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Subject: 
Re: LDForge - dev. plans and call for help
Newsgroups: 
lugnet.cad
Date: 
Wed, 31 Mar 2010 21:56:52 GMT
Viewed: 
23776 times
  
--snip--

   Sorting by the distance to the centroid is only an approximation, but it’s good enough to look pretty good for transparent polygons. It’s not good enough to be used as the primary means of hiding geometry that’s farther away from the viewer.

--Travis

Out of interest which centroid do you use? I would have thought that the bounding box center was better than the centre of all corner points (since these cluster around areas of high detail) but you’ve presumably tried different centroid algorithms.

Tim



Message has 1 Reply:
  Re: LDForge - dev. plans and call for help
 
(...) For transparency, LDView sorts triangles, and only triangles, not parts. So the centroid of each triangle is (p1 + p2 + p3) * (1/3). All transparent geometry in the whole model goes into one big list of triangles. While I'm at it, I calculate (...) (15 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)

Message is in Reply To:
  Re: LDForge - dev. plans and call for help
 
(...) The only polygons that LDView sorts are transparent ones. Everything else is handled by the OpenGL depth buffer (glEnable(GL_DEPTH_TEST), followed by glDepthFunc(GL_LEQUAL)). Transparent polygons need to be sorted before being drawn, and (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)

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