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Subject: 
Re: Map Scale, Realms, etc.
Newsgroups: 
lugnet.castle
Date: 
Fri, 11 Feb 2000 17:17:01 GMT
Viewed: 
1042 times
  
In lugnet.castle, Jeff Johnston writes:
In lugnet.castle, Lance Scott writes:
Massive snippage

They may have a reason.  The best one I can think of is "Play Balance".
They have obviously announced that armed conflict is a possibility in CW.

This will make it a whole lot easier for the Big Guys to pick on smaller • folk,
IF they choose to do so.  You can support a lot of troops with a huge Realm.

But Castle World is not a game.  There's no need for Play Balance.  Just
like an author doesn't need 'play balance' in his books.  We're creating a
'shared world fantasy' here (like the _Wild Cards_ or _Thieves' World_
series), not running a roleplaying game.

So lets say that Big Bad Country wants to pick on Little Puny country.  If
the owner of LPC doesn't want to get into a war, he just says, "No thanks,
not interested."  If he doesn't want to lose a war, he negotiates with the
owner of BBC for a thrilling invasion, a desperate defense, guerilla
harassment of the invading army, and a daring counterstrike that causes
the invaders to pull out.  Hopefully he can work something out with the
BBC.  (If not, my suspicion is that one of the people involved is not
behaving in a mature and cooperative way...)

On a more personal level - I'm going to have 'bad guy' characters.  I'm
going to freely offer their services for Nasty Evil plotlines for Your
Heros to foil and defeat.  I don't mind setting up my characters to lose,
especially if it makes for a better story.

Having been in a "Found Your Kingdom" game, there is a certain pleasure • finding
out what's over that mountain range or up that uncharted river and growing • your
town from next to nothing to a thriving metropolis.

Sure.  But there's also a certain pleasure in telling the court intrigue
from an ancient, well-established kingdom.  The question is: is CW a game
or is it a world to write stories in?  My understanding is that the intent
is the latter - and I think it should be, because it's infinitely more
flexible.  You could have your newly-started kingdom and Jeff Stembel can
have his ancient Empire, and both people are happy.

Some people might not be happy with such a setup, if they are (for
whatever reason) feeling fiercely competetive.  But I think they're
missing the point of Castle World, and they ought to be looking for
something else.

I think they want us all to start small and "build" appropriately. And that's
half the fun of telling a story is seeing where it will take you.

But there are plenty of stories to be had in well-established kingdoms,
sprawling empires, and the like.  Why should we limit or discourage those?
Especially when we can allow them *and* have the fledgeling new kingdoms
exploring and pushing out their boundaries at the same time?

It's not a game.  There's no competition.  It's all cooperation and
creativity and - one hopes - love of the brick and love of the story as
well.

J

Ah Ha!  At the most basic level, CW is a game.  It's "Let's Pretend" which is
the simplest game there is.  There are rules to follow, but very few of them.
This is not AD&D, GURPS, Hero System or any other "Let's Pretend" RPG, it is a
consensual game being made up by the players as we go along with guidance from
the UberGods.

Respect Others
Be Creative
Use Legos

The Bards are responsible for everything that happens in their Realms, you are
telling the story and essentially playing the roles of all the characters with
yourself as the GameMaster setting up your own scenario.
I do not mean to imply that there can't be large territories or Ancient
civilizations, whatever back-story the teller wants to tell is fine.
I think folks are thinking they have to have it all laid out at the beginning.
To tell a story you certainly don't need to have everything laid out, as oft
times the story will take you someplace you had no idea it would go.

Lance



Message has 1 Reply:
  Re: Map Scale, Realms, etc.
 
(...) I disagree - unless you also want to count 'writing a novel' as a game of Let's Pretend! I think the two activities are very similar - perhaps even closely related. After all, there are certainly 'shared world' settings that evolved from (...) (24 years ago, 11-Feb-00, to lugnet.castle)

Message is in Reply To:
  Re: Map Scale, Realms, etc.
 
(...) But Castle World is not a game. There's no need for Play Balance. Just like an author doesn't need 'play balance' in his books. We're creating a 'shared world fantasy' here (like the _Wild Cards_ or _Thieves' World_ series), not running a (...) (24 years ago, 11-Feb-00, to lugnet.castle)

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