 | | Re: rtlToronto22 Ideas?
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(...) I wanted to toss out one more though. One of the more common restrictions for most RTL events is starting size for a robot. In some cases the challenges have been specifically designed to work against this (bridge building, rope climbing, even (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Re: Official scores from rtl21--Chris didn't win... again!!!!
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(...) While agree the re-running some competitions is a great idea (I know there are a few I'd like to try that I didn't the first time :) I predict rerunning this tug-of war event would end up as follows: All robots would: 1) be exactly 1.5 lbs. 2) (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Re: Lunar Ice Harvester
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(...) The treads do roll. In fact with the whole thing weighing as much as it does, they roll quite well. The key to the whole tread system is the tensioner. It's shown here: (URL) using this part: (URL) -Duane (20 years ago, 31-Jul-06, to lugnet.space, FTX)
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 | | Re: Using Blender to animate Ldraw models
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(...) I have done that for the grabber arm animation but for minifigs i'll stick to vertex groups. (...) You are right, but this method is not very handy inn this case. For my little animated movie i have started a character library in blender, (...) (20 years ago, 31-Jul-06, to lugnet.cad, FTX)
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 | | Re: Lunar Ice Harvester
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Still would be sweet to see. Do the treads roll it around as well? Bummer I missed your showing last weekend at cherry creek. Didn't know that they were having such an event. (...) (20 years ago, 31-Jul-06, to lugnet.space, FTX)
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 | | rtlToronto22 Ideas?
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So...rtl21 was pretty good. As traditional, onwards to the next game...even number rtlToronto games tend to be "harder" (eg rtl10: Project X, rtl14: Rice, rtl16: Ropeclimbers etc) so this one should be a difficult one. What should it be? Vitali (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Official scores from rtl21--Chris didn't win... again!!!!
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What's it like to lose all the time, Chris? You beat me? You beat a 'bot that was made basically the day of the competition?? Eh--here's the breakdown-- 13 competitors--78 match-ups... tied for first place--Edward and John G--they both won 11 of (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Re: NXT "remotes"
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(...) Thanks (and thanks to Bryan who replied off-lugnet) I had forgotten the bit about those motors being pre-prototypes. When I find time, I'll take a look at trying to figure out what to do with the more powerful ones. At the very least if I can (...) (20 years ago, 31-Jul-06, to lugnet.org.us.laflrc)
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 | | Re: Virtual BrikWars?
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(...) There've been a few. I remember seeing one done in Python, and another in ScreenMonkey (if I remember right). There are a couple of different programs now that let you do all kinds of miniature gaming over the web. (...) On the soldier's turn, (...) (20 years ago, 31-Jul-06, to lugnet.gaming.brikwars)
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 | | Re: IR train base alternative
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(...) <SNIP> (...) Well, its persuaded me to go and get one to modify sometime :) (...) Seeing a the instructions are already here (in your post). I'd look at selling preassembled units rather than explaining how to further than you already have. (20 years ago, 31-Jul-06, to lugnet.trains, lugnet.parts.custom, lugnet.parts.mod)
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