To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 3509
3508  |  3510
Subject: 
Re: New rendering/animation - Bram's Viper
Newsgroups: 
lugnet.cad
Date: 
Tue, 15 Feb 2000 06:12:57 GMT
Viewed: 
622 times
  
On Fri, 10 Sep 1999 21:08:44 GMT, "R2" <r2eng@primenet.com> wrote:

I use 3DS MAX 2.5. I am looking for a reason to upgrade to 3.0, because the
rendering engine is supposed to be MUCH better. Also Mental Ray (used in all
the feature film stuff) is being ported to MAX 3.0.

Realising this thread is ancient, I dare try anyway:)
How did you get the dat format into something 3DS MAX (I assume it is
3DStudio MAX) can understand?

Regards
John Jensen



Message has 1 Reply:
  Re: New rendering/animation - Bram's Viper
 
I use dat2dxf.exe and then import it into 3Dmax. Beware, dxf files can be massive. I've converted my Kite ((URL) dxf and it's now a 35mb file. Last time I tried to import it was on a P3 666mhz machine and it took two hours just to get to 50%. If (...) (24 years ago, 15-Feb-00, to lugnet.cad)

Message is in Reply To:
  Re: New rendering/animation - Bram's Viper
 
(...) Thanks! I use 3DS MAX 2.5. I am looking for a reason to upgrade to 3.0, because the rendering engine is supposed to be MUCH better. Also Mental Ray (used in all the feature film stuff) is being ported to MAX 3.0. Eric (25 years ago, 10-Sep-99, to lugnet.cad)

4 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR