 | | Re: MOC: Sea Monkey Sleds and Figs
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(...) Well if you won't do it, then I guess I'll have to... Felix, if you don't start building and posting Sea Monkeys again soon, I will have to beat you up, tar and feather you, then post your photo on creepy singles websites! Aaron (18 years ago, 23-Mar-07, to lugnet.aquazone, FTX)
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 | | Re: some 'puter/math help please
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(...) I think that's all I need for the 'precision' I want Thanks I'l ltry when I get home tonite (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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(...) I love stuff like that :) Thanks Dave (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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David, Check out Bresenham's Algorithm for line drawing: (URL) It's been around forever and does not require complex math - which was not available on older computers anyways. Sometimes the old guys knew how to do stuff right. Ralph (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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(...) You mean like this? (URL) have that packaged up in a MyBlock, and other than rounding errors it works nice and fairly quickly. (...) Not exactly; it really depends on the precision you want/need. (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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In lugnet.org.ca.rtltoronto, Rafe Donahue wrote: <snip> (...) I guess this is where pythagoras will factor in--I want the number of points to be the same as the length of the initial line (from random (x,y) to (0,0))--if the line is 17 units long, (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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In lugnet.org.ca.rtltoronto, Rafe Donahue wrote: <snip> (...) actually, that helps quite a bit! I thought I'd have to get pythagoras in the equatinos somehow, but htis is much easier! Much appreciated! (...) It'll be a wide range of starting points, (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Come promesso - [was: LDD 2.0 is out!]
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Rieccomi alle prese con LDD 2.0! Ieri ho installato il software in questione su questa stessa macchina (HP Compaq Pentium D 820 con 2 GB di RAM e una ATI Radeon X1300 con 256 MB di DDR2) e mi sono messo a lavorarci un po'. Ho notato sicuramente un (...) (18 years ago, 23-Mar-07, to lugnet.org.it.itlug)
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 | | Re: 30 NEW Train Sets! -- Or Individual Hobby Train Models Pricing
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(...) :: snip :: (...) Ahh, Mike, looks like you're right. I went to the "Pick a Brick" page and there it says that the right train doors (yes, right, not left) are unavailable presently - that may be a new feature. It's nice to know exactly which (...) (18 years ago, 23-Mar-07, to lugnet.trains, FTX)
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 | | Re: some 'puter/math help please
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(...) The points on the line take the form y = mx + b, where b is the intercept with the y-axis and m is the slope. For the problem as you describe it, b is 0 since the line crosses the y-axis at zero, and m = 1.5 or 15/10 since the slope is the (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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