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Subject: 
Re: Using Blender to animate Ldraw models
Newsgroups: 
lugnet.cad
Date: 
Mon, 31 Jul 2006 16:07:28 GMT
Viewed: 
2547 times
  
In lugnet.cad, Yann Vernier wrote:
   On Mon, 31 Jul 2006 12:03:32 GMT Yann Vernier yann@donkey.dyndns.org wrote:

   I’m not quite sure why you don’t just parent the objects (legs, arms etc) to the bones, avoiding the deformation groups entirely?

I have done that for the grabber arm animation but for minifigs i’ll stick to vertex groups.

  
Never mind, your web page explained it (reducing object count). The import script has a function to do that, btw, called “flattening” because it reminded me of the Gimp function to join layers. It will normally only leave objects for the file you select, so if you have an ldraw file importing your model, that would give you a single object in the first place.

You are right, but this method is not very handy inn this case. For my little animated movie i have started a character library in blender, holding all the used parts not only single minifigs. This gives me the opportunity to optimize each part separately and recombine them at need. I have done this cause some of the minifig parts needs a lot of work cause of duplicated some times even crossing faces etc. .

   Also, in editmode, hit l (Lkey) to select all vertices connected to the closest one to the pointer - great for setting up groups like you describe.
All this keys ;) thanks this will help a lot.

   It wouldn’t be very hard to add a vertexgroup function to the importer, if desired.
I have a little script which creates vertex groups for all selected objects. I don’t know why i have not integrated it into the converter.

btw. do you know a handy method to bevel objects from a python script (edit mode- Wkey, bevel)? I have searched the whole blender-python docu and have not found anything. This function is very handy to get a more bricky result in walls and i didn’t want to modify each mesh by hand ;)



Carsten



Message has 1 Reply:
  Re: Using Blender to animate Ldraw models
 
(...) Sorry, I didn't find anything to access that function. It might actually be neat to do at rendering stage, and a somewhat similar effect can be reached using subsurf and creases.. not quite right, though. (18 years ago, 15-Aug-06, to lugnet.cad)

Message is in Reply To:
  Re: Using Blender to animate Ldraw models
 
(...) Never mind, your web page explained it (reducing object count). The import script has a function to do that, btw, called "flattening" because it reminded me of the Gimp function to join layers. It will normally only leave objects for the file (...) (18 years ago, 31-Jul-06, to lugnet.cad)

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