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Subject: 
[CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 14:50:37 GMT
Viewed: 
2615 times
  
Alright ... It seems like this issue needs to be addressed sooner or later,
and I guess now is as good of a time as any to do it:

Q.  Will war happen is Castle World?

A.  Yes, but under very controlled conditions.  War in CW will always be
mutually beneficial for both participants, and hence will have to be decided
before hand.  Here
are some examples of a mutually beneficial war situation:

Member A wants to attack Member B.  He e-mails him or her and declares his
intent about it, as well as the reasons for it.  Member B has a character
that is in the
area that Member A wants to attack.  He or she plans for everyone to get
either killed or captured so that he or she can then go back in a follow-up
and rescue his
or her people or other characters.  Even though whatever structures might
have been destroyed, they are still listed in the history under "War between
... " or "The
Scimage of ... "  The bricks, no longer being needed for futher storyline
pictures of that area, can then be used to rebuild.

If Member B is not ready to plan a story, then there is no war - or the war
is simply delayed.

So ... while there might be a loser of a battle, there will be equilibrium
in the long term for everyone (to the extent that they wish it).

Q.  Why no dice?

A.  Too complicated (for us Math majors) and I don't want grudges to
develop.  Also - how would we determine who has a big army?  And although
someone might
now have a big army, if they have a fortress that is pretty hard to get to,
how does one counter for that?  Storylines allow us to get as close to what
we want as possible.
Fair?

Q.  How do I record what happens in a war?

A.  Well, this has the opportunity to be one of the most creative aspects of
CW.  For example, if Verneer and his men choose to attack and pillage Eric
K's village house
(or maybe David E's village) looking for food to supply the Gryphon's Nest
for winter, I could send all those figures to Eric or Dave, let him take
those pictures, and
have him send the figs back.

Also - most of us have some spare parts, and in most cases, I don't even
have to send a figure to someone, just replicate it at home (well - this
won't work for a few of
us like Craig).  Then Eric and I would discuss what will happen, him or I
would make the characters and take the pictures.

You could get as creative or as simple with this as you would like.  Simply
a story with a structure that has a few lego flames attached to it would do.
The storeis
themselves would be fun to read later on once everything is really on it's feet.

I hope this clears one of the questions up.

-- pn


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 17:17:10 GMT
Viewed: 
2071 times
  
In lugnet.castle, Pawel Nazarewicz writes:
Alright ... It seems like this issue needs to be addressed sooner or later,
and I guess now is as good of a time as any to do it:

Yes, there's no time like the present... :-)


Q.  Will war happen is Castle World?

A.  Yes, but under very controlled conditions.  War in CW will always be
mutually beneficial for both participants, and hence will have to be decided
before hand.

Good! If someone doesn't want to participate in war, they don't have to...
This way we aren't enforcing anything on anyone.

Here
are some examples of a mutually beneficial war situation:

Member A wants to attack Member B.  He e-mails him or her and declares his
intent about it, as well as the reasons for it.

I like it so far. How about mentioning the exact areas planned to be attacked?

Member B has a character
that is in the area that Member A wants to attack. He or she plans for
everyone to get
either killed or captured so that he or she can then go back in a follow-up
and rescue his
or her people or other characters.

I lost you here. Who plans for everybody to get killed? Who are
these "everybody", the characters?

Even though whatever structures might
have been destroyed, they are still listed in the history under "War between
... " or "The Scimage of ... "  The bricks, no longer being needed for futher
storyline pictures of that area, can then be used to rebuild.

I like this, but if buildings are to be destroyed this MUST be a decision of
the attacked member, not the attacker!


If Member B is not ready to plan a story, then there is no war - or the war
is simply delayed.

Or, if member B doesn't WANT a war at all, right?


So ... while there might be a loser of a battle, there will be equilibrium
in the long term for everyone (to the extent that they wish it).

Q.  Why no dice?

A.  Too complicated (for us Math majors) and I don't want grudges to
develop.  Also - how would we determine who has a big army?  And although
someone might
now have a big army, if they have a fortress that is pretty hard to get to,
how does one counter for that?  Storylines allow us to get as close to what
we want as possible.
Fair?

Yep!


Q.  How do I record what happens in a war?

A.  Well, this has the opportunity to be one of the most creative aspects of
CW.  For example, if Verneer and his men choose to attack and pillage Eric
K's village house
(or maybe David E's village) looking for food to supply the Gryphon's Nest
for winter, I could send all those figures to Eric or Dave, let him take
those pictures, and
have him send the figs back.

