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 Gaming / 65
Subject: 
New Game
Newsgroups: 
lugnet.gaming
Date: 
Thu, 13 Apr 2000 23:36:34 GMT
Viewed: 
923 times
  
Hello fellow Lego gamers!

I've been playing writing and games (rpg's, wargames, etc) for a few years
now, and ones made for Lego have always been the coolest ;)

Anyway, I've been working on a new Lego wargame for the past while. As of
right now, the system is extremely fast, has next to no book keeping, and a
construction system that can handle ANY plastic brick model out there.

I've played four or five games using the basic rules, and have a D-Day (beach
assault) scenario set to go for tomorrow. So far, the game mechanics work
extremely well! Also, there's only a single roll of the dice involved in any
attack!

Enough of blowing my own horn though. I just wanted to announce my intentions
to enter the Lego wargaming arena.
You might all have to bug me from time to time to get the game done. I'm lazy,
and procrastination is soooo much fun :)

Happy gaming,

Justin Chislett


Subject: 
Re: New Game
Newsgroups: 
lugnet.gaming
Date: 
Thu, 13 Apr 2000 23:51:12 GMT
Viewed: 
948 times
  
In lugnet.fun.gaming, Justin Chislett writes:
Hello fellow Lego gamers!

I've been playing writing and games (rpg's, wargames, etc) for a few years
now, and ones made for Lego have always been the coolest ;)

Anyway, I've been working on a new Lego wargame for the past while. As of
right now, the system is extremely fast, has next to no book keeping, and a
construction system that can handle ANY plastic brick model out there.

I've played four or five games using the basic rules, and have a D-Day (beach
assault) scenario set to go for tomorrow. So far, the game mechanics work
extremely well! Also, there's only a single roll of the dice involved in any
attack!

Enough of blowing my own horn though. I just wanted to announce my intentions
to enter the Lego wargaming arena.
You might all have to bug me from time to time to get the game done. I'm lazy,
and procrastination is soooo much fun :)

Happy gaming,

Justin Chislett

I don't mean to ruin your hopes -- but it has been done. The game is
entitled "Brik Wars." There is an event in Columbus, Ohio, on the 15th of
April at the Hilliard Library.

LegoMasterLuke


Subject: 
Re: New Game
Newsgroups: 
lugnet.gaming
Date: 
Thu, 13 Apr 2000 23:56:11 GMT
Viewed: 
1041 times
  
Drew wrote:
I don't mean to ruin your hopes -- but it has been done. The game is
entitled "Brik Wars."

Sure! But just if someone did it before, doesn't mean it can't be done
again... :-)

Anyhow, I'd love to see what Justin comes up with. There are quite a few lego
wargames out there, but it doesn't mean there can't be any more! And they
might be better!

-Shiri


Subject: 
Re: New Game
Newsgroups: 
lugnet.gaming
Date: 
Fri, 14 Apr 2000 00:20:22 GMT
Viewed: 
1129 times
  
In lugnet.fun.gaming, Shiri Dori writes:
Drew wrote:
I don't mean to ruin your hopes -- but it has been done. The game is
entitled "Brik Wars."

Sure! But just if someone did it before, doesn't mean it can't be done
again... :-)

Anyhow, I'd love to see what Justin comes up with. There are quite a few lego
wargames out there, but it doesn't mean there can't be any more! And they
might be better!

Exactly! There will be many predecessors to 'Brik Wars', but that makes no
difference - each system is judged on it's own merits - and having a
non-anoraky alternative (low dice, no lookup) is especially welcome when all
you want is a quick and non-intense "You moved your character half a stud
extra, you've ruined the whole game - regular marines can move only five studs
without bionic implants - it's no longer realistic.. gnrrr gnrrr! (wet
blood-vessel popping sound)", option is great!

