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Subject: 
Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
Newsgroups: 
lugnet.cad.ray, lugnet.animation
Date: 
Tue, 11 Jan 2005 18:49:16 GMT
Viewed: 
207 times
  
Hi!

You may want to check out this thread: http://news.lugnet.com/cad/?n=11148

You'll see that Mike tried a similar thing a while ago. I'm sure he was not
aware of your efforts.

Personally, I have my reservations. Making this mechanical somehow takes the
life from it. And isn't "animation" about bringing things to life? If you
were developing a way to import Ldraw models into Computer Graphics
software, and automatically add "bones" to them, leaving the animation to
the animator, then I'd be more enthusiastic - not that I'd use it, mind you!
I'm a stop-motion animator. But some people might be interested.

Yours,

Stefan.

P.S. I'm not too used to this follow-up business, but I think it's a good
idea to keep this around in .animation as well. Hopefully I did it right...



Message has 1 Reply:
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I've been hanging around at BrickFilms for a while, and I'm very impressed with the stop-motion results so far. So far, I have not seen any virtual film come close to them. But my vision lives on. Even with better animation scripts, virtual (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)

Message is in Reply To:
  Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
I am still planning to restart the LDA2001 project. See details in (URL) . I found the latest source cade on a hd with crasched system files but intact file system. :D As you already know, animation is very complicated. The LDA2001 project is (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)

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