Subject:
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Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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Newsgroups:
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lugnet.cad.ray, lugnet.animation
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Date:
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Tue, 11 Jan 2005 18:49:16 GMT
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Viewed:
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207 times
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Hi!
You may want to check out this thread: http://news.lugnet.com/cad/?n=11148
You'll see that Mike tried a similar thing a while ago. I'm sure he was not
aware of your efforts.
Personally, I have my reservations. Making this mechanical somehow takes the
life from it. And isn't "animation" about bringing things to life? If you
were developing a way to import Ldraw models into Computer Graphics
software, and automatically add "bones" to them, leaving the animation to
the animator, then I'd be more enthusiastic - not that I'd use it, mind you!
I'm a stop-motion animator. But some people might be interested.
Yours,
Stefan.
P.S. I'm not too used to this follow-up business, but I think it's a good
idea to keep this around in .animation as well. Hopefully I did it right...
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