Also - most of us have some spare parts, and in most cases, I don't even
have to send a figure to someone, just replicate it at home (well - this
won't work for a few of
us like Craig).  Then Eric and I would discuss what will happen, him or I
would make the characters and take the pictures.

You could get as creative or as simple with this as you would like.  Simply
a story with a structure that has a few lego flames attached to it would do.
The storeis
themselves would be fun to read later on once everything is really on it's
feet.

Yeah! I like this! (Pawel, send me Verneer... :-)


I hope this clears one of the questions up.

It does, but I still have another question:

Q. Who determines who wins? Or maybe *how* do we determine who wins?



Thanks for the Q&A, these helped a lot!

-Shiri
http://www.geocities.com/shiri_lego/


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 18:01:03 GMT
Viewed: 
2368 times
  
In lugnet.castle, Pawel Nazarewicz writes:
Alright ... It seems like this issue needs to be addressed sooner or later,
and I guess now is as good of a time as any to do it:

Q.  Why no dice?

A.  Too complicated (for us Math majors) and I don't want grudges to
develop.  Also - how would we determine who has a big army?  And although
someone might now have a big army, if they have a fortress that is pretty hard
to get to, how does one counter for that?  Storylines allow us to get as close
to what we want as possible.
Fair?

I think wargaming should be allowed if both participants agree to it.  I wuld
certainly enjoy it every once in a while.  Both participants would have to
agree to the rules beforehand, of course.

Q.  How do I record what happens in a war?

A.  Well, this has the opportunity to be one of the most creative aspects of
CW.  For example, if Verneer and his men choose to attack and pillage Eric
K's village house (or maybe David E's village) looking for food to supply the
Gryphon's Nest for winter, I could send all those figures to Eric or Dave, let
him take those pictures, and have him send the figs back.

Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me, Pawel,
Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this summer,
where we could do some Large Scale battles.  'Course, being a Legofest, It'd be
open to non-castle people.  Hmmm, maybe I'll post this to org.us.

Jeff
http://members.xoom.com/aulddragon/


Subject: 
Re: CastleFest
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 18:18:06 GMT
Viewed: 
2342 times
  
Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me, Pawel,
Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this summer,
where we could do some Large Scale battles.  'Course, being a Legofest, It'd be
open to non-castle people.  Hmmm, maybe I'll post this to org.us.

I'm not sure if you caught the exhange between Michael Ulring and myself,
but we kind of mentioned something along those lines.  Michael lives in Ohio
and seemed
open to the idea.  If we ever COULD do something like that, I wouldn't mind
the drive;)

We could get a wide open floor at a church or someplace (during the summer
sometime - or any other good break) and set up a whole layout (castles,
roads, forests,
villages (like we will have for Castle World, but non-virual).  Armies would
be put on baseplates with tape underneath each baseplate to mark who's
pieces those are).
This would also allow for mass battles (3000+ soldiers) and huge castle
invasions.

Keep it in mind ... I know I am;)

-- pn

http://members.xoom.com/legocastle/new/


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 18:32:30 GMT
Viewed: 
2400 times
  
In lugnet.castle, Jeff Stembel writes:
In lugnet.castle, Pawel Nazarewicz writes:
Alright ... It seems like this issue needs to be addressed sooner or later,
and I guess now is as good of a time as any to do it:

Q.  Why no dice?

A.  Too complicated (for us Math majors) and I don't want grudges to
develop.  Also - how would we determine who has a big army?  And although
someone might now have a big army, if they have a fortress that is pretty hard
to get to, how does one counter for that?  Storylines allow us to get as close
to what we want as possible.
Fair?

I think wargaming should be allowed if both participants agree to it.  I wuld
certainly enjoy it every once in a while.  Both participants would have to
agree to the rules beforehand, of course.

Q.  How do I record what happens in a war?

A.  Well, this has the opportunity to be one of the most creative aspects of
CW.  For example, if Verneer and his men choose to attack and pillage Eric
K's village house (or maybe David E's village) looking for food to supply the
Gryphon's Nest for winter, I could send all those figures to Eric or Dave, let
him take those pictures, and have him send the figs back.

Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me, Pawel,
Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this summer,
where we could do some Large Scale battles.  'Course, being a Legofest, It'd be
open to non-castle people.  Hmmm, maybe I'll post this to org.us.

Jeff
http://members.xoom.com/aulddragon/

  or a castle lego-fest, even!

  the wars in CW are more plot devices more than anything else. experience
from wargaming will only help your war~stories read better. we're keeping
the framework for stories as free form as possible to allow each individual
ultimate control over how much/ little parpticipation his/her realms will
have with others'.

  where in our world, history is written by the victors, in CW, history is
written by the losers! this is to insure other storytellers can't do
anything to our characters or structures that we don't want done.

  in each members' realm, that individual storyteller is the law, and what
he/she says, goes for his/her storylines and characters. the crossover
storylines (war is just one example!) involving two or more creators will
work through one hard and fast CW law; the Law of Three C's ~ Cooperation,
Courtesy, and Creativity. sometimes i think lego fans are the only humans on
this planet capable of living by all three of these ideals.

  much more, later ~ craig~


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 18:42:43 GMT
Viewed: 
2645 times
  
In lugnet.castle, Craig Hamilton writes:
In lugnet.castle, Jeff Stembel writes: • [snip]
Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me,
Pawel,
Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this summer,
where we could do some Large Scale battles.  'Course, being a Legofest, It'd
be
open to non-castle people.  Hmmm, maybe I'll post this to org.us.

Jeff
http://members.xoom.com/aulddragon/

or a castle lego-fest, even!

I'd love to! But do it close to Boston - I can't drive. Maybe I can carpool
with Eric or Dave... :-)

the wars in CW are more plot devices more than anything else. experience
from wargaming will only help your war~stories read better. we're keeping
the framework for stories as free form as possible to allow each individual
ultimate control over how much/ little parpticipation his/her realms will
have with others'.

where in our world, history is written by the victors, in CW, history is
written by the losers! this is to insure other storytellers can't do
anything to our characters or structures that we don't want done.

in each members' realm, that individual storyteller is the law, and what
he/she says, goes for his/her storylines and characters. the crossover
storylines (war is just one example!) involving two or more creators will
work through one hard and fast CW law; the Law of Three C's ~ Cooperation,
Courtesy, and Creativity.

I so, SO agree. No one can change other people's stuff. I suggest that when a
war/other crossover is held and sent to Pawel/Craig then a copy of it is sent
to both members for approval before put online, to avoid problems,  etc.

sometimes i think lego fans are the only humans on
this planet capable of living by all three of these ideals.

LOL...

much more, later ~ craig~

Can't wait!

-Shiri
http://www.geocities.com/shiri_lego/


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 19:05:54 GMT
Viewed: 
2457 times
  
In lugnet.castle, Craig Hamilton writes:
In lugnet.castle, Jeff Stembel writes:
Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me,
Pawel, Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this
summer, where we could do some Large Scale battles.  'Course, being a
Legofest, It'd be open to non-castle people.  Hmmm, maybe I'll post this to
org.us.

or a castle lego-fest, even!

Well, I think it'd be fun to get as many people as possible to come.  A general
Legofest would be ideal for that.  :)

the wars in CW are more plot devices more than anything else. experience
from wargaming will only help your war~stories read better. we're keeping
the framework for stories as free form as possible to allow each individual
ultimate control over how much/ little parpticipation his/her realms will
have with others'.

True, but I'm looking at wargaming from the "fun" aspect.  I think it would be
fun.  ;)

where in our world, history is written by the victors, in CW, history is
written by the losers! this is to insure other storytellers can't do
anything to our characters or structures that we don't want done.

Right.  In a Castleworld Wargame, there would have to be special rules about
the heroes surviving.  FTR, I'm not advocating all wars should be resolved by
wargaiming, I just don't want it prohibited if *all* involved members want to
do it.  For example, Shiri and Eric decide that they want to join forces with
Auld Dragon and annihilate my Necromancer's forces.  If we all want to wargame,
then I think we should be allowed to.  But if Eric or Shiri don't, then we
resolve it normally.  :)

Jeff


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 19:09:47 GMT
Viewed: 
2579 times
  
In lugnet.castle, Shiri Dori writes:
In lugnet.castle, Craig Hamilton writes:
In lugnet.castle, Jeff Stembel writes: • [snip]
Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me,
Pawel,
Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this summer,
where we could do some Large Scale battles.  'Course, being a Legofest, It'd
be
open to non-castle people.  Hmmm, maybe I'll post this to org.us.

Jeff
http://members.xoom.com/aulddragon/

or a castle lego-fest, even!

I'd love to! But do it close to Boston - I can't drive. Maybe I can carpool
with Eric or Dave... :-)

I was thinking near where I live (outside Washington DC), as that is pretty
central to the east coast and I shouldn't have too much trouble finding
somewhere to hold it.  As an added bonus, people could take a trip to the
Outlet Store, too.  ;)

Jeff
http://members.xoom.com/aulddragon/


Subject: 
Castle (?) Legofest? (was: Re: [CW] FAQ - War)
Newsgroups: 
lugnet.castle, lugnet.general
Date: 
Sat, 29 Jan 2000 20:15:19 GMT
Viewed: 
2698 times
  
In lugnet.castle, Jeff Stembel writes:
In lugnet.castle, Shiri Dori writes:
In lugnet.castle, Craig Hamilton writes:
In lugnet.castle, Jeff Stembel writes: • [snip]
Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me,
Pawel,
Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this summer,
where we could do some Large Scale battles.  'Course, being a Legofest,
It'd
be
open to non-castle people.  Hmmm, maybe I'll post this to org.us.

Jeff
http://members.xoom.com/aulddragon/

or a castle lego-fest, even!

I'd love to! But do it close to Boston - I can't drive. Maybe I can carpool
with Eric or Dave... :-)

I was thinking near where I live (outside Washington DC), as that is pretty
central to the east coast and I shouldn't have too much trouble finding
somewhere to hold it.  As an added bonus, people could take a trip to the
Outlet Store, too.  ;)

Oooh! The prospect of DC itself is exciting, as I've only been there when I
was three and naturally don't remember much ;-)
+ Outlet Store? Where is it? I'd love that too!
Again, I can't drive (being 15.5 y/o) and making my dad drive me there is,
well, hmm, a bit too much? If other bostonian AFOLs will be coming, I hope
they won't mind driving with me in the back seat (or the front seat, next to
the driver ;-)

This definitely seems like A Good Thing. We should decide, though, whether
this will indeed be a Castle-based legofest or an all-theme legofest.
CP to .general

-Shiri
http://www.geocities.com/shiri_lego/


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 20:25:53 GMT
Viewed: 
2499 times
  
In lugnet.castle, Jeff Stembel writes:
In lugnet.castle, Craig Hamilton writes:
In lugnet.castle, Jeff Stembel writes:
Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me,
Pawel, Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this
summer, where we could do some Large Scale battles.  'Course, being a
Legofest, It'd be open to non-castle people.  Hmmm, maybe I'll post this to
org.us.

or a castle lego-fest, even!

Well, I think it'd be fun to get as many people as possible to come.  A general
Legofest would be ideal for that.  :)

the wars in CW are more plot devices more than anything else. experience
from wargaming will only help your war~stories read better. we're keeping
the framework for stories as free form as possible to allow each individual
ultimate control over how much/ little parpticipation his/her realms will
have with others'.

True, but I'm looking at wargaming from the "fun" aspect.  I think it would be
fun.  ;)

where in our world, history is written by the victors, in CW, history is
written by the losers! this is to insure other storytellers can't do
anything to our characters or structures that we don't want done.

Right.  In a Castleworld Wargame, there would have to be special rules about
the heroes surviving.  FTR, I'm not advocating all wars should be resolved by
wargaiming, I just don't want it prohibited if *all* involved members want to
do it.  For example, Shiri and Eric decide that they want to join forces with
Auld Dragon and annihilate my Necromancer's forces.  If we all want to wargame,
then I think we should be allowed to.  But if Eric or Shiri don't, then we
resolve it normally.  :)

Jeff

right! it all depends on the storytellers involved! much of the yarn
spinning occurs "off-world", in e-mails or posts between members.  how it is
handled is entirely up to those involved!  this provides one general
structure for all stories, not just wars!  romance, intrigue, and betrayal
are suggestions of a few others...  in CW, your character(s) cannot be kiled
off by someone else without your consent.  also, a bit different than in
wargaming, characters can suffer grievous mishaps and survive. it's like in
"george of the jungle" when the narrator comes in saying, "don't worry, no
one dies in this story;... they just get really big boo-boos!"  ;-)

  characters can die of old age, but only when a storyteller deems it's
time.  other than that, all characters are as mortal or immortal as you wish!

   later ~ craig~


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 20:32:14 GMT
Viewed: 
2492 times
  
In lugnet.castle, Jeff Stembel writes:
In lugnet.castle, Shiri Dori writes:
In lugnet.castle, Craig Hamilton writes:
In lugnet.castle, Jeff Stembel writes: • [snip]
Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me,
Pawel,
Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this summer,
where we could do some Large Scale battles.  'Course, being a Legofest, It'd
be
open to non-castle people.  Hmmm, maybe I'll post this to org.us.

Jeff
http://members.xoom.com/aulddragon/

or a castle lego-fest, even!

