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  Re: Rendering for liberty
 
(...) Nice! You could also try wrapping a real photograph of the sunset around a sphere. -Mike (16 years ago, 10-Dec-08, to lugnet.cad, FTX)
 
  Creator Adventcalender 2004 - Xmas Blog
 
Hi all, On December 1 I started a (Dutch) blog for the Creator Adventcalender from 2004. It features full building instructions for the daily model, its alternative model and downloadable LDR and PDF files. As of today, December 8 there is an (...) (16 years ago, 10-Dec-08, to lugnet.announce)
 
  Rendering for liberty
 
I've been working on honing my skills at the whole rendering thing using many of the tools written by members of this forum and with knowledge gleaned here. I thought it was time to share! I asked my kids which model they would like me to use for a (...) (16 years ago, 10-Dec-08, to lugnet.cad, FTX)
 
  Re: Colinear Vertices
 
(...) It depends on what your threshold is but taking the difference (as you do in a cross product) of two big numbers is less accurate (very much so sometimes) than taking the difference of two smaller numbers. Even without this issue it means that (...) (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) No, I just take the cross product, and if the length (squared) is 0, I give an error. I don't see how normalizing the length of the two vectors that I feed into the cross product would improve things much here. Sure, it might mean that my (...) (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Re: SR 3D Builder version 3.2.2.3 just released
 
(...) Wow! Very impressive! I will definitely have to try it out. A couple of questions: are MLCAD's keyboard controls supported? Can I export back into LDR/MPD format? What does the model tree look like? -Mike (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
--snip-- (...) I assume that you divide by the vector lengths first (as in normalise them before taking the cross-product) but if you don't then you should. Tim (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) If they're on a curved surface, you'll get higher quality out of LDView half the time if you split them into triangles. (I say half the time, because OpenGL splits them into triangles in order to render them, and half the time they'll be split (...) (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) As far as I can see the threshold is the number of digits that are used to determine wheather a value is the same as the other. So if you use 6.0 and 6.0001 with a threshold of 0.0001 the value are interpreted to be the same. That makes sense (...) (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Re: Opinions needed for Color and Edge Values
 
(...) Good timing on your response. We are going through the transparent colors now. I also agree that the transparent colors look washed out. I believe that the RGB values are how they would appear on a white background, but they do not render well (...) (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Up to 25% off LEGO Sets at Amazon.com
 
To All, As I was browsing my Wish list to make sure it is up to date, I saw some sets discounted, and low and behold: (URL) you can get some decent deals on sets usually not on clearance! UCS Millenium Falcon at 100.00 off, etc. Sincerely, Scott (...) (16 years ago, 9-Dec-08, to lugnet.market.shopping)
 
  SR 3D Builder version 3.2.2.3 just released
 
Hi everybody, here is my just released new version of SR 3D Builder As usual you can download for free from (URL) many big or little news to list. Read history for detailed information Enjoy building Sergio (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Re: LDraw.org's November 2008 Part of the Month Winner
 
(...) Thanks, Joshua! I just hope to have more competition, from as many contestants as possible ;o) Philo (16 years ago, 9-Dec-08, to lugnet.cad.dev.org.ldraw, FTX)
 
  Colinear Vertices
 
I am struggling to improve Intersector that sometimes creates quads with _almost_ colinear vertices. An obvious solution is to split quads into two triangles, but this increase size of generated file. Converted the quad into a single triangle by (...) (16 years ago, 9-Dec-08, to lugnet.cad)
 
  Re: Opinions needed for Color and Edge Values
 
(...) Are we sure about the RGB values for the transparent colours? They look awfully washed-out to me :-( TrDkBlue in particular looks more like TrLtBlue. Alex (16 years ago, 9-Dec-08, to lugnet.cad)
 
  BrickFest '09 Staffing
 
Hi All, Well the staff for BrickFest 09 is reaching critical mass however there are still some choice positions that need to be filled (see below). Please feel free to copy this post in its entirety to your favorite theme specific user group (...) (16 years ago, 9-Dec-08, to lugnet.events, lugnet.events.brickfest, lugnet.space, lugnet.castle, lugnet.robotics, lugnet.build.vignette, lugnet.build.sculpture, lugnet.build.mosaic)  
 
  QR 1450 Class diesel
 
(URL) effort on the 1450 engine. I must say that the old blue/white colour scheme is a hell of a lot easier to do that the current maroon/gold. (16 years ago, 9-Dec-08, to lugnet.loc.au)
 
  Re: Shipping LEGO to Brickfest (and other places)
 
Thanks Ted for looking into this! SteveB BrickFest '09 - See you all there! (...) (16 years ago, 8-Dec-08, to lugnet.events.brickfest, FTX)
 
  Re: Opinions needed for Color and Edge Values
 
(...) As it happens, I've also been experimenting with changing MLCad.cfg, and I've discovered something which may be of interest here: MLCad appears to check only that the _name_ of the colour has not been altered from its in-built setting, not the (...) (16 years ago, 8-Dec-08, to lugnet.cad)
 
  Battlestar galactica reference
 
The series of Battle Star Galactica has finished filming and they are auctioning off the props and sets. You can download the auction guide: (URL) of good reference material there. Rob A. (16 years ago, 8-Dec-08, to lugnet.space)

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