Subject:
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Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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Newsgroups:
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lugnet.cad.ray, lugnet.animation
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Date:
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Wed, 12 Jan 2005 01:20:29 GMT
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Viewed:
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168 times
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In lugnet.cad.ray, James Reynolds wrote:
> In lugnet.cad.ray, Tore Eriksson wrote:
> > There are two alternatives when making POV animations from LDraw models. Either
> > you use POV's own internal animation support and write functions that call the
> > clock varible. Using that method, you can make repetive movements that are
> > easily defined by mathematical statements. But if you want a minifig to walk
> > five steps, stop, turn around, and climb into a vehicle, the POV clock method
> > seems very, very complicated to use. At least to me. That's why I have picked
> > the other alternative; make an LDraw model for each frame and batch convert them
> > through L3P.
>
> Tore,
> I'm sure you remember my attempts at the same thing.
>
> http://james.magnusviri.com/lego/lani/
Of course I do. I even had plans to use your syntax with the next version.
> Well, I finally decided that POV-Ray is the way to go. Yeah, harder at first,
> but there are several people working on minifig walking includes (I've got my
> own as well). After working with POV-Ray's splines, I am sold. What I think we
> should be doing is working on POV-Ray includes.
You still have to impress me. It way too complicated to be even close to
user-friendly.
> And as far as working with the clock, there are many ways to make it easier,
> like defining internal clocks that start and stop where you want (instead of 0
> to 1).
>
> Check out my tutorial:
>
> http://james.magnusviri.com/lego/pov_ray_tutorial/
>
> I'm working on stuff every night. Many future animations coming!
>
> I'm excited. But I might be just a bit over excited today because of the Mac
> Mini and iPod Shuffle and other cool stuff announced today, so ignore my
> excitement.
>
> No really, I have been working on lots of animation stuff. VERY VERY COOL.
> Here is a short preview (which isn't so cool but shows work being done).
>
> http://firebolt.scl.utah.edu/Walking/Walk.mp4
Sorry, file format not supported.
> (This is basically Pieter Desnerck's walk macro
> http://users.skynet.be/fam.desnerck/Lego/Animations.html)
>
> James
Have you seen the works at BrickFilms.com ? The stop-motion gang leads by at
least 50-1 against us! It's time to make a change here.
No, I still don't think working directly with POV code and POV include files is
the way to go, but I'd be more than happy to be proven wrong! Until anyone comes
up with some kind of shell program or better tutorials - sorry, I don't mean to
strike down on anyone's efforts, but the scarce pages I found so far is not much
of help for me at all - until then I will try to work my path and you are free
to work yours.
My project has been down for more than three years now, but except for the
spline thingie, yours do not seem to have gotten very much further tham mine at
sept 2001. Sorry for the harsh words, I'm not angry or trying to hurt you or
boasting at your expense (hey, my own project has been standing still for 3
years!), and I really hope that I'm wrong. But, like I said before, so far I'm
not at all impressed by the progress I have seen.
Btw, I have plans to make dat (or maybe ldr) files with the same function as the
POV include files, but with the difference you can preview them in any LDraw
compatible viewer.
Regards,
/Tore
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