I'd love to! But do it close to Boston - I can't drive. Maybe I can carpool
with Eric or Dave... :-)

I was thinking near where I live (outside Washington DC), as that is pretty
central to the east coast and I shouldn't have too much trouble finding
somewhere to hold it.  As an added bonus, people could take a trip to the
Outlet Store, too.  ;)

Jeff
http://members.xoom.com/aulddragon/

  ok, i'm quoting from movies too much today...

a bunch of lego fans getting together is more fun than you can imagine!  the
first DixieLUG meeting only whetted my appetite!  like janet sings, in
"rocky horror", "i've tasted blood and i want more! (more, More, MORE!)" i'm
game whenever, wherever, especially if the castle world crowd will be there!

  later ~ craig~


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sat, 29 Jan 2000 20:54:38 GMT
Viewed: 
2440 times
  
In lugnet.castle, Craig Hamilton writes:
In lugnet.castle, Jeff Stembel writes:
In lugnet.castle, Craig Hamilton writes:
or a castle lego-fest, even!

Well, I think it'd be fun to get as many people as possible to come.  A
general
Legofest would be ideal for that.  :)

the wars in CW are more plot devices more than anything else. experience
from wargaming will only help your war~stories read better. we're keeping
the framework for stories as free form as possible to allow each individual
ultimate control over how much/ little parpticipation his/her realms will
have with others'.

True, but I'm looking at wargaming from the "fun" aspect.  I think it would
be
fun.  ;)

where in our world, history is written by the victors, in CW, history is
written by the losers! this is to insure other storytellers can't do
anything to our characters or structures that we don't want done.

Right.  In a Castleworld Wargame, there would have to be special rules about
the heroes surviving.  FTR, I'm not advocating all wars should be resolved by
wargaiming, I just don't want it prohibited if *all* involved members want to
do it.  For example, Shiri and Eric decide that they want to join forces with
Auld Dragon and annihilate my Necromancer's forces.  If we all want to
wargame,
then I think we should be allowed to.  But if Eric or Shiri don't, then we
resolve it normally.  :)

Jeff

right! it all depends on the storytellers involved! much of the yarn
spinning occurs "off-world", in e-mails or posts between members.  how it is
handled is entirely up to those involved!  this provides one general
structure for all stories, not just wars!  romance, intrigue, and betrayal
are suggestions of a few others...  in CW, your character(s) cannot be kiled
off by someone else without your consent.

Yep, I agree! Just remember, if you have a story built via e-mail, put it on
CW too so we can all see it! ;-)

also, a bit different than in
wargaming, characters can suffer grievous mishaps and survive. it's like in
"george of the jungle" when the narrator comes in saying, "don't worry, no
one dies in this story;... they just get really big boo-boos!"  ;-)

LOL!
Craig, watch out for that...

Tree... :-)


characters can die of old age, but only when a storyteller deems it's
time.  other than that, all characters are as mortal or immortal as you wish!

Yay!

-Shiri
http://www.geocities.com/shiri_lego/


Subject: 
Re: Castle (?) Legofest? (was: Re: [CW] FAQ - War)
Newsgroups: 
lugnet.castle, lugnet.general
Date: 
Sat, 29 Jan 2000 21:08:12 GMT
Viewed: 
2822 times
  
In lugnet.general, Shiri Dori writes:
In lugnet.castle, Jeff Stembel writes:

I was thinking near where I live (outside Washington DC), as that is pretty
central to the east coast and I shouldn't have too much trouble finding
somewhere to hold it.  As an added bonus, people could take a trip to the
Outlet Store, too.  ;)

Oooh! The prospect of DC itself is exciting, as I've only been there when I
was three and naturally don't remember much ;-)

Yeah, I love it here.  Having easy access to the Smithsonian is great!  :)

+ Outlet Store? Where is it? I'd love that too!

It's about half an hour south of DC along I-95.  It is in Potomac Mills
Shopping Center, in Virginia.

This definitely seems like A Good Thing. We should decide, though, whether
this will indeed be a Castle-based legofest or an all-theme legofest.
CP to .general

Well, I'd like it to be a general Legofest, and try to set a record for
attendance.  ;)  We could have Large Castle, Train, and Space setups, people
could show off their MOCs, we could have seminars and discussions on Lego
history, building techniques, and Ldraw, and lots of other stuff.  I was gonna
start checking on Recreation Center prices on Monday.

I'd love to hear people's thoughts on this.

Jeff
http://members.xoom.com/aulddragon/


Subject: 
Re: Castle (?) Legofest? (was: Re: [CW] FAQ - War)
Newsgroups: 
lugnet.castle, lugnet.general
Date: 
Sat, 29 Jan 2000 21:26:44 GMT
Viewed: 
2707 times
  
In lugnet.castle, Shiri Dori writes:
In lugnet.castle, Jeff Stembel writes:
In lugnet.castle, Shiri Dori writes:
In lugnet.castle, Craig Hamilton writes:
In lugnet.castle, Jeff Stembel writes: • [snip]
Hmmm...  This got  me thinking.  Many of us live on the East Coast (Me,
Pawel,
Craig, Shiri, Eric, Dave), so maybe we should have a Legofest this summer,
where we could do some Large Scale battles.  'Course, being a Legofest,
It'd
be
open to non-castle people.  Hmmm, maybe I'll post this to org.us.

