Subject:
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Re: Problem creating .pov using LGEO parts in L3PAdd-on
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 27 Oct 2004 20:26:25 GMT
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Viewed:
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4596 times
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In lugnet.cad.ray, Tim David wrote:
> In lugnet.cad.ray, Anders Isaksson wrote:
> > Tim David wrote:
> > > I have always had problems with the -lgeo (Use LGEO Library).
> > > [...]
> > > Can't open C:\[..\][LGEO\]L2P_ELMT.TAB
> > >
> > > I can't work out why it is referencing C:\. All the Lego CAD apps
> > > including POVRay are on the D:\ drive. L3PAdd-on knows the location
> > > of the LGEO Library (D:\Program Files\Ldraw\Apps\LGEO\).
> >
> > Maybe you have a Libray_Path wrong in POV, so it's looking for include files
> > in the wrong place?
> >
> > POV: 'Tools' -> 'Edit Master POVRAY.INI', go to the end of the file, You may
> > have any number of lines like these:
> >
> > Library_Path=C:\Program\POV-Ray for Windows v3.5\INCLUDE
> > Library_Path=C:\Program\POV-Ray for Windows v3.1\LGEO
> > Library_Path=C:\WINDOWS\Fonts
> > Library_Path=C:\Program\POV-Ray for Windows v3.5\Lego_Radiosity
>
> Having got the .pov file created I did have to include a Library path to the
> LGEO.inc files folder. Once that was set I managed to get a render in 3.1 but
> got more errors in 3.5, something to do with version levels. I also got a
> strange wrongly positioned parts problem in the resultant render (it was OK
> without LGEO parts). I will upload images to show and research the exact 3.5
> error later.
> tim
The wrongly positioned parts can be seen in these two images
Non-LGEO version, in correct position
http://www.brickshelf.com/gallery/talltim/Extras/nonlgeo.jpg
LGEO version, parts moved down
http://www.brickshelf.com/gallery/talltim/Extras/lgeo.jpg
The error when rendering the .pov file in POVRay 3.5 can be seen
http://www.brickshelf.com/gallery/talltim/Extras/3_5error.jpg
the same file renders without error messages (but with the error above) in 3.1
Tim
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Message has 2 Replies: | | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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| (...) the problem is that LGEO doesn't use the same origin - at least with the libraries I have installed. So, to fix it, add the following directive at lines 159 and 308 of the LGEO file lg_6187.inc: translate <0, 0, -2*LG_BRICK_WIDTH> (...) I had (...) (20 years ago, 28-Oct-04, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: Problem creating .pov using LGEO parts in L3PAdd-on
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| (...) Having got the .pov file created I did have to include a Library path to the LGEO.inc files folder. Once that was set I managed to get a render in 3.1 but got more errors in 3.5, something to do with version levels. I also got a strange (...) (20 years ago, 27-Oct-04, to lugnet.cad.ray)
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