Subject:
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Re: Using Blender to animate Ldraw models
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 15 Aug 2006 14:53:26 GMT
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Viewed:
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2628 times
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On Mon, 31 Jul 2006 16:07:28 GMT
"Carsten Müller" <carstenm@mac.com> wrote:
> btw. do you know a handy method to bevel objects from a python script
> (edit mode- Wkey, bevel)? I have searched the whole blender-python
> docu and have not found anything. This function is very handy to get
> a more bricky result in walls and i didn't want to modify each mesh
> by hand ;)
Sorry, I didn't find anything to access that function. It might
actually be neat to do at rendering stage, and a somewhat similar
effect can be reached using subsurf and creases.. not quite right,
though.
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Message is in Reply To:
| | Re: Using Blender to animate Ldraw models
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| (...) I have done that for the grabber arm animation but for minifigs i'll stick to vertex groups. (...) You are right, but this method is not very handy inn this case. For my little animated movie i have started a character library in blender, (...) (18 years ago, 31-Jul-06, to lugnet.cad, FTX)
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