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  Links... Re: Land mine robot
 
(URL) Original Message ----- From: "Scott Davis" <rcx2man@hotmail.com> To: <lego-robotics@crynwr.com> Sent: Sunday, January 12, 2003 10:08 PM Subject: Land mine robot (...) thought (...) I (...) (22 years ago, 13-Jan-03, to lugnet.robotics)
 
  Re: Land mine robot
 
(...) A Hall Effect sensor with suitable signal conditioning would be one way, if they're ferric. Another, assuming all your 'mines' are ferric, would be to put a magnet on a swing arm with a switch that would engage when the magent was attracted to (...) (22 years ago, 13-Jan-03, to lugnet.robotics)
 
  8854,6011,733,6414 and more auctioned in my store!
 
Hi all, I'm auctioning a lot of stuff (sets and parts) in my store Poldo's! Take a look here: (URL) click on "show all auction items" under "clearance sale" Good Luck !! Gianluca ___...___ Mio Yahoo!: personalizza Yahoo! come piace a te (URL) (22 years ago, 13-Jan-03, to lugnet.market.auction)
 
  Re: How many bad men are good
 
(...) My thoughts are that the undead don't need to be large numbers since they can rise again. The demons and such can be risen. All you need is a necromancer or dark wizard and you can make as many as you need. As for story purposes you can say as (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: Land mine robot
 
How about using magnets for mines and reed switch-based sensors for detection? (...) (22 years ago, 13-Jan-03, to lugnet.robotics)
 
  Re: Land mine robot
 
I bought a metal detector circuit kit to do the same thing. Even though the kit was a good value (around $15), it requires a radio. A little dismayed (since I don't want to add a metal detector AND radio to a bot), I searched the net for schematics (...) (22 years ago, 13-Jan-03, to lugnet.robotics)
 
  Re: New Mosaic: Map of the USA
 
(...) Ahh, I remember that! (...) Either population density dots, or just stacking them on top of one another if there's more of the same from a given area. I know at Brickfest there will be many a dot from the Northern Virginia area. (...) (...) (22 years ago, 13-Jan-03, to lugnet.build.sculpture)
 
  FS: Maersk blue bricks and plates
 
Hello, I have small quantities (less than 100) of some sizes of Maersk blue bricks and plates for sale in my Bricklink shop: (URL) for looking! /Eric M/ (22 years ago, 13-Jan-03, to lugnet.market.brickshops, lugnet.market.buy-sell-trade)
 
  Land mine robot
 
Hi, I thought of a new project and would like some input on the idea. My idea is to set up a sand box and hide objects to simulate land mines. My thought was to have a robot search for the hidden mines. My question is, how can I get the robot to (...) (22 years ago, 13-Jan-03, to lugnet.robotics)
 
  Re: The Quasar
 
Cool. Like Paul said, the first thing I thought of when I saw it was "racing boat". The shape of it is really pleasing. I think that the sporadic black and antifreeze bits detract a bit from the model. I makes an otherwise clean design look kind of (...) (22 years ago, 13-Jan-03, to lugnet.space)
 
  greebling for keeps
 
oh yeah, very nice. although you want to keep in mind what adrian said: build what YOU like, and don't mind us ***holes (paraphrasing) this is really nice now, keeping the greeblies in between the slopes and behind the engine panels is really (...) (22 years ago, 13-Jan-03, to lugnet.space)
 
  *** LDView Version 1.9.9 Released ***
 
LDView version 1.9.9 is now available, in both source and binary forms. You can download either from: (URL) highlights of version 1.9.9 include: Fixed smoothing of curves. (It was broken completely in 1.9.8.) Changed from ZIP-based distribution to (...) (22 years ago, 13-Jan-03, to lugnet.announce, lugnet.cad)  
 
  Re: New Space MOCs
 
John, While I think the ship looked good the way it was (yeah, if it were to *really* fly thru space it might get ripped up, and maybe "fighter" wasn't the best description for it), this is even better. I think it's fine just the way it is now. Maye (...) (22 years ago, 13-Jan-03, to lugnet.space)
 
  Re: New Space MOCs
 
Okay, I've stripped most of the greeblies: (URL) this a good place to start redesigning the model? PLMKWYT. -JHK (...) (22 years ago, 13-Jan-03, to lugnet.space)
 
  Re: LEGOLand Store in Carlsbad?
 
(...) hehe, my ears were burning. But yes, there is a store in the mall by Legoland during the holiday season. But when I was there this last weekend they told me today (Sunday, Jan 12th) was going to be the last day it was open. Its just a holiday (...) (22 years ago, 13-Jan-03, to lugnet.market.shopping)
 
  Re: TLG ad in Model Railroader
 
Yes, this is basically a dream come true. I recall dreaming of the day when you could do a GATS. Then a complete fantacy was that LEGO would ever be consisdered legit. And now... the ad and the rag says it all! SteveB (...) (22 years ago, 13-Jan-03, to lugnet.trains)
 
  Re: New Space MOCs
 
Wow, thanks for the very detailed response, Paul. I might change the story line... -JHK (who's going to go and redesign the Heavy Fighter, or perhaps take it apart and try to build a greeblie-less ship) (...) (22 years ago, 13-Jan-03, to lugnet.space)
 
  Re: B&O V-2 Hudson Steam Engine
 
Hi Tom, Very nice job. I love the simple lines. Yet has plenty of detail. I guess I'm on the other end of the spectrum from Larry on that point! I am working on a 4-6-4 right now too, so I have a couple questions. Are your drivers attached to the (...) (22 years ago, 13-Jan-03, to lugnet.trains)
 
  Re: Calling for BricksWest train sessions
 
Final seesion list: LIST OF SESSIONS: The Making of a Multi-Dimensional Train Layout - Robert Powell *Beyond LDraw: The Making of a Train Instruction Book - Steven Barile *Detailing in LEGO - Jeremy Rear Design Study: New Track Geometry - Ben (...) (22 years ago, 13-Jan-03, to lugnet.trains)
 
  to greeble or not to greeble
 
(...) well, there are basically two 'kinds' of design: 1) greebled, machinery, "dirty" look 2) smooth, sleek, refined, "clean" look #1 shows up in a lot of movies like Aliens, et al where you see lots of greeblies all over everything. #2 shows up in (...) (22 years ago, 13-Jan-03, to lugnet.space)

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