To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 13870
13869  |  13871
Subject: 
Re: Using Blender to animate Ldraw models
Newsgroups: 
lugnet.cad
Date: 
Sun, 2 Jul 2006 03:13:21 GMT
Viewed: 
1567 times
  
do a search for Greybeards video tutorials. they're free and they helped
me a ton in animating my robotic creations...


Brian Durney wrote:
Hello,
I have been working on using Blender to animate Ldraw models.  Using Yann
Vernier's import scripts and suggestions, and with additional suggestions from
Carsten Mueller, I have been able to import models, but I am seeing a few
strange things and am having some problems with armatures and animations.  I am
currently using Blender 2.41, but a lot of the documentation I read refers to
2.3x versions.

With the import scripts, when I import an Ldraw model, the figure seems to be
very large and has a different orientation.  The top view in Blender shows the
back of the model.  I have been scaling and rotating the models, but then when I
try to work with armatures I sometimes get parts of a minifig that lose those
transformations and don't fit with the rest of the body.  I suppose this could
be a left-handed versus right-handed coordinate system issue.

The main problem I am having, though, has to do with controlling parts of the
minifig with bones in the armature.  What I have been trying to do is start out
with something simple and add a bone to a leg.  I read about making a vertex
group with the same name as the bone that it goes with, but haven't been able to
get the connection right.  When I go into Pose Mode and rotate the leg bone, the
mesh for the leg doesn't go with it.

I looked at Carsten Mueller's example of NLA for a minifig, which is helpful,
but I'm not sure how he made it.  In particular, I'm not sure how he made the
vertex groups.  In his post he mentioned a "joined mifi-mesh", but I'm not sure
how the meshes for the Ldraw parts were joined, or how the vertex groups were
created.

I've looked at the manual and the Noob to Pro wiki book, but haven't found them
very helpful.  If Carsten or Yann or anyone else has some suggestions I would
appreciate it.
Thanks,
Brian Durney



--
Joe Greene
UNIX Systems, Network and IT Specialist

If you aren't having fun, you're doing the wrong thing!
All opinions expressed are mine alone. You Can't Have them!
42.857142857142854% of me is a huge nerd! How about you?



Message is in Reply To:
  Using Blender to animate Ldraw models
 
Hello, I have been working on using Blender to animate Ldraw models. Using Yann Vernier's import scripts and suggestions, and with additional suggestions from Carsten Mueller, I have been able to import models, but I am seeing a few strange things (...) (18 years ago, 2-Jul-06, to lugnet.cad)

14 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR