| | | | | After having done a number of DS dioramas, most of the modules have been
raided for parts to do other MOCs. There's a few left which I've been
thinking of combining into one big (not sure of the final dimensions yet)
multi-level structure (probably three levels).
To do this, I'm planning to standardize the sizes of the modules to be built
into the 32 x 32 baseplates. Connections between the modules will vary
depending on the location. Thus far, here are the modules that I'm thinking
of including in the structure;
1. Control room
2. Hallways - straight, curved, connectors
3. Gunner room
4. Docking bay for MF
5. Trash compactor
6. Power control room
7. Troopers locker
8. Chasm
9. Detention block
Don't have any timetable to complete the whole thing but I'll start building
the modules separately and do mods for those that I already got (#1, #2,
#3). Sounds like a lot of work! Does anybody plan on doing something similar
to this?
Regards,
ACPin & Sons
| | | | | | | | | | | | |
| |
| this could be a kewl project. I can see a basic idea here similiar to the
moonbase module, why not make the standard a cube size with portals and
elevators standardized that move in all three dimensions. This way modules
could not only connect outward, but upwards and downwards as well?
great idea! let me know what you think.
-tk
"ACPin" <ACPin@Comcast.net> wrote in message news:HDvops.zCF@lugnet.com...
> After having done a number of DS dioramas, most of the modules have been
> raided for parts to do other MOCs. There's a few left which I've been
> thinking of combining into one big (not sure of the final dimensions yet)
> multi-level structure (probably three levels).
>
> To do this, I'm planning to standardize the sizes of the modules to be built
> into the 32 x 32 baseplates. Connections between the modules will vary
> depending on the location. Thus far, here are the modules that I'm thinking
> of including in the structure;
>
> 1. Control room
> 2. Hallways - straight, curved, connectors
> 3. Gunner room
> 4. Docking bay for MF
> 5. Trash compactor
> 6. Power control room
> 7. Troopers locker
> 8. Chasm
> 9. Detention block
>
> Don't have any timetable to complete the whole thing but I'll start building
> the modules separately and do mods for those that I already got (#1, #2,
> #3). Sounds like a lot of work! Does anybody plan on doing something similar
> to this?
>
> Regards,
> ACPin & Sons
| | | | | | | | | | | | | | | | | | Travis,
That's something that I've considered to do except that for this project the
connections are designed to be localized. Not intended to be as modular
connections like in the moonbase project, but if there's a lot of interest
in something like that then I'd definitely pursue some designs for it.
Regards,
ACPin & Sons
In lugnet.starwars, Travis Kunce writes:
> this could be a kewl project. I can see a basic idea here similiar to the
> moonbase module, why not make the standard a cube size with portals and
> elevators standardized that move in all three dimensions. This way modules
> could not only connect outward, but upwards and downwards as well?
>
> great idea! let me know what you think.
>
> -tk
>
| | | | | | | | | | | | | | | | | | | | i'm not too sure what you mean by localized. Please explain further.
-tk
"ACPin" <ACPin@Comcast.net> wrote in message news:HDxK3r.1vz3@lugnet.com...
> Travis,
>
> That's something that I've considered to do except that for this project the
> connections are designed to be localized. Not intended to be as modular
> connections like in the moonbase project, but if there's a lot of interest
> in something like that then I'd definitely pursue some designs for it.
>
> Regards,
> ACPin & Sons
>
> In lugnet.starwars, Travis Kunce writes:
> > this could be a kewl project. I can see a basic idea here similiar to the
> > moonbase module, why not make the standard a cube size with portals and
> > elevators standardized that move in all three dimensions. This way modules
> > could not only connect outward, but upwards and downwards as well?
> >
> > great idea! let me know what you think.
> >
> > -tk
> >
| | | | | | | | | | | | | | | | | | | |
| |
| Travis,
The designs are intended solely for the Death Star project that I've
mentioned in the original post. That's what I meant by localized compared to
the moonbase project that had designs for compatibility across individual
projects.
Thus it's less constrained as to how the individual modules will connect and
their dimensions. Of course there will be commonality when it comes to say
attaching hallways between two modules like the control room and detention
block. And differences when the trash compactor would be attached to a
hallway where the other end leads to the hangar bay.
As for connecting different levels, I've already decided that it's going to be
by elevators attached just outside the edge of the baseplates. I'll post
updates from time to time as I complete the modules.
