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Subject: 
Re: New rendering/animation - Bram's Viper
Newsgroups: 
lugnet.cad
Date: 
Tue, 15 Feb 2000 19:59:34 GMT
Viewed: 
832 times
  
I use dat2dxf.exe and then import it into 3Dmax.  Beware, dxf files can be
massive.  I've converted my Kite (http://www.marsbase.com/kitegallery.html)
to dxf and it's now a 35mb file.  Last time I tried to import it was on a P3
666mhz machine and it took two hours just to get to 50%.

If anyone knows of a more elegant process, I would sure love to hear about
it.

Ben

--
Ben Vaughan
buster@marsbase.com
http://www.marsbase.com
------------------------------------------
The few, the proud...the plastic.
"John Jensen" <skurt@vip.cybercity.dk> wrote in message
news:7jugas0g2nb8mld8ske6ugf2kh8clavdk9@4ax.com...
On Fri, 10 Sep 1999 21:08:44 GMT, "R2" <r2eng@primenet.com> wrote:

I use 3DS MAX 2.5. I am looking for a reason to upgrade to 3.0, because • the
rendering engine is supposed to be MUCH better. Also Mental Ray (used in • all
the feature film stuff) is being ported to MAX 3.0.

Realising this thread is ancient, I dare try anyway:)
How did you get the dat format into something 3DS MAX (I assume it is
3DStudio MAX) can understand?

Regards
John Jensen



Message has 1 Reply:
  Re: New rendering/animation - Bram's Viper
 
(...) LeoCAD exports .3ds files. Leonardo (25 years ago, 15-Feb-00, to lugnet.cad)

Message is in Reply To:
  Re: New rendering/animation - Bram's Viper
 
(...) Realising this thread is ancient, I dare try anyway:) How did you get the dat format into something 3DS MAX (I assume it is 3DStudio MAX) can understand? Regards John Jensen (25 years ago, 15-Feb-00, to lugnet.cad)

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