To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
To LUGNET News Traffic PageSign In (Members)
  Search Results: dead legends Beneke
 Results 3281 – 3300 of 6562.
Search took 0.01 CPU seconds. 

Messages:  Full | Brief | Compact
Sort:  Prefer Newer | Prefer Older | Best Match

  Re: Is the spacestation dead...?
 
(...) (24 years ago, 21-Jul-00, to lugnet.space)
 

dead
(score: 1.167)

  Re: Age limitations
 
(...) I have to say that as someone who is involved in starting a LUG which currently will be open to non-adults, I am strongly interested in the reasoning. Perhaps I am missing something terribly important. Even if I'm not missing something (...) (24 years ago, 4-Jul-00, to lugnet.org.us.nelug, lugnet.org.us)
 

dead
(score: 1.167)

  Re: Is the spacestation dead...?
 
Hi Rick, That modular station looks great. I just have one question: Your pods don't appear to have connecting hallways. Is that just the angle of the picture, or are you planning to rectify this? ~Mark (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.167)

  Re: Is the spacestation dead...?
 
Hi Mark, The central vertical spine is the connecting hallway. Its true the minfigs won't pass through the hole between the pods and the hallway because of the connecting bricks. (...) (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.167)

  Re: Is the spacestation dead...?
 
How do they move about, then? ~M (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Crashing your Lego creation safely...
 
(...) I will provide data on both - however not via Lugnet. Just on my site. The disclaimer enter page will explain that proceeding you may be exposed to images of dead SEALS (minifigs) and that it's for mature audiences. Well the crash site will be (...) (24 years ago, 7-Jul-00, to lugnet.build, lugnet.general)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
Imagine... It wouldn't look right if the holes where big enough to pass thru, or it would be very weakly connected if the hole was big enough. Had to comprimise. (...) (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
Rick Kujawa wrote in message ... (...) would (...) I would just beef up the entire system alltogether. Design modules with both the strength and the stability to hold together _and_ allow passthrough. I have some (few pictures) on my E-43 transport (...) (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
I made this station modular to look like the real one NASA is making. What is the link to the pictures you're talking about? My station uses mostly special pieces from the 2x3x6 corridor system, with rounded inside and outside corners. I put a (...) (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
Rick Kujawa wrote in message ... (...) is (...) special (...) corners. (...) emergency. (...) I have some pictures of my modular system (not terribly clear) at (URL) can also post the .dat file eventually - but I don't have the most updated files on (...) (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
(...) As long as it is a .jpg I can take a look at it. (...) Can't recall right now, but they where very "legoy" looking. (...) Can't wait to see what you come up with! Rick (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
Rick Kujawa wrote in message ... (...) Ya... I didn't take pictures of it. But there's a 3-4 tall x 4 wide opening for a passthrough between the gray/white module and the white cockpit module - and it has doors on 1x2 hinge bricks to close flush (...) (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
I guess I err towards aesthetics vs functionality. :) (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
The real challenge is making stuff that's functional *and* looks good. Happy Building, ~Mark (24 years ago, 22-Jul-00, to lugnet.space)
 

dead
(score: 1.166)

  Re: Star Wars on DVD
 
(...) sorts (...) a (...) gobbledegook (...) not (...) ??? They can charge whatever they want as long as the entire industry doesn't collude to control those prices. Supply and demand. On CDs, the price was originally high because there were so few (...) (24 years ago, 5-Jul-00, to lugnet.off-topic.debate)
 

dead
(score: 1.166)

  Re: Is the spacestation dead...?
 
Mr L F Braun wrote in message <397A7311.D96F2594@p...su.edu>... (...) Gordon College, Wenham, MA. 45 Mins north of Boston. I'll be there starting August 26th. When convenient for my roommate and I, I could have a LUG dorm-warming if any from the (...) (24 years ago, 23-Jul-00, to lugnet.people)
 

dead
(score: 1.166)

  D-DAY/MONDAY
 
Hi Legofans, I have the great pleasure to announce you opening of a new DYA's website this next monday 10th July, during afternoon. I invite you to discover new services, new businesses for individuals like for companies: DYA delivers in the world ! (...) (24 years ago, 7-Jul-00, to lugnet.market.services, lugnet.market.shipping, lugnet.market.shopping)
 

dead
(score: 1.166)

  Re: The World of Tanabry!
 
(...) Wow! I take a couple days off from reading .castle and I miss several great models. (memo to self...pay attention to my favorite theme) Bryan, I love the hollowed out Mountain idea...reminds me of Tolkien's dwarves and the Mines of Moria. I (...) (24 years ago, 6-Jul-00, to lugnet.castle)
 

dead
(score: 1.166)

  Re: Crashing your Lego creation safely...
 
(...) I'm afraid he is implying what you (and I) think he is implying... (...) Yes reconcider! Today's crash-test-dummies are perfect for crashes like this, I can recommend some SW battledroids for testing. You can even see where to potential (...) (24 years ago, 7-Jul-00, to lugnet.build, lugnet.general)
 

dead
(score: 1.166)

  Re: Crashing your Lego creation safely...
 
(...) Thanks Will, It's doubtful that any of the crew will survive the crash, but the resulting fire hazard might need fire supression. The crash site will probably be in a remote area -- not likely to be near an airport. I've thought about just (...) (24 years ago, 6-Jul-00, to lugnet.build, lugnet.general)
 

dead
(score: 1.166)

More:  Next Page >>


©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR