Results 2521 2540 of about 99000.
|
Search took 0.03 CPU seconds.
|
|
| | Re: LDraw.org 2010-01 Parts Update Now Available
|
| In lugnet.cad, Chris Dee announced the parts update 2010-01. Words cannot elaborate my joy of seeing this. The number of my parts in the library has just increased from one to seven. :-) Thank you very, very much, Chris for this awesome release!! (...) (15 years ago, 5-Apr-10, to lugnet.cad)
| |
| help (score: 0.882) |
|
| | Re: LDForge - dev. plans and call for help
|
| (...) If you want a visual example on stipple, look at my LD4DStudio, it uses it for transparent stuff. In combination with depth buffer you don't need to sort anything just push the triangles and/or quad cords using glDrawElements and optionally (...) (15 years ago, 1-Apr-10, to lugnet.cad, lugnet.cad.dev, FTX)
| |
| help (score: 0.882) |
|
| | Re: LDForge - dev. plans and call for help
|
| (...) In order for GL_DEPTH_TEST to work, you have to clear the depth buffer at the same time you clear the rest of the screen: glClearDepth(1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GLCOLORBUFFERBIT GLDEPTHBUFFERBIT); (Note: the (...) (15 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)
| |
| help (score: 0.882) |
|
| | Re: LDForge - dev. plans and call for help
|
| (...) I see.. but problem is that if I use glEnable(GL_DEPTH_TEST) then my polygons won't render at all. Tutorials related to OpenGL explicitly told not to use GL_DEPTH_TEST because of this.. how did you avoid it? (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
| |
| help (score: 0.882) |
|
| | Re: LDForge - dev. plans and call for help
|
| (...) For transparency, LDView sorts triangles, and only triangles, not parts. So the centroid of each triangle is (p1 + p2 + p3) * (1/3). All transparent geometry in the whole model goes into one big list of triangles. While I'm at it, I calculate (...) (15 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)
| |
| help (score: 0.882) |
|
| | Re: LDForge - dev. plans and call for help
|
| (...) The only polygons that LDView sorts are transparent ones. Everything else is handled by the OpenGL depth buffer (glEnable(GL_DEPTH_TEST), followed by glDepthFunc(GL_LEQUAL)). Transparent polygons need to be sorted before being drawn, and (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
| |
| help (score: 0.882) |
|
| | Re: LDForge - dev. plans and call for help
|
| (...) The polygons have to be painted on the screen in the correct order in order to have the part displayed correctly. It's not handled automatically. So I need an algorithm to sort the polygons.. and my current one doesn't work right. -Santeri (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
| |
| help (score: 0.882) |
|
|
| help (score: 0.882) |
|
| | Re: LDForge - dev. plans and call for help
|
| --snip-- (...) Out of interest which centroid do you use? I would have thought that the bounding box center was better than the centre of all corner points (since these cluster around areas of high detail) but you've presumably tried different (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
| |
| help (score: 0.882) |
|
| | Re: LDForge - dev. plans and call for help
|
| (...) If you prefer not to sort at all you can use glEnable(GL_POLYGON_STIPPLE) for transparent polygons. It doesn't look nearly as good, but it's really easy to code. Have fun, Don (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
| |
| help (score: 0.882) |
|
|
| help, set (score: 0.882) |
|
| | Re: looking for a particular minifig head...
|
| Final update now www.Peeron.com has been available for a breef moment again: "Railway Employee 6", sole bearer of minifig head 118.jpg: (...) 4561, but without adaptor and speed regulator) "Railway Employee 6" is also available from several sellers (...) (22 years ago, 24-Mar-03, to lugnet.build.minifigs)
| |
| express, set (score: 0.882) |
|
|
| set, header (score: 0.882) |
|
| | BrickCon is awesome
|
| See my album on Facebook https://www.facebook...803&type=3 That album is public so anyone should be able to see it Also Abner posted a bunch of fun pics too https://www.facebook...641&type=1 You might need to be his friend, not sure. (10 years ago, 5-Oct-14, to lugnet.events.nwbrickcon) !!
| |
| set (score: 0.882) |
|
| | Re: Train Engine Shed Sneak Peek Photos!
|
| This shed is really great addition to the line and I'm thrilled at the attention the train line is receiving.. I was hoping this set would be an easy way to get the Engineer Max and Conductor Charlie mini-figures. (I don't want to purchase the Lego (...) (22 years ago, 27-Mar-03, to lugnet.trains)
| |
| express, set (score: 0.882) |
|
| | MB Lions Kingdom sticker sheet
|
| I'm tempted to put this in B-S-T but since it's exclusively about a clone brand I think I'll step on fewer toes by posting here. My apologies if you feel trod upon. I'm looking for un-used sticker sheets from the old MB Lions Kingdom castle set. I (...) (21 years ago, 31-Oct-03, to lugnet.off-topic.clone-brands)
| |
| help, set (score: 0.882) |
|
| | Help with Agent?
|
| Hi! After seeing the Outlook Express question answered so quickly and eminently, I have a new question: Is it possible, and if so, how, to include non-standard headers using Agent 1.5? It's not really lugnet related, but I was hoping some nice (...) (26 years ago, 21-Feb-99, to lugnet.general)
| |
| help, outlook, express (score: 0.881) |
|
| | Web Host Concept
|
| If this doesn't belong in .general, feel free to just direct it to .publish. As some of you may know, Brinkster.com, which is where I and many other LEGO builders host our websites, has recently announced that it will be adding advertisments to its (...) (21 years ago, 31-Oct-03, to lugnet.general, lugnet.publish, lugnet.animation)
| |
| help, set (score: 0.881) |
|
| | Brick Show 2010. Next step!
|
| We are almost done planning. We ran a couple of test runs for different building ideas, and some stuck! If you want to help plan the show, please feel free to contact me. Looking for someone to develop the website, finish some designs, print bricks, (...) (15 years ago, 28-Mar-10, to lugnet.events)
| |
| help (score: 0.881) |
|
|
| set, header (score: 0.881) | More: Next Page >>
|