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Subject: 
Re: LDForge - dev. plans and call for help
Newsgroups: 
lugnet.cad, lugnet.cad.dev
Followup-To: 
lugnet.cad.dev
Date: 
Thu, 1 Apr 2010 12:38:42 GMT
Viewed: 
32937 times
  
In lugnet.cad, Don Heyse wrote:
   If you prefer not to sort at all you can use glEnable(GL_POLYGON_STIPPLE) for transparent polygons. It doesn’t look nearly as good, but it’s really easy to code.

Have fun,

Don

If you want a visual example on stipple, look at my LD4DStudio, it uses it for transparent stuff.

In combination with depth buffer you don’t need to sort anything just push the triangles and/or quad cords using glDrawElements and optionally ‘vbo’.

vbo means the driver will try to put all vertex data in video memory for rendering, this is about four times faster on most cards.

I’ll try to (re)find the tutorials/website I used to get started with LD4DStudio and post them tonight. But most stuff you can find by doing a search on glDrawElements and vbo (vertex buffer object)

ps: i suggest moving this to dev

Roland



Message is in Reply To:
  Re: LDForge - dev. plans and call for help
 
(...) If you prefer not to sort at all you can use glEnable(GL_POLYGON_STIPPLE) for transparent polygons. It doesn't look nearly as good, but it's really easy to code. Have fun, Don (15 years ago, 31-Mar-10, to lugnet.cad, FTX)

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