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Subject: 
Re: Using Blender to animate Ldraw models
Newsgroups: 
lugnet.cad
Date: 
Sun, 2 Jul 2006 03:13:21 GMT
Viewed: 
5141 times
  
do a search for Greybeards video tutorials. they're free and they helped
me a ton in animating my robotic creations...


Brian Durney wrote:
> Hello,
> I have been working on using Blender to animate Ldraw models.  Using Yann
> Vernier's import scripts and suggestions, and with additional suggestions from
> Carsten Mueller, I have been able to import models, but I am seeing a few
> strange things and am having some problems with armatures and animations.  I am
> currently using Blender 2.41, but a lot of the documentation I read refers to
> 2.3x versions.
> 
> With the import scripts, when I import an Ldraw model, the figure seems to be
> very large and has a different orientation.  The top view in Blender shows the
> back of the model.  I have been scaling and rotating the models, but then when I
> try to work with armatures I sometimes get parts of a minifig that lose those
> transformations and don't fit with the rest of the body.  I suppose this could
> be a left-handed versus right-handed coordinate system issue.
> 
> The main problem I am having, though, has to do with controlling parts of the
> minifig with bones in the armature.  What I have been trying to do is start out
> with something simple and add a bone to a leg.  I read about making a vertex
> group with the same name as the bone that it goes with, but haven't been able to
> get the connection right.  When I go into Pose Mode and rotate the leg bone, the
> mesh for the leg doesn't go with it.
> 
> I looked at Carsten Mueller's example of NLA for a minifig, which is helpful,
> but I'm not sure how he made it.  In particular, I'm not sure how he made the
> vertex groups.  In his post he mentioned a "joined mifi-mesh", but I'm not sure
> how the meshes for the Ldraw parts were joined, or how the vertex groups were
> created.
> 
> I've looked at the manual and the Noob to Pro wiki book, but haven't found them
> very helpful.  If Carsten or Yann or anyone else has some suggestions I would
> appreciate it.
> Thanks,
> Brian Durney
> 
> 

--
Joe Greene
UNIX Systems, Network and IT Specialist

If you aren't having fun, you're doing the wrong thing!
All opinions expressed are mine alone. You Can't Have them!
42.857142857142854% of me is a huge nerd! How about you?



Message is in Reply To:
  Using Blender to animate Ldraw models
 
Hello, I have been working on using Blender to animate Ldraw models. Using Yann Vernier's import scripts and suggestions, and with additional suggestions from Carsten Mueller, I have been able to import models, but I am seeing a few strange things (...) (20 years ago, 2-Jul-06, to lugnet.cad)

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