Subject:
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Re: Using Blender to animate Ldraw models
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 31 Jul 2006 16:07:28 GMT
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Viewed:
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2547 times
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In lugnet.cad, Yann Vernier wrote:
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On Mon, 31 Jul 2006 12:03:32 GMT
Yann Vernier yann@donkey.dyndns.org wrote:
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Im not quite sure why you dont just parent the objects (legs, arms
etc) to the bones, avoiding the deformation groups entirely?
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I have done that for the grabber arm animation but for minifigs ill stick to
vertex groups.
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Never mind, your web page explained it (reducing object count). The
import script has a function to do that, btw, called flattening
because it reminded me of the Gimp function to join layers. It will
normally only leave objects for the file you select, so if you have an
ldraw file importing your model, that would give you a single object in
the first place.
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You are right, but this method is not very handy inn this case. For my little
animated movie i have started a character library in blender, holding all the
used parts not only single minifigs. This gives me the opportunity to optimize
each part separately and recombine them at need. I have done this cause some of
the minifig parts needs a lot of work cause of duplicated some times even
crossing faces etc. .
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Also, in editmode, hit l (Lkey) to select all vertices
connected to the closest one to the pointer - great for setting up
groups like you describe.
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All this keys ;) thanks this will help a lot.
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It wouldnt be very hard to add a vertexgroup
function to the importer, if desired.
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I have a little script which creates vertex groups for all selected objects. I
dont know why i have not integrated it into the converter.
btw. do you know a handy method to bevel objects from a python script (edit
mode- Wkey, bevel)? I have searched the whole blender-python docu and have not
found anything. This function is very handy to get a more bricky result in walls
and i didnt want to modify each mesh by hand ;)
Carsten
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Message has 1 Reply: | | Re: Using Blender to animate Ldraw models
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| (...) Sorry, I didn't find anything to access that function. It might actually be neat to do at rendering stage, and a somewhat similar effect can be reached using subsurf and creases.. not quite right, though. (18 years ago, 15-Aug-06, to lugnet.cad)
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Message is in Reply To:
| | Re: Using Blender to animate Ldraw models
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| (...) Never mind, your web page explained it (reducing object count). The import script has a function to do that, btw, called "flattening" because it reminded me of the Gimp function to join layers. It will normally only leave objects for the file (...) (18 years ago, 31-Jul-06, to lugnet.cad)
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