Jeff
http://members.xoom.com/aulddragon/

or a castle lego-fest, even!
If you guys are planning on doing something like this you might want to
concider doing it in a high school gym. After all they are not being much used
over the summer.

I'd love to! But do it close to Boston - I can't drive. Maybe I can carpool
with Eric or Dave... :-)

I was thinking near where I live (outside Washington DC), as that is pretty
central to the east coast and I shouldn't have too much trouble finding
somewhere to hold it.  As an added bonus, people could take a trip to the
Outlet Store, too.  ;)
D.C. is a very central point on the eastern seaboard only 10 hours from cities
like boston as well as chicago or even chattanooga(where I go to college) so
not a bad drive for anyone. both northerners and southerners could have an easy
day drive.
Oooh! The prospect of DC itself is exciting, as I've only been there when I
was three and naturally don't remember much ;-)
+ Outlet Store? Where is it? I'd love that too!
Again, I can't drive (being 15.5 y/o) and making my dad drive me there is,
well, hmm, a bit too much? If other bostonian AFOLs will be coming, I hope
they won't mind driving with me in the back seat (or the front seat, next to
the driver ;-)

This definitely seems like A Good Thing. We should decide, though, whether
this will indeed be a Castle-based legofest or an all-theme legofest.
CP to .general

-Shiri
http://www.geocities.com/shiri_lego/


Subject: 
Re: Castle (?) Legofest? (was: Re: [CW] FAQ - War)
Newsgroups: 
lugnet.castle, lugnet.general
Date: 
Sat, 29 Jan 2000 21:39:26 GMT
Viewed: 
2807 times
  
In lugnet.castle, Jeff Stembel writes:
In lugnet.general, Shiri Dori writes:
In lugnet.castle, Jeff Stembel writes:

I was thinking near where I live (outside Washington DC), as that is pretty
central to the east coast and I shouldn't have too much trouble finding
somewhere to hold it.  As an added bonus, people could take a trip to the
Outlet Store, too.  ;)

Oooh! The prospect of DC itself is exciting, as I've only been there when I
was three and naturally don't remember much ;-)

Yeah, I love it here.  Having easy access to the Smithsonian is great!  :)

I'm sure it is ;-)


+ Outlet Store? Where is it? I'd love that too!

It's about half an hour south of DC along I-95.  It is in Potomac Mills
Shopping Center, in Virginia.

Oh... I didn't realize that was near DC.


This definitely seems like A Good Thing. We should decide, though, whether
this will indeed be a Castle-based legofest or an all-theme legofest.
CP to .general

Well, I'd like it to be a general Legofest, and try to set a record for
attendance.  ;)  We could have Large Castle, Train, and Space setups, people
could show off their MOCs, we could have seminars and discussions on Lego
history, building techniques, and Ldraw, and lots of other stuff.  I was gonna
start checking on Recreation Center prices on Monday.

Yeah, I think that as much as having a castle-only fest would be fun and cool,
having a BIG fest would be even better...
If we plan this really well, this can be GREAT fun. We can, like you said, put
up different setups with different themes and people's creations.
DC is prolly a pretty good place to conduct this.
Now, about the time - early summertime? Late spring? Around June-July, maybe?

Anyone else up to this?

-Shiri
http://www.geocities.com/shiri_lego/


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sun, 30 Jan 2000 00:00:08 GMT
Viewed: 
2322 times
  
Shiri wrote:
In lugnet.castle, Pawel Nazarewicz writes:

Here
are some examples of a mutually beneficial war situation:

Member A wants to attack Member B.  He e-mails him or her and declares his
intent about it, as well as the reasons for it.

I like it so far. How about mentioning the exact areas planned to be attacked?

Definitely.  I envision this sort of thing as going like this:

Me: "Hey Shiri...remember how my area borders on yours?  There's this group
of bandits that's been plaguing my villages, and I thought it would be neat
if they framed your country for the attacks.  Here's the general area...here's
what my King would be likely to do...what do you think?

You: "Sounds neat.  Maybe your forces could burn a village...and one of the
villagers would go to the King and request help, or find a nearby encampment
of Ocean Cubs."

Me: "Great! Then the Cubs could trap the expeditionary force in the remains of
the village...maybe a seige...yadda yadda blah blah."


