 | | Re: MOTM / SOTM Voting For December Is Now Open
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(...) While I agree with both of you, we should keep in mind that Orion said that this is a postnuke problem. Since the whole site is done with postnuke, I don't think there's much he can do about it, unless there's some postnuke option to work (...) (20 years ago, 6-Dec-05, to lugnet.cad.dev.org.ldraw)
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 | | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) Thanks for the offer. It sounds like I can make use of parameters that Lars has already implemented if I just change my outputs slightly, so I think I'll go that route. If you've already got the code or pseudo-code lying around, I'd like to (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
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 | | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) I can do that. Unless I'm badly mistaken, my existing up will work fine as a sky vector. (...) Reading between the lines of the descriptions of the various camera settings, it really looks like POV-Ray automatically generates direction, up, (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
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 | | Re: Vehicle with square wheels
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(...) Slashdot had a link to an article about that vehicle, too, but it requires a specially-shaped surface to work. The one with the rotating weight works on a flat surface. (20 years ago, 6-Dec-05, to lugnet.technic, lugnet.robotics)
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 | | Re: Giochi Sforzeschi: indicazioni stradali
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ciao Mario! se hai il navigatore, sugui le sue indicazioni: l'indirizzo è Corso Magenta, 61 - Milano altrimenti, io suggerisco questa strada: - Dopo il casello Milano sud, proseguire sulla tangenziale OVEST in direzione Torino,Como. - Uscita (...) (20 years ago, 6-Dec-05, to lugnet.org.it.itlug)
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 | | Re: OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle) [DAT]
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(...) Take the edge line: 1 2 -30 4 10 -3.69552 0 -1.53073 0 1 0 1.53073 0 -3.69552 1-4edge.dat Put it in a separate subfile. Include that subfile with no rotation matrix. Now apply a new MLCad rotation to the subfile. Finally inline the subfile to (...) (20 years ago, 6-Dec-05, to lugnet.cad, FTX)
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 | | Re: OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle)
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(...) I think my interpratation from the last time was halfway there and this explains it much better so we're definitely getting somewhere faster now :). You should be able to use the formula I gave in the last reply instead of an XYZ+angle in (...) (20 years ago, 6-Dec-05, to lugnet.cad, FTX)
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 | | OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle)
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Well, I think I've tried to explain what I need to do 3-4 times already, which is where I think the language barriers have played a pretty big role... The reason I tried to cook the problem down, is to reduce confusion, but I guess that was a bad (...) (20 years ago, 6-Dec-05, to lugnet.cad, FTX)
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 | | Re: Vehicle with square wheels
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(...) Right, Steve - keeping the wheels in sync may be the problem. You're onto something with the split in the chassis, though, and I thought of a three-wheeled version, where the front single wheel can pivot, like on a tricycle. I found this (...) (20 years ago, 6-Dec-05, to lugnet.technic, lugnet.robotics)
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 | | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) Well, yes, but could you try generating these parameters in stead: location sky look_at angle These should be adequate to fully describe the camera. ldglite uses them (URL) I have already made a -csky option. My impression has always been that (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
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