Subject:
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Map Scale, Realms, etc.
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Newsgroups:
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lugnet.castle
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Date:
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Thu, 10 Feb 2000 16:08:37 GMT
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Viewed:
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982 times
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It sounds like a lot of people are really confused by the whole 'realms'
and map sections thing. I've got a suggestion, and I think that it will
make stuff a lot easier - and I hope it will make people happy.
To do this I have to question a basic assumption or two that Pawel and
Craig seem to have made.
1) Do we really need a fixed size for realms?
2) Do we really need to limit people on the number of realms they have
based on how many stories they've done?
I guess what I'm asking is "what *purpose* do these 'rules' serve?" If
the rule has no purpose, I think it should be thrown out, because all it's
going to do is restrict needlessly.
Castle World is infinitely large, so we don't need to conserve space.
Why, then, is there a fixed realm size? What purpose does it serve? If
Jeff Stembel wants to have a continent-spanning kingdom, why not let him?
Similarly, if I want to have small structures dotted all over the map in
different places, why not? Why do I need a dozen realms (and four ballads
each) to do it? (That rule will make any kind of travelling character
difficult to do - Sain isn't often going to stay in one place long enough
for four ballads!)
All the people in CW seem to be able to communicate and cooperate quite
well, so here's my proposal:
Craig has (somewhere) a map of (part of) Castle World. When it gets
posted, why don't we just talk it out and say, "Hey, I'd like to have
stuff here and here" (maybe a latitude/longitude system would be a good
idea!) We all seem to be mature enough to deal with this sort of thing.
(And if someone takes the spot you wanted, we can always add another one
similar to it on the edge of the map!)
That way King Auld Dragon can have his continent-spanning empire without
worrying about someone coming along and taking parts of his continent away
from him because he hasn't had time to do all the ballads he 'needs' to
gather all that space. And he can focus on the current history - if
that's what he wants to do - rather than the past. If that's not what
interests him, why make him do it? It'll only discourage hima nd stifle
his creativity.
And if I want one of my structures (the Red Fox's tower, perhaps) to be
in Auld Dragon's lands, all I need to do is mail him and discuss it.
We don't need to worry about people 'hogging' all the space - because
there's an infinite amount of it! If someone else wants a
continent-spanning empire, heck, we'll just drop it in!
And, that would allow me to, say, do a writeup of, say, the Norgolian
Empire*, with notes on dress, society, architecture, etc - and then open
it up and say, 'anybody can play here - if you want to have stories set
here, you can, if you want to have buildings here, you can...it's free and
clear.'
(Personally, I wouldn't mind everyone working on their own map and then
putting it all together - that way everybody gets exactly what they want -
but I don't want to toss out all the work Craig has done so far, either.)
As for the map scale, I would make it in 'leagues' or some similar unit,
and say that a normal minifig can travel X leagues in a day of solid
walking. That will give us a scale that's large enough to represent
kingdoms but still let us have plenty of freedom in what we put into the
areas and not make us worry about how many 'studs' we have in our 'realm'.
(it also allows for use of different scales of selective compression if
needed! A house or a shop could be nearly 'full-size' while a castle
might not be able to be, unless you're Ed Boxer...)
J
* - a noprize (and my deepest sympathy) to anyone who actually gets that
reference.
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Message has 2 Replies: | | Re: Map Scale, Realms, etc.
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| (...) Hear, hear! (...) Yes, Please! ;) (...) That it will, as the history is just that - history. It is just there to give people the backstory of my realm. I'd have to completely rebuild my castle, create all the major historical figures, and (...) (25 years ago, 11-Feb-00, to lugnet.castle)
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