Regards,
ACPin & Sons
In lugnet.starwars, Travis Kunce writes:
> i'm not too sure what you mean by localized. Please explain further.
>
> -tk
>
> "ACPin" <ACPin@Comcast.net> wrote in message news:HDxK3r.1vz3@lugnet.com...
> > Travis,
> >
> > That's something that I've considered to do except that for this project the
> > connections are designed to be localized. Not intended to be as modular
> > connections like in the moonbase project, but if there's a lot of interest
> > in something like that then I'd definitely pursue some designs for it.
> >
> > Regards,
> > ACPin & Sons
> >
> > In lugnet.starwars, Travis Kunce writes:
> > > this could be a kewl project. I can see a basic idea here similiar to the
> > > moonbase module, why not make the standard a cube size with portals and
> > > elevators standardized that move in all three dimensions. This way modules
> > > could not only connect outward, but upwards and downwards as well?
> > >
> > > great idea! let me know what you think.
> > >
> > > -tk
> > >
| | | | | | | | | | | | | | | | | | | |
| |
| Sounds like you'll have fun. If its just a diorama type of thing and not a
modular project that other can contribute to, why bind each module to the
baseplate? It sounds like you could get a better result by building it
exactly to scale.
good luck.
-tk
"ACPin" <ACPin@Comcast.net> wrote in message news:HDz49q.1Iwo@lugnet.com...
> Travis,
>
> The designs are intended solely for the Death Star project that I've
> mentioned in the original post. That's what I meant by localized compared to
> the moonbase project that had designs for compatibility across individual
> projects.
>
> Thus it's less constrained as to how the individual modules will connect and
> their dimensions. Of course there will be commonality when it comes to say
> attaching hallways between two modules like the control room and detention
> block. And differences when the trash compactor would be attached to a
> hallway where the other end leads to the hangar bay.
>
> As for connecting different levels, I've already decided that it's going to be
> by elevators attached just outside the edge of the baseplates. I'll post
> updates from time to time as I complete the modules.
>
> Regards,
> ACPin & Sons
>
>
> In lugnet.starwars, Travis Kunce writes:
> > i'm not too sure what you mean by localized. Please explain further.
> >
> > -tk
> >
> > "ACPin" <ACPin@Comcast.net> wrote in message news:HDxK3r.1vz3@lugnet.com...
> > > Travis,
> > >
> > > That's something that I've considered to do except that for this project
> > the
> > > connections are designed to be localized. Not intended to be as modular
> > > connections like in the moonbase project, but if there's a lot of interest
> > > in something like that then I'd definitely pursue some designs for it.
> > >
> > > Regards,
> > > ACPin & Sons
> > >
> > > In lugnet.starwars, Travis Kunce writes:
> > > > this could be a kewl project. I can see a basic idea here similiar to the
> > > > moonbase module, why not make the standard a cube size with portals and
> > > > elevators standardized that move in all three dimensions. This way modules
> > > > could not only connect outward, but upwards and downwards as well?
> > > >
> > > > great idea! let me know what you think.
> > > >
> > > > -tk
> > > >
| | | | | | | | | | | | | | | | | | | | Travis,
One word "Space" is something that I don't have enough of. I do all my works
on action figures and Legos on the same 4'x8' hobby table. Since this will
take awhile to build that's why I chose to build it by modules and then
merge them once I've done the major pieces.
Thanks,
ACPin & Sons
In lugnet.starwars, Travis Kunce writes:
> Sounds like you'll have fun. If its just a diorama type of thing and not a
> modular project that other can contribute to, why bind each module to the
> baseplate? It sounds like you could get a better result by building it
> exactly to scale.
>
> good luck.
>
> -tk
>
| | | | | | | | | | | | | | | | In lugnet.starwars, Amado C. Pinlac writes:
<<snipp>>
> Does anybody plan on doing something similar
> to this?
Sounds like a cool idea if the 3D connetcions can be standardized in the same
manner as the Moonbase project.
Best regards,
/Tobbe
http://www.lotek.nu
(remove SPAM when e-mailing)
| | | | | | | | | | | | | | | | | | Tobbe,
If it generates a lot of interest then I'm all for it.
Regards,
ACPin & Sons
In lugnet.starwars, Tobbe Arnesson writes:
>
> Sounds like a cool idea if the 3D connetcions can be standardized in the same
> manner as the Moonbase project.
>
> Best regards,
> /Tobbe
> http://www.lotek.nu
> (remove SPAM when e-mailing)
| | | | | | | | | | | | | | | | Check out our latest MOCs from our homepage,
DSM Elevator Shaft and Blast Doors
http://ACPin.homestead.com/Home.html
The elevator shaft would be the primary connection between various levels of
the Death Star and the blast doors for the modules on the same level.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | | Hey AC,
Very nice. I like how you've taken a fairly useless piece (IMO), the archway
from Final Duel 2, and turned it into a design element that will tie your
various modules together. Is your full layout really going to be 3 levels?
Bruce
| | | | | | | | | | | | | | | | | | | | | | | | Bruce,
Yeah, that archway came in handy as I've gotten a lot of them from the
recent sales of the Final Duel 2 sets. The three levels are on my initial
plans but that can change once I start merging the modules together.
I opted to start with the connectors for the modules which should make it a
lot easier for me to build separately knowing that the completed modules
will merge correctly when the time comes.
Regards,
ACPin & Sons
In lugnet.starwars, Bruce Hietbrink writes:
> Hey AC,
>
> Very nice. I like how you've taken a fairly useless piece (IMO), the archway
> from Final Duel 2, and turned it into a design element that will tie your
> various modules together. Is your full layout really going to be 3 levels?
>
> Bruce
| | | | | | | | | | | | | | | | | | | | | | | | | | > I opted to start with the connectors for the modules which should make it a
> lot easier for me to build separately knowing that the completed modules
> will merge correctly when the time comes.
It makes sense. Very much like the Moonbase project starting with an idea of
how the different modules fit together.
Bruce
| | | | | | | | | | | | | | | | | | | | | Thanks for the compliments by all the viewers who've sent us emails. Rather
than respond individually to each of you regarding the same question that
has been raised about the parts list and instructions for these modules,
I'll do them later when I'm able to free up sometime.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | Check out our latest MOCs from our homepage,
DSM Control Room and Straight Hallway
http://ACPin.homestead.com/Home.html
The hangar bay control room has been updated with the standard blast doors
and the straight hallway was redesigned with blast doors on both ends. The
two MOCs are also shown connected to the elevator shaft and side by side.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | AC,
This is outstanding. I really like the detail in the control room, and the way
you're using blast doors to connect things looks great. Do you really have
that many classic space baseplates that you can base everything on these? Are
you going to include your previous Cell Block diorama in this, or will it have
to be reworked to fit the same design?
Bruce
| | | | | | | | | | | | | | | | | | | | Bruce
> This is outstanding. I really like the detail in the control room, and the >way you're using blast doors to connect things looks great.
Thanks and the control panel was designed by my second son. Did you notice
the corner cabinet where R2D2 and C3PO hid?
> Do you really have that many classic space baseplates that you can base >everything on these?
Not enough that's why I had to use the road baseplates.
> Are you going to include your previous Cell Block diorama in this, or will it >have to be reworked to fit the same design?
That detention cell will be redesigned to fit the standard connectors that
I've shown. Plus there will be added play features that will connect to
another module. ;)
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | Check out our latest MOCs from our homepage,
DSM Conference Room and 3-Way Hallway
http://ACPin.homestead.com/Home.html
The conference room is a completely new module and the 3-way hallway was
redesigned with blast doors on the three ends which can connect to different
modules. The two MOCs are also shown connected to the elevator shaft and
side by side.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | |
| |
| All of these look great so far, Amado. The concept is great, particularily
since all your dioramas were just beggging to be joined together in some
fashion.
The best part about these, especially the conference room, is the wonderful
sense of mood you get from them..they really do have that heavy, dark,
aneseptic feel to them that came across in the movies.
Cheers,
-Gil
In lugnet.starwars, Amado C. Pinlac writes:
> After having done a number of DS dioramas, most of the modules have been
> raided for parts to do other MOCs. There's a few left which I've been
> thinking of combining into one big (not sure of the final dimensions yet)
> multi-level structure (probably three levels).
>
> To do this, I'm planning to standardize the sizes of the modules to be built
> into the 32 x 32 baseplates. Connections between the modules will vary
> depending on the location. Thus far, here are the modules that I'm thinking
> of including in the structure;
>
> 1. Control room
> 2. Hallways - straight, curved, connectors
> 3. Gunner room
> 4. Docking bay for MF
> 5. Trash compactor
> 6. Power control room
> 7. Troopers locker
> 8. Chasm
> 9. Detention block
>
> Don't have any timetable to complete the whole thing but I'll start building
> the modules separately and do mods for those that I already got (#1, #2,
> #3). Sounds like a lot of work! Does anybody plan on doing something similar
> to this?
>
> Regards,
> ACPin & Sons
| | | | | | | | | | | | | | | | | | Gil,
Thanks for the compliments! To convey the Imperial style across the modules,
it was essential to stick to the use of black, gray and dark gray bricks for
consistency. There will be a few modules with different color scheme but
definitely still depict the same mood.
Regards,
ACPin & Sons
In lugnet.starwars, Gil Shaw writes:
> All of these look great so far, Amado. The concept is great, particularily
> since all your dioramas were just beggging to be joined together in some
> fashion.
>
> The best part about these, especially the conference room, is the wonderful
> sense of mood you get from them..they really do have that heavy, dark,
> aneseptic feel to them that came across in the movies.
>
> Cheers,
> -Gil
>
| | | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Briefing Room;
http://ACPin.homestead.com/Home.html
All blasters are checked at the door in the briefing room before any
discussion of the stormtrooper unit assignment begins. The Imperial officers
in charge of disseminating information reiterate the responsibilities of the
unit which are above and beyond their personal concerns.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Firing Range;
http://ACPin.homestead.com/Home.html
To improve upon their markmanship skills at handling the blasters, all
stormtroopers and biker scouts go to the firing range. Targets are randomly
shown either as regular bulls-eye or as dummies depicting various species
that are deemed sympathetic to the rebellion.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | | This is awesome! it helps explain why all the stormies and scouties are such
bad shots! those targets are like three feet away! awesome!
-krakhed
In lugnet.starwars, Amado C. Pinlac writes:
> Check out our latest DSM MOC from our homepage, Firing Range;
> http://ACPin.homestead.com/Home.html
>
> To improve upon their markmanship skills at handling the blasters, all
> stormtroopers and biker scouts go to the firing range. Targets are randomly
> shown either as regular bulls-eye or as dummies depicting various species
> that are deemed sympathetic to the rebellion.
>
> Regards,
> ACPin & Sons
| | | | | | | | | | | | | | | | | | | | | | | | Lenny,
They had too much practice at close range so they couldn't shoot straight at
long range.
Thanks,
ACPin & Sons
In lugnet.starwars, Leonard Hoffman writes:
> This is awesome! it helps explain why all the stormies and scouties are such
> bad shots! those targets are like three feet away! awesome!
> -krakhed
>
| | | | | | | | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.starwars, Amado C. Pinlac writes:
> They had too much practice at close range so they couldn't shoot straight at
> long range.
Some friends of mine and I had this theory that the basic Stormies can
only shoot well if they aren't a planet. They couldn't shoot two guys, a
girl, and a piece-of-fur on the first Death Star (it's round, therefore it
qualifies as a planet as far as this theory was concerned). They only
managed to shoot 3PO in Cloud City. They couldn't shoot teddy bears on
Endor. They did, however, do a decent job of pasting the Rebel Fleet
Troopers on the Tantive IV...which was in the belly of an ISD, neither of
which are shaped like planets.
Non-standard troops, on the other hand, did not suffer this limitation
(perhaps it's a prereq for promotion to elite units?), as the Sandtroopers
very efficiently erased a Jawa tribe, the Snowtroopers mowed down the Echo
Base Troopers, and the Biker Scouts did a decent job of holding their own
against one Jedi Knight and one Force-sensitive.
Guys whose faces you can see were never addressed in this theory, so
I'm not sure where Death Star Troopers and Imperial Officers fall into this,
but Death Star Gunners obviously rank with the non-standard troops, as they
never missed a planet that they shot at.
| | | | | | | | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.starwars, David Laswell writes:
> In lugnet.starwars, Amado C. Pinlac writes:
> > They had too much practice at close range so they couldn't shoot straight at
> > long range.
>
> Some friends of mine and I had this theory that the basic Stormies can
> only shoot well if they aren't a planet. They couldn't shoot two guys, a
> girl, and a piece-of-fur on the first Death Star (it's round, therefore it
> qualifies as a planet as far as this theory was concerned).