Btw, who called it 'Brik' rather than 'Brick'? At least it wasn't called
'Brik Warz', that would be a bit too passé :)

Richard


Subject: 
Re: New Game
Newsgroups: 
lugnet.gaming
Date: 
Fri, 14 Apr 2000 03:33:29 GMT
Viewed: 
953 times
  
In lugnet.fun.gaming, Drew Lawrence writes:
In lugnet.fun.gaming, Justin Chislett writes:
Anyway, I've been working on a new Lego wargame for the past while. As of
right now, the system is extremely fast, has next to no book keeping, and a
construction system that can handle ANY plastic brick model out there.

I don't mean to ruin your hopes -- but it has been done. The game is
entitled "Brik Wars." There is an event in Columbus, Ohio, on the 15th of
April at the Hilliard Library.

Ruin his hopes?  I don't think that he had any misconceptions about the fact
that there are other Lego wargames out there.  Perhaps he has seen them and has
been disappointed by them all.  It may be that one system is too complex or
another is designed only for Space or Pirate when what he wants is a system
that can handle models from any theme.  Maybe he thought one system used
too many different types of dice, or the rules just weren't "Lego"
enough.  Perhaps he simply thought that the system was poorly balanced, or
maybe he just got a great idea for a game system and wants to share it with
everyone.

Maybe he just doesn't like Brik Wars and he thinks he can do something better.

But, I think that I have talked enough for him, Justin can probably explain
himself.

Tony


Subject: 
Re: New Game
Newsgroups: 
lugnet.gaming
Date: 
Fri, 14 Apr 2000 05:53:48 GMT
Viewed: 
998 times
  
Anyway, I've been working on a new Lego wargame for the past while. As of
right now, the system is extremely fast, has next to no book keeping, and a
construction system that can handle ANY plastic brick model out there.

Hey that's great!  There hasn't been a good fast no-bookkeeping lego wargame
since the "battle blockz" site went down.

I've played four or five games using the basic rules, and have a D-Day (beach
assault) scenario set to go for tomorrow. So far, the game mechanics work
extremely well! Also, there's only a single roll of the dice involved in any
attack!

Well don't just yank our chains here, tell us more about it!


- Mike Rayhawk


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: New Game
Newsgroups: 
lugnet.gaming
Date: 
Fri, 14 Apr 2000 05:56:15 GMT
Viewed: 
1036 times
  
In lugnet.fun.gaming, Shiri Dori writes:
There are quite a few lego
wargames out there, but it doesn't mean there can't be any more! And they
might be better!

Better than BrikWars?  Bite your tongue!  ;)


- Mike Rayhawk


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: New Game
Newsgroups: 
lugnet.gaming
Date: 
Fri, 14 Apr 2000 06:08:08 GMT
Viewed: 
1244 times
  
In lugnet.fun.gaming, Richard Franks writes:
Exactly! There will be many predecessors to 'Brik Wars', but that makes no
difference - each system is judged on it's own merits - and having a
non-anoraky alternative (low dice, no lookup) is especially welcome when all

??

I've never heard of 'non-anoraky' before, but it sounds like a useful
adjective.  Where did it come from?

Btw, who called it 'Brik' rather than 'Brick'? At least it wasn't called
'Brik Warz', that would be a bit too passé :)

That was my fault, sorry about that.  It was meant as a nod to Lego Wars,
which had units like the "Medik" and "Mechanik."  Waaaaay back last
millennium, roundabout the end of 1995 or so, they were talking about doing a
sequel to Lego Wars II, except that Lego's legal department had sent a nasty
letter about the unauthorized use of the word 'Lego' so they had to think of a
new name.  They were talking about 'PBB Wars' for awhile, although that wasn't
very catchy, although I distinctly remember one of the authors suggesting
'Butthead Toy Company Wars' at one point.  Eventually, they just decided to
abandon the project, so I (like a half-dozen other guys around that same
time), being a young punk and having no sense of propriety, decided to take
the project on myself without any approval from anyone with any sense.  I came
up with the name 'BrikWars' off the top of my head as a working title, and the
name stuck; the end.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: New Game
Newsgroups: 
lugnet.gaming
Date: 
Fri, 14 Apr 2000 11:29:37 GMT
Viewed: 
1238 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:
In lugnet.fun.gaming, Richard Franks writes:
Exactly! There will be many predecessors to 'Brik Wars', but that makes no
difference - each system is judged on it's own merits - and having a
non-anoraky alternative (low dice, no lookup) is especially welcome when all

??

