion tool beta3
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(...) haven't eaten all weekend, cheesh, Boy was I ungry last Night. (...) OK. (...) Be carefull, with these merges, because every time you merge two polys, by a facet, you remove 1 or 2 points (tris or quads). And you can only due this if they are (...) (25 years ago, 14-Feb-00, to lugnet.cad.dev)
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| | Lunar Rover (foldable) [DAT]
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This is a variation of my original lunar rover. The Apollo Lunar Rover (LRV) had to be folded for stowing it in the Lunar Module (LM) due to space considerations. I was able to make this work, but unlike the original I had to use two sets of hinges (...) (25 years ago, 14-Feb-00, to lugnet.cad.dat.models)
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| | Bigboy 4-8-8-4 model #2 [DAT]
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I now have two versons of this locomotive. This is version 2. 0 FILE bgbydspy.dat 0 MPD Author: Andrew Reynolds 0 0 This .MPD was compiled using M-Peedy 0 (URL) UP BigBoy 4-8-8-4 on Display 0 Name: bgbydspy.dat 0 Author: Andrew Reynolds 0 UP BigBoy (...) (25 years ago, 14-Feb-00, to lugnet.cad.dat.models)
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| | Bigboy 4-8-8-4 model #1 [DAT]
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I now have two versons of this locomotive. This is version 1. 0 FILE bgby4884.dat 0 MPD Author: Andrew Reynolds 0 0 This .MPD was compiled using M-Peedy 0 (URL) UP BigBoy 4-8-8-4 0 Name: bgby4884.dat 0 Author: Andrew Reynolds 0 UP BigBoy 4-8-8-4 1 0 (...) (25 years ago, 14-Feb-00, to lugnet.cad.dat.models)
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| | Re: stl2dat conversion tool beta2
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(...) Until here the ascii ART is correct, but from here on forward it's NOT, because the ascii art is representing a front view, and nothing tells you that poly [1 3 4 2] is coplanar with tri [3 6 4] In fact if you read the previous mails carefully (...) (25 years ago, 14-Feb-00, to lugnet.cad.dev)
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