Member B has a character
that is in the area that Member A wants to attack. He or she plans for
everyone to get
either killed or captured so that he or she can then go back in a follow-up
and rescue his
or her people or other characters.

I lost you here. Who plans for everybody to get killed? Who are
these "everybody", the characters?

This was just an example of deciding 'what happens'.  In this case, the
defender has no problem with his area being sacked and the people there
destroyed or captured, because it makes for an interesting story.

Even though whatever structures might
have been destroyed, they are still listed in the history under "War between
... " or "The Scimage of ... "  The bricks, no longer being needed for futher
storyline pictures of that area, can then be used to rebuild.

I like this, but if buildings are to be destroyed this MUST be a decision of
the attacked member, not the attacker!

Definitely...all outcomes would be negotiated between the two
participants!


If Member B is not ready to plan a story, then there is no war - or the war
is simply delayed.

Or, if member B doesn't WANT a war at all, right?

Right.  Like any kind of shared-world writing project, all the
interaction between the characters or areas of two different people
needs to be negotiated out between all involved parties.

I hope this clears one of the questions up.

It does, but I still have another question:

Q. Who determines who wins? Or maybe *how* do we determine who wins?

In war, nobody really wins. Except maybe the vultures. 8)

OK, now that I've spouted a bit of philosophy, I'll give you a serious
answer - who determines who wins?  The people involved.  How?  Discussion
and negotiation. I'd just like everyone to remember that sometimes, "losing"
can be as much fun - or even more fun - than winning.  Remember, this is a
story-writing group, not a game, so *you* aren't losing just because your
characters do.

J
--
sakura@mediaone.net     is     Jeff Johnston       http://www.io.com/~jeffj
My LEGO Web page has moved!  Go to: http://people.ne.mediaone.net/sakura
Check out my Trade List and Want List - * - Last Updated 12/19/1999
LEGO Geek Code:  SP+ CA +++ (375/6075) PI +++ #++ S--/++ LS++ Hal  M+ A++  YB73m


Subject: 
Re: [CW] FAQ - War
Newsgroups: 
lugnet.castle
Date: 
Sun, 30 Jan 2000 00:26:15 GMT
Viewed: 
2213 times
  
In lugnet.castle, Jeff Johnston writes:
Shiri wrote:
In lugnet.castle, Pawel Nazarewicz writes:

Here
are some examples of a mutually beneficial war situation:

Member A wants to attack Member B.  He e-mails him or her and declares his
intent about it, as well as the reasons for it.

I like it so far. How about mentioning the exact areas planned to be • attacked?

Definitely.  I envision this sort of thing as going like this:

Me: "Hey Shiri...remember how my area borders on yours?  There's this group
of bandits that's been plaguing my villages, and I thought it would be neat
if they framed your country for the attacks.  Here's the general area...here's
what my King would be likely to do...what do you think?

You: "Sounds neat.  Maybe your forces could burn a village...and one of the
villagers would go to the King and request help, or find a nearby encampment
of Ocean Cubs."

Me: "Great! Then the Cubs could trap the expeditionary force in the remains of
the village...maybe a seige...yadda yadda blah blah."

Yeah, that's pretty much what I meant - only better...
btw, It's nice to know people are reading my page ;-) or at least my other
posts ;-)


Member B has a character
that is in the area that Member A wants to attack. He or she plans for
everyone to get
either killed or captured so that he or she can then go back in a follow-up
and rescue his
or her people or other characters.

I lost you here. Who plans for everybody to get killed? Who are
these "everybody", the characters?

This was just an example of deciding 'what happens'.  In this case, the
defender has no problem with his area being sacked and the people there
destroyed or captured, because it makes for an interesting story.

Yeah, and anyway, If the building is "destroyed", the pictures are still there
and you can use pieces to build something else...


Even though whatever structures might
have been destroyed, they are still listed in the history under "War
between
... " or "The Scimage of ... "  The bricks, no longer being needed for
futher
storyline pictures of that area, can then be used to rebuild.

I like this, but if buildings are to be destroyed this MUST be a decision of
the attacked member, not the attacker!

Definitely...all outcomes would be negotiated between the two
participants!

Yep, I was just making sure, because I wouldn't want someone destroying my
stuff without my consent ;-)



If Member B is not ready to plan a story, then there is no war - or the war
is simply delayed.

Or, if member B doesn't WANT a war at all, right?

Right.  Like any kind of shared-world writing project, all the
interaction between the characters or areas of two different people
needs to be negotiated out between all involved parties.

Good. I was hoping this was how it would turn out.


I hope this clears one of the questions up.

