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Subject: 
Re: Ice Planet Entry: Scissor Wing IV - pov ray color tweaking
Newsgroups: 
lugnet.space, lugnet.build.contests
Date: 
Sat, 15 Jun 2002 18:58:48 GMT
Viewed: 
40 times
  
In lugnet.space, Tom Sciortino writes:

That's a nice trans-fluoro orange - I wish I'd used it before I rendered my
entry.  I forgot that changing the filter value can change the shade (I've
pretty much started using .9 for all trans element filter values).  Anyway,
I just posted this to my site:

http://www.band.calpoly.edu/~tsciorti/colors.txt

That's an alternate, isn't it? The Scissor Wing IV, to believe
it or not, is also an alternate of the Deep Freeze defender,
but since there were not 3x2 ice planet sloped logos in my
Ldraw database, I had to resort to the classic space logo.

It's a collection of color tweak values that I've come up with, along with a
short tutorial on how to do it yourself.  If nothing else, I hope they make
a good starting point to get the colors you want.

I'll try to use those in the future, but the trans orange looks
too cool to pass up. For my next project I'll probably tweak the
color values, though.

While I'm here, I might as well share another trick...  Often, lowering the
floor farther away from the model (much farther) can help bring out details
by getting those shadows out of the way.  Do this by scrolling to the bottom
of the pov file, looking for the //Floor line, and raising the y value a
lot.  Typically, I make it around 2000.  Why positive y is down, I have no
idea.  While you're there, you can also change the color of the floor by
editing its rgb values, just as with the colors.

Do you know how to get the floor to resemble a rocky surface, or
jagged cliffs? I'm thinking of doing this to give a more realistic
sense of the craft flying over a martian surface. Also, how do you
change the sky background so as to resemble a galaxy, or nebula
background.

Very cool model.  Love the classic space emblem...  (I only tease because I
did the same exact thing in my rendering ;)   Emblem aside, it has a tiny
bit of classic space feel, but you've also captured the jagged iceplanet
feel very well.  And detachable recon parts are always cool.  Do you have
any shots from undereath or with the recon part removed?  I kind of want to
see the inside details.  :)  Guess I'll just download the .dat.

I could try to get some underneath shots, and I'll probably post them
later. As for the interior, I'm trying to get a shot of that from the inside,
but I'm still a newbie for POV ray, so changing all of that is more
of a mystery to me than anything else. With the recon part removed, the ship
is more mobile, but it kind of reveals the models inner workings.

Oh yeah, thanks for the comments!

<<_Matt Hein_>>
Lugnet No. 1112

       -- Tom



Message has 1 Reply:
  Re: Ice Planet Entry: Scissor Wing IV - pov ray color tweaking
 
"Matt Hein" <Pyrokid17@hotmail.com> wrote in message news:GxrGq0.G6H@lugnet.com... (...) <Frost Fly> (...) Yup. (...) I might have tried a DFD alternate, but I destroyed it long ago to make another model (my Skyraider) and I haven't reached a point (...) (22 years ago, 16-Jun-02, to lugnet.space, lugnet.build.contests)

Message is in Reply To:
  Re: Ice Planet Entry: Scissor Wing IV - pov ray color tweaking
 
"Tim Romine" <enimor7@juno.com> wrote in message news:GxKzIw.1Bo@lugnet.com... (...) Did (...) like (...) <1.0,0.4,0> (...) make (...) That's a nice trans-fluoro orange - I wish I'd used it before I rendered my entry. I forgot that changing the (...) (22 years ago, 15-Jun-02, to lugnet.space, lugnet.build.contests)

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