1. They were intentionally letting them escape to find the Rebel Base.
2. Do you have any idea how hard it is to hit a moving target?
> They only managed to shoot 3PO in Cloud City.
It is very likely Vader wanted them alive. So they intentionally drove them off
Cloud City. The hyperdrive on the Millenuim Falcon was deactivated, were it not
for R2-D2 they would have been picked up by the Super Star Destroyer. The
Imperials presence on Cloud City was a secret untill Lando announced it over
the PA system. They didn't have the manpower to find the Rebels if they fled
into the main part of the city. The Rebels could have easily found another ship
and fled before reinforcements arrived.
> They couldn't shoot teddy bears on Endor.
You mean the ones that ambushed them. By the time the Imperials regrouped and
began fighting as an organized force they had caused some pretty good damage.
However by then they had lost too many troops and Chewie had one of their
AT-STs. If that dumb AT-ST driver had not opened the hatch the Imperials very
likely would have won. Keep in mind their objective was to defend the base not
chase the Rebels into the woods and into traps. Also, a regualar Stormtrooper
effectively insured tactical victory with a demonstration of exceptional
accuracy by hitting R2 from a distance of several meters. If the commander had
not opened the back door to chase the Rebels, the Imperials would have won. The
problem was tactical stupidity on the part of the Imperials not marksmenship.
> They did, however, do a decent job of pasting the Rebel Fleet
> Troopers on the Tantive IV...which was in the belly of an ISD, neither of
> which are shaped like planets.
>
> Non-standard troops, on the other hand, did not suffer this limitation
> (perhaps it's a prereq for promotion to elite units?), as the Sandtroopers
> very efficiently erased a Jawa tribe, the Snowtroopers mowed down the Echo
> Base Troopers, and the Biker Scouts did a decent job of holding their own
> against one Jedi Knight and one Force-sensitive.
>
> Guys whose faces you can see were never addressed in this theory, so
> I'm not sure where Death Star Troopers and Imperial Officers fall into this,
> but Death Star Gunners obviously rank with the non-standard troops, as they
> never missed a planet that they shot at.
I guess most people don't look at things from the Imperials perspective. You
know what, I think I just answered the question I asked in the subject.
-Mike Petrucelli
| | | | | | | | | | | | | | | | | | | | | So its a firing range for orange-tinted flashlights?
| | | | | | | | | | | | | | | | | | | | | In lugnet.starwars, Keith Goldman writes:
> So its a firing range for orange-tinted flashlights?
Couldn't have said it any better.
| | | | | | | | | | | | | | | | | | | | | Don't blame us, blame TLC for issuing those as standard blasters! At least
they can also shout at the targets when the flashlights run out of power.
Regards,
ACPin & Sons
In lugnet.starwars, Keith Goldman writes:
> So its a firing range for orange-tinted flashlights?
| | | | | | | | | | | | | | | | | | | | In lugnet.starwars, Amado C. Pinlac writes:
> Don't blame us, blame TLC for issuing those as standard blasters! At least
> they can also shout at the targets when the flashlights run out of power.
>
> Regards,
> ACPin & Sons
>
> In lugnet.starwars, Keith Goldman writes:
> > So its a firing range for orange-tinted flashlights?
You know...there is a solution to this problem. I've already
offered several times, with no response. Oh well.
| | | | | | | | | | | | | | | | | | | | Jeff,
No offense meant to your custom blasters but I'm perfectly content with the
TLC standard issue. Otherwise I would have already ordered from the armory
from day one that I found out that you were producing them. I maybe in the
minority but I'm happy just the way they are.
Regards,
ACPin & Sons
In lugnet.starwars, Jeff Byrd writes:
> In lugnet.starwars, Amado C. Pinlac writes:
> > Don't blame us, blame TLC for issuing those as standard blasters! At least
> > they can also shout at the targets when the flashlights run out of power.
> >
> > Regards,
> > ACPin & Sons
> >
> > In lugnet.starwars, Keith Goldman writes:
> > > So its a firing range for orange-tinted flashlights?