I've never heard of 'non-anoraky' before, but it sounds like a useful
adjective.  Where did it come from?

I'm not sure that 'non-anoraky' came from anywhere really! But it makes more
sense when you understand the term 'anorak', which I'm not sure has much
alternative usage outside the UK.. so I'll describe *that* as best I can.

Essentially it comes from a wide spectrum of geeks or nerds, who
(stereotypically) would be seen wearing a sensible anorak, duffal coat or
(usually unfashionably warm-looking) coat. Examples of these would be seen
clutching notepad and pen on train platforms (train-spotting), fingering
through the AD&D section at the local hobby shop, or performing any hobby which
the populous at large could easily categorise as being 'sad' or 'geeky'.

Thus, while someone who plays computer games everyday may be a game-head,
someone who memorises the development team and follows the careers of various
programmers (Eg Julian Gollop: Chaos, Rebelstar Raiders, Rebelstar, Rebelstar
II, Lords of Chaos, Laser Squad, UFO - Enemy Unknown (and sequels),
Magic&Mayhem) would undoubtably be a games-anorak. BTW, 'Chaos' for the
Sinclair Spectrum is undeniably one of the best computer RPG-strategy games
EVER, if you ever download a spectrum emulator, check it out :) (1984, Games
Workshop), but I digress.


Btw, who called it 'Brik' rather than 'Brick'? At least it wasn't called
'Brik Warz', that would be a bit too passé :)

That was my fault, sorry about that.  It was meant as a nod to Lego Wars,
which had units like the "Medik" and "Mechanik."  Waaaaay back last
millennium, roundabout the end of 1995 or so,

Well, from that time-period, I guess I can be thankful that you didn't name it
bRiK WArS ;-)

Richard


Subject: 
Re: New Game (Long)
Newsgroups: 
lugnet.gaming
Date: 
Fri, 14 Apr 2000 11:33:12 GMT
Viewed: 
1345 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:
<snipped>
Well don't just yank our chains here, tell us more about it!


- Mike Rayhawk


--------------------------------------------------
   Check out the Official BrikWars Home Page at
  http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

It ain't no joke! Here's some more info for everyone:

Construction- Instead of building vehicles according to the games construction
rules as in Lego Wars, the construction rules are written to accept any and
all ready made vehicles into the game. I made up the stats for the Mega Bloks
tank the other day. The whole process took maybe three minutes.

Actions- each infantryman receives one action that can be used to open doors,
move, fire a weapon, etc. Vehicles (at the moment) receive two actions.

Ranges (all in CM)- Weapons are really long ranged. Infantry have ended up
fighting each other at all range bands, but vehicles rarely go above short
range. (hell, one missile type has an extreme range of 53 feet!)

Record Sheets- The only thing I've needed to look up are ranges and firing
mods. Every unit in the game has only a few stats, and so record sheets aren't
needed if you can remember 3 or 4 numbers.

Dice- This is what some probably won't like. The game only uses D6's, but
absurd amounts of them. An attack is made by rolling anywhere from 1 or 2, to
upwards of 15 dice.

*************
Example Turn
*************

John moves his infantryman its full 30 cm movement.
Bill sees the infantry and decides to have his remaining soldier fire at it.

Range to Target- 50 cm (short range for the Gyro Rifle Bills guy has)
Mods- short range (+1), no one is in cover, in a vehicle, etc. (+0)
Dice- 4 (rifle) + 1 (trooper skill) + 1 (short range) = 6 dice to roll for
attack.
Kill #- regular infantry have a Kill Rating of 18.
Roll- the total of the dice is 24. The enemy units Kill Rating has been
equaled or exceeded. Enemy is killed.

I hope that's enough detail. I'm not sure I even need to write the rulebook
now :)
All comments are welcome and appreciated. Let's hear some feedback!

Justin Chislett


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