Subject:
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Re: Invictus Horriblus- 'The Unconquerable Horror'
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Newsgroups:
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lugnet.build.mecha
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Date:
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Sun, 25 May 2003 21:10:09 GMT
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Viewed:
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556 times
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In lugnet.build.mecha, Eric Sophie writes:
> Whoa, I've said it before and I'll say it again: This thing is NUTS!
From you, Eric, that's a mighty high compliment. Thanks!
> What I like about it and your building style is, the way you use really
> wierd parts and peices. There are some design techniques that are really cool.
Like Bryce, my take on it is this: if no one else is using the part, then I
will. That was a BIG
influence on this model.
> The building experience write up was a joy to read.
Thanks
>
> The pilot cockpit is very cool.
That was the one thing I could have eliminated to make the model stronger.
It's not easy to build
a hollow torso in a heavy model. Now I see why your models don't have large
open spaces in
them-structural integrity.
>
> The feet are nice as well as aspects of the Legs.
:) Shaq feet!
>
> The hips use unussual parts.
Roborider gear boxes, 40 tooth gears, slopes and a triple-Sneaded gearing
inside. This is the
part that I completely changed from 2002 to 2003.
>
> The face is just crazy.
lol. You were one of the first to see it. I still remember the look on your
face that day-it was a
'What the...' type of look until you realized what I was showing you.
>
> The whole concept of "Temporal Mechwerks" is very interesting.
You'll see more on this next month.
>
> I see so many unussual and unique elements.
Yep. That's how I work. I like the odd parts. I'll work with slopes instead
of bricks anyday.
>
> Hey is that those Trans Yellow 1x2 slopes in the middle of the face?
> They look like a beak. Simular to the beak in a Squid or Octopuss' mouth.
Yep. That's the 'maw' I kept talking about. They are supposed to be a squid
beak.
>
> The bevey of Brown parts is rare to see.
Heh! There's almost too much brown in this one. I'm trying to cut back, but
it's so difficult.
>
> Jeesh dude, that thing is deserving of the name you have given it!
Naming it was one of the most difficult things. I wanted something that
sounded latin in origin
and ended up with a cool translation to boot.
>
> So, my question is this:
>
> Dave that thing is huge! Will you take some of the Joint tech and
> incorporate the ideas into another yet to be made creation? In other words,
> what would you like to make next?
Well, the next couple of projects are underway and one will be finished by
June 7th (or else!), but
I think you are asking what LARGE project do you have planned. Let's just
say it's codenamed-
'Icewulf' and should impress Mark Neumann as well. No wings on this one. I'm
staying away from
wings for now and just offering advice on what (not) to do. :) 'Icewulf' is
planned for a Christmas
rollout and a BricksWest 2004 public debut. I should have a couple of
smaller projects completed
in that timeframe.
Also, the June 7th project harkens to the poll I asked you mechers to fill
out. The clues are in
there...
> What are some of your other ideas?
>
> OH, BTW, I see how you used the RoboRider gear boxes and tendered them with
> that Ball joint technique on the end of the drive shaft. How did that end up
> working for you? I remember you showing me the idea.
It holds the combined weight of the torso and wings (a few pounds), and
doesn't buckle under
the pressure unless you try to push the legs out at an angle. The key was
using the 12 long axle
instead of the 6 long axle I had been using. The gearing has been tightened
significantly since
you last saw it. That's part of why the hips are so huge-there's stuff
hidden inside that no one will
ever see that keeps the gearing stiff. Ask Dr Snead-he'll know what's in
there. :)
> Lastly, the caption names are funny. Like - "Shaq Feet" !!! LOL!
I was tired when I typed that one in, but I think it's appropriate. :)
>
> Congrats.
>
> Critiques? Eh, not necc. Your embarking on a Journey. That's a heck of a
> frist attempt at a "Biggie". Bottom line is you took your time, rebuilt
> parts of it and set your own pace. So for me, that's cool. Everything is a
> learning experience.
Actually, it's my second attempt at a 'biggie', but the first success. The
'Belle' project failed
miserably and won't be revisited in any way, shape, or form, but was a neat
learning experience
nonetheless. 'Icewulf' will further the learning processes and will be based
more on form than
function.
> Thing is, I bet it can takes Bryce's Rice Cakes, heck I better put mine away!
Nah...it like apples and is allergic to rice cakes.
> Ohh Ohh, I just had a thought: How cool would it be to have IH lurk in a
> swamp. Imagine seeing it rise up from some murky swamp waters! whoa.
Now IH, but the project after 'Icewulf' will be....
> Be a fraid, be very afriad.
>
> e
>
> In lugnet.build.mecha, Dave Johann writes:
> > I'll subtitle this: 'If at first you don't succeed...'
> >
> > Post mod pics: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=44319
-D
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| | Re: Invictus Horriblus- 'The Unconquerable Horror'
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| Whoa, I've said it before and I'll say it again: This thing is NUTS! What I like about it and your building style is, the way you use really wierd parts and peices. There are some design techniques that are really cool. The building experience write (...) (21 years ago, 25-May-03, to lugnet.build.mecha)
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