 | | rtlToronto22 Ideas?
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So...rtl21 was pretty good. As traditional, onwards to the next game...even number rtlToronto games tend to be "harder" (eg rtl10: Project X, rtl14: Rice, rtl16: Ropeclimbers etc) so this one should be a difficult one. What should it be? Vitali (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Official scores from rtl21--Chris didn't win... again!!!!
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What's it like to lose all the time, Chris? You beat me? You beat a 'bot that was made basically the day of the competition?? Eh--here's the breakdown-- 13 competitors--78 match-ups... tied for first place--Edward and John G--they both won 11 of (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Re: NXT "remotes"
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(...) Thanks (and thanks to Bryan who replied off-lugnet) I had forgotten the bit about those motors being pre-prototypes. When I find time, I'll take a look at trying to figure out what to do with the more powerful ones. At the very least if I can (...) (20 years ago, 31-Jul-06, to lugnet.org.us.laflrc)
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 | | Re: Virtual BrikWars?
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(...) There've been a few. I remember seeing one done in Python, and another in ScreenMonkey (if I remember right). There are a couple of different programs now that let you do all kinds of miniature gaming over the web. (...) On the soldier's turn, (...) (20 years ago, 31-Jul-06, to lugnet.gaming.brikwars)
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 | | Re: IR train base alternative
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(...) <SNIP> (...) Well, its persuaded me to go and get one to modify sometime :) (...) Seeing a the instructions are already here (in your post). I'd look at selling preassembled units rather than explaining how to further than you already have. (20 years ago, 31-Jul-06, to lugnet.trains, lugnet.parts.custom, lugnet.parts.mod)
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 | | Re: faktor0a Mecha: height 18 inches, weight 2.35kg, 2 Lego Fiber Optic Elements, ...
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This is outstanding. It has a lot of funtionality to it. I could see this in one of those electronic gadget magazines. I'm glad to see your mecha portfolio increasing. You continually life the bar for yourself. Look forward to your next one. F (20 years ago, 31-Jul-06, to lugnet.space, FTX)
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 | | Re: NXT "remotes"
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(...) I have mine set so if the reading is between -10 to +10, it stops. So, if the reading is <-10, go backwards, else if the reading is >+10 go forwards, else stop. (...) This is a bit tricky. And, a bit of trickery. The program is very simple. (...) (20 years ago, 31-Jul-06, to lugnet.org.us.laflrc)
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 | | Re: Lunar Ice Harvester
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That thing is awesome! Rarely do I ever see anything on Lugnet that makes me say "wow!" anymore, but your ice cutter did. Great job! Seth (20 years ago, 31-Jul-06, to lugnet.space, FTX)
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 | | faktor0a Mecha: height 18 inches, weight 2.35kg, 2 Lego Fiber Optic Elements, ...
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Hello everybody! I am happy to show you until now, my largest Mecha: faktor0a Here the facts: faktor0a ist my first Mecha with Lego-Technik-Gears height 18 inches (or 45cm) weight 2.35kg The Mecha has 2 Lego Fiber Optic Elements Both Lego Fiber (...) (20 years ago, 31-Jul-06, to lugnet.build.mecha, FTX) !!
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 | | Re: new moc: hey, this isn't rocklands!
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(...) I too am a bit worried about the "social aspects" of the Sheraton, but here are a couple of suggestions. First of all, the hotel, I think is going to be great for the convention as one only has to take an elevator up to your room. My daughter (...) (20 years ago, 31-Jul-06, to lugnet.build.vignette, FTX)
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 | | Re: Lunar Ice Harvester
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(...) The modularity was actually necessary because of the size of the MOC. I wanted to be able to access any components should anything go haywire. It also gave me the opportunity to focus soley on that item so that I could pack as many details as (...) (20 years ago, 31-Jul-06, to lugnet.space, FTX)
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 | | Re: Lunar Ice Harvester
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(...) There isn't much to capture on video. I could show the cutter head rotating, the compressor working and the cutter head moving up and down. That's about all there is to it. -Duane (20 years ago, 31-Jul-06, to lugnet.space, FTX)
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 | | Re: Using Blender to animate Ldraw models
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(...) Never mind, your web page explained it (reducing object count). The import script has a function to do that, btw, called "flattening" because it reminded me of the Gimp function to join layers. It will normally only leave objects for the file (...) (20 years ago, 31-Jul-06, to lugnet.cad)
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 | | Re: Using Blender to animate Ldraw models
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(...) I'm not quite sure why you don't just parent the objects (legs, arms etc) to the bones, avoiding the deformation groups entirely? Also, sorry about my extended absence. I haven't worked on these scripts or blender in a very long time, and (...) (20 years ago, 31-Jul-06, to lugnet.cad)
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 | | NXT "remotes"
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Things have been way too quiet on here for a long time now... Since I know I won't be getting much LEGO playing time at home anytime soon, and since I was headed out of town this past weekend, I took a page from Dave K's book and took my LEGO with (...) (20 years ago, 31-Jul-06, to lugnet.org.us.laflrc)
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 | | Re: Eccomi di ritorno!
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Luca Giannitti ha scritto: (...) per caso hai visto se ci sono in giro ancora dei SantaFe Superchief? e soprattutto se c'erano questi al parco : (URL) (20 years ago, 31-Jul-06, to lugnet.org.it.itlug)
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 | | Re: DSNY Streetsweeper
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(...) Thanks! Yes, I am glad I was able to get your fencing and 'brick' columns in the shot. Jonathan (20 years ago, 31-Jul-06, to lugnet.town)
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 | | Re: Canal Street
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(...) Hi Tim, Thanks very much for the suggestion. Absolutely a great idea. I think what happened when I built the dark red building is that as I was building I realized that I wasn't really in love with the way it was going to come out and kind of (...) (20 years ago, 31-Jul-06, to lugnet.town)
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 | | Re: Dave's tears - R21 the results
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(...) I agree - it was a great turnout! We even had a couple of double entry people (myself and Ka-On) who agreed to only run one, otherwise there would have been 15 entries (an extra 29 matches) and we ended up running three tables, as it was... It (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Roadplates
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Hey all, Am musing on acquiring some of the dark grey roadplates ((URL) 7281> and (URL)). Straights and Ts are cool, curves and crossroads are not. I imagine that's a fairly universal view, but I thought to just check if anyone actually likes curves (...) (20 years ago, 31-Jul-06, to lugnet.loc.au, FTX)
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