>
> You know...there is a solution to this problem. I've already
> offered several times, with no response. Oh well.
| | | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Detention Sentry;
http://ACPin.homestead.com/Home.html
The detention cell block can only be accessed through the guarded sentry
room. Authorized personnel must pass the security check-in and the sentry
room is fully armed to deter any intruders.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Fleet Display;
http://ACPin.homestead.com/Home.html
Several scale models of the Imperial fleet are often on display for aspiring
and current officers that would like view the different configurations of
the TIEs. Sometimes a land based vehicle can be seen amongst the fleet.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | In lugnet.starwars, Amado C. Pinlac wrote:
> Check out our latest DSM MOC from our homepage, Fleet Display;
> http://ACPin.homestead.com/Home.html
>
> Several scale models of the Imperial fleet are often on display for aspiring
> and current officers that would like view the different configurations of
> the TIEs. Sometimes a land based vehicle can be seen amongst the fleet.
>
> Regards,
> ACPin & Sons
Haha! Great! Skool for Imperials! Love it!
| | | | | | | | | | | | | | | | | | | | In lugnet.starwars, Gil Shaw wrote:
> Haha! Great! Skool for Imperials! Love it!
Gil,
Thanks for the compliments!
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Officers Lounge;
http://ACPin.homestead.com/Home.html
At the end of their shifts, Imperial officers can find comfort at the lounge
where only authorized ranking personnel are allowed. Food and drinks are
available through the automated vending machines.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Gunner Station Level I;
http://ACPin.homestead.com/Home.html
The first level of the Death Star gunner station is equipped with twin ion
cannons that can track down the smaller rebel craft that may have penetrated the
main defense perimeter.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Gunner Station Level II;
http://ACPin.homestead.com/Home.html
The second level of the Death Star gunner station contains the massive ion
gunnery that can easily destroy small rebel craft with a single shot. The lower
level can be reached via the stairwell entrance.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | Very cool, AC. It reminds me of this set from my youth:
http://www.toysrgus.com/images-toys/figuretoys/deathstar.html
Bruce
| | | | | | | | | | | | | | | | | | | | In lugnet.starwars, Bruce Hietbrink wrote:
> Very cool, AC. It reminds me of this set from my youth:
> http://www.toysrgus.com/images-toys/figuretoys/deathstar.html
>
> Bruce
Thanks and it shouldn't come as a surprise to you that I based the design of the
gun on the one that came with that. Added a few mods based from some reference
pics of the movie stills.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | Check out our latest MOCs from our homepage,
DSM Detention Block and Detention Block Escape dio;
http://ACPin.homestead.com/Home.html
The detention block provides holding facilities for rebels captured by the
Imperial forces. The heavily guarded sentry room provides the only safe entrance
in and out of the detention cells. The different cells are designed with spartan
accomodations to keep the prisoners at bay.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Incinerator;
http://ACPin.homestead.com/Home.html
All the trash compacted go through the incinerator which generates an ample
amount of power used by the lower levels of the Death Star. Other trash brought
in for disposal are fed though the main door of the incinerator. Imperial techs
wear fire-resistant suits to protect themselves from the heat.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage, Trash Compactor;
http://ACPin.homestead.com/Home.html
The escape through the trash chute led to the trash compactor. Another obstacle
that there doesn't seem to be any way out of and for the meantime a safe haven
away from the Imperial troops.
Strongly suggest that you view the module first before viewing the Crisis
diorama so that it doesn't spoil the surprise...
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | | Hey AC,
Another great module. What are the robot arms outside that window that use the
Galidor element? I found it funny that there was a Galidor piece in the trash
compactor--perhaps it should be filled with pieces that people don't like.
Bruce
| | | | | | | | | | | | | | | | | | | | | | | | In lugnet.starwars, Bruce Hietbrink wrote:
> Hey AC,
>
> Another great module. What are the robot arms outside that window that use the
> Galidor element? I found it funny that there was a Galidor piece in the trash
> compactor--perhaps it should be filled with pieces that people don't like.
>
> Bruce
Those arms came from an Ogel set and if you check back on the previous DSM
Incinerator, you'll see that the two modules connect through. The arms feed the
trash to the incinerator.
Thanks,
ACPin & Sons
| | | | | | | | | | | | | | | | | | | | | In lugnet.starwars, Amado C. Pinlac wrote:
> Check out our latest DSM MOC from our homepage, Trash Compactor;
So...why exactly does Chewbacca have his bowcaster that was never seen in
ANH? I understand you'd rather keep using the original LEGO weapons instead of
buying more movie-accurate ones from The Little Armory, but isn't there some
better option for Chewie to be holding (since he had an assault rifle in the
Detention Block skirmish)? Maybe one of the large rifles with the offset scope,
or two megaphones attached to each other?