It does, but I still have another question:

Q. Who determines who wins? Or maybe *how* do we determine who wins?

In war, nobody really wins. Except maybe the vultures. 8)

That's true, but I meant who loses more guys, who gets the territory, etc.


OK, now that I've spouted a bit of philosophy, I'll give you a serious
answer - who determines who wins?  The people involved.  How?  Discussion
and negotiation. I'd just like everyone to remember that sometimes, "losing"
can be as much fun - or even more fun - than winning.  Remember, this is a
story-writing group, not a game, so *you* aren't losing just because your
characters do.

Yeah, it is (IMO) even more fun because you get to build new things without
worrying whether you might want the building for other stories or something...
and building new things is fun, even a story by itself!

I know, I'm doing it right now, and I'm enjoying every minute!

-Shiri
btw, see my Lion's Cove in progress - I'm gonna update it today!
http://www.geocities.com/shiri_lego/lions_cove.html


Subject: 
Re: Castle (?) Legofest? (was: Re: [CW] FAQ - War)
Newsgroups: 
lugnet.castle, lugnet.general
Date: 
Sun, 30 Jan 2000 13:43:47 GMT
Reply-To: 
[lpieniazek@novera]IHateSpam[.com]
Viewed: 
2739 times
  
Butting in.

Shiri wrote:

Again, I can't drive (being 15.5 y/o) and making my dad drive me there is,
well, hmm, a bit too much? If other bostonian AFOLs will be coming, I hope
they won't mind driving with me in the back seat (or the front seat, next to
the driver ;-)

If I were your dad, I'd want to know the person that was giving my 15.5
year old daughter a multi hundred mile ride a bit better than just a
"hi" when he or she showed up to pick you up. So you may want to factor
that into your plans. Perhaps you can get your dad to attend a boston
area legofest or NELUG so he can meet some of your prospective rides in
advance.

Just some unsolicited advice. It's not a safe world out there any more,
although all of US legomaniacs are nice people. Better safe than sorry
would be the expected perspective of a father who isn't a brickhead like
us.

--
Larry Pieniazek - larryp@novera.com - http://my.voyager.net/lar
http://www.mercator.com. Mercator, the e-business transformation company
fund Lugnet(tm): http://www.ebates.com/ ref: lar, 1/2 $$ to lugnet.

Note: this is a family forum!


Subject: 
Re: Castle (?) Legofest? (was: Re: [CW] FAQ - War)
Newsgroups: 
lugnet.castle, lugnet.general
Date: 
Mon, 31 Jan 2000 00:28:00 GMT
Viewed: 
3362 times
  
In lugnet.castle, Larry Pieniazek writes:
Butting in.

Shiri wrote:

Again, I can't drive (being 15.5 y/o) and making my dad drive me there is,
well, hmm, a bit too much? If other bostonian AFOLs will be coming, I hope
they won't mind driving with me in the back seat (or the front seat, next to
the driver ;-)

If I were your dad, I'd want to know the person that was giving my 15.5
year old daughter a multi hundred mile ride a bit better than just a
"hi" when he or she showed up to pick you up. So you may want to factor
that into your plans. Perhaps you can get your dad to attend a boston
area legofest or NELUG so he can meet some of your prospective rides in
advance.

Just some unsolicited advice. It's not a safe world out there any more,
although all of US legomaniacs are nice people. Better safe than sorry
would be the expected perspective of a father who isn't a brickhead like
us.

You're right. My dad saw EricK and DaveE for about ten seconds in The
Construction Site, but obviously that wouldn't be enough. If indeed this Fest
will happen, I'm sure my dad/mom would want to meet the person driving me out
there (whoever that may be).

I guess my Dad will just have to stick through a NELUG meeting or something.
I have to give him some credit though, lately he *has* been complimenting my
work... But not much more...

(My mom, OTOH, *still* doesn't see much difference between MOC to a TLC
design... :-)

Note: this is a family forum!

LOL! Is your kid reading this?

-Shiri
http://www.geocities.com/shiri_lego/


Subject: 
Re: Castle (?) Legofest? (was: Re: [CW] FAQ - War)
Newsgroups: 
lugnet.castle, lugnet.general
Date: 
Mon, 31 Jan 2000 01:39:47 GMT
Reply-To: 
lpieniazek@novera.com/saynotospam/
Viewed: 
3872 times
  
Shiri wrote:

Note: this is a family forum!

LOL! Is your kid reading this?

Sometimes.

--
Larry Pieniazek - larryp@novera.com - http://my.voyager.net/lar
http://www.mercator.com. Mercator, the e-business transformation company
fund Lugnet(tm): http://www.ebates.com/ ref: lar, 1/2 $$ to lugnet.

Note: this is a family forum!


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