Also, I don't remember anyone else mentioning this, but when you've got
modules that so clearly attach to each other (like the 2-story artillery
complex, or the Detention Block/Trash Compactor/Incinerator cluster), it'd be
nice to see them, you know, attached to each other.
| | | | | | | | | | | | | | | | | | | | In lugnet.starwars, David Laswell wrote:
>
> So...why exactly does Chewbacca have his bowcaster that was never seen in
> ANH? I understand you'd rather keep using the original LEGO weapons instead of
> buying more movie-accurate ones from The Little Armory, but isn't there some
> better option for Chewie to be holding (since he had an assault rifle in the
> Detention Block skirmish)? Maybe one of the large rifles with the offset scope,
> or two megaphones attached to each other?
>
> Also, I don't remember anyone else mentioning this, but when you've got
> modules that so clearly attach to each other (like the 2-story artillery
> complex, or the Detention Block/Trash Compactor/Incinerator cluster), it'd be
> nice to see them, you know, attached to each other.
If you've seen the other modules, you can tell that it's not about movie
accuracy that I'm going for in these. In time you'll see the merged modules in
one complex as there's just a couple more to go.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | |
Check out our latest DSM MOC Transports Bay;
The Transports bay deploys the vehicles to various areas of the Death Star where
they are needed. The three docking stations with their crews on round-the-clock
shifts ensure their readiness. The open hangar bay gets used as a quick access
route to the different sections in deployment.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOC Biker Scout Facility;
Just beside the power station lies the facility used by the Imperial Biker
Scouts. The armory contains all of the different blasters at their disposal.
Next to the armory is the maintenance facility for the speeder bikes where the
Imperial techs do regular and preventive maintenance to the Biker Scouts primary
recon vehicle.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOCs from our homepage;
Power Station
Elevator Chasm
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOC from our homepage;
Merged Lower Level
The lower level of the merged Death Star Modules comprises of the Power Station
and the Biker Scouts Facility. Both modules have common access to the lower open
hangar bay used by the TIE Bombers and Biker Scouts with their speeder bikes.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | Many thanks for those who have viewed it and also to the emails that we've
received about it.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | Check out our latest DSM MOCs from our homepage;
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | Wow, AC! All of the individual units have been great, but seeing this come
together it is just amazing! One question, how easy is it to remove the upper
layer to access the lower? Im looking forward to I assume two more levels
(since the detention block has to be above the officers mess which has to be
above the trash compactor).
Bruce
| | | | | | | | | | | | | | | | | | | | In lugnet.starwars, Bruce Hietbrink wrote:
|
Wow, AC! All of the individual units have been great, but seeing this come
together it is just amazing! One question, how easy is it to remove the
upper layer to access the lower? Im looking forward to I assume two more
levels (since the detention block has to be above the officers mess which
has to be above the trash compactor).
Bruce
|
Bruce,
Its been a long three months and finally getting there with two more levels to
go. Now that the modules are merged, the only way to access the lower level is
though the open space up front. Very, very difficult to move it due to the size
and weight, not to mention that you dont want to knock down the minifigs and
accessories that have been setup all over the various modules.
Thanks,
ACPin & Sons
| | | | | | | | | | | | | | | | Check out our latest DSM MOCs from our homepage;
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | Check out our latest DSM MOCs from our homepage;
Merged Level Three
Rebels Escape Dio
Modules connected from one level to another
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | | | Hey AC,
Congratulations on the completion of this massive project. This looks great! I
wish I could see this in person.
Bruce
| | | | | | | | | | | | | | | | | | | | In lugnet.starwars, Bruce Hietbrink wrote:
> Hey AC,
>
> Congratulations on the completion of this massive project. This looks great!
> I wish I could see this in person.
>
> Bruce
Bruce,
Thanks a lot and you're not the only one asking about whether this project will
make a public appearance. No immediate plans about that and even if I was able
to go to BF, I couldn't even imagine how to transport it.
Regards,
ACPin & Sons
| | | | | | | | | | | | | | | | In response to numerous requests from bandwidth challenged viewers, Ive
completed the addition of the DSMs to our
Brickshelf gallery.
Though it does not contain all of the pics for each and every module, it gives
the viewer a unique perspective of seeing all of them at once.
Regards,
ACPin & Sons
| | | | | | |