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In lugnet.cad.mlcad, David Laswell wrote:
> It's all a matter of when someone wants it bad enough to program it in. There's
> a noticable shortage of painted parts compared to what has been officially
> released, even though the shapes are already there, and minifigs are no
> exception. I get the idea that most of the part designers are interested in
> building new shapes instead of adding various skins to them.
That and the fact that doing patterns well is much more challenging, especially
on curved surfaces.
-Orion
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In lugnet.cad.mlcad, Jeremy Vandivere wrote:
> I have placed a part (plate 1x2) into the work area, and I need to
> rotate it along the X axis. in the 'enter position and rotation' dialog,
> it says the angle is already 90 degrees. this is referring the the 90
> degrees I had to rotate it to get it pointed long ways instead of
> sideways. (can you tell I'm new?)
If you're using MLcad, there should be a toolbar with six circular arrow buttons
in it. Those arrow bottons will rotate the part along all three axes. The
arrows are modeled according to the top-view (default lower left frame), where
the left pair of arrows will roll it along a horizontal axis, the right pair
will rotate it on a vertical axis, and the middle pair will spin it flat on the
screen. Just make sure you have the right part selected before you start
hitting the rotate buttons.
> PS: playing with this program has prompted me to buy my first real lego
> set in years. Anyone know when spider-man parts will be added to the
> parts list? :)
It's all a matter of when someone wants it bad enough to program it in. There's
a noticable shortage of painted parts compared to what has been officially
released, even though the shapes are already there, and minifigs are no
exception. I get the idea that most of the part designers are interested in
building new shapes instead of adding various skins to them.
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Hi everyone,
I just started getting interested in lego modeling in MLcad, and I am
really enjoying it. I am having a little trouble with it though..maybe
you can help me out...
I have placed a part (plate 1x2) into the work area, and I need to
rotate it along the X axis. in the 'enter position and rotation' dialog,
it says the angle is already 90 degrees. this is referring the the 90
degrees I had to rotate it to get it pointed long ways instead of
sideways. (can you tell I'm new?)
Basically a breakdown/tutorial of the enter position & rotation dialog
would be greatly helpful. Does anyone know where I might find such a thing?
Thanks for your help!
--Jeremy
PS: playing with this program has prompted me to buy my first real lego
set in years. Anyone know when spider-man parts will be added to the
parts list? :)
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Purple Dave wrote:
> In lugnet.cad, Darrell Urbien wrote:
> > Aack! This would've been a nice part to
> > <http://news.lugnet.com/cad/?n=11732 3D Scan>.
>
> Hmm, yes it would have. So would other parts with weird curvy
> surfaces like the flame/seaweed piece (considering the fact that the
> first dragon's body parts have all been completed, I'm surprised that
> I can't find that part anywhere).
Unfortunately I haven't worked on the other two dragon body parts the last
months. The head-details takes me to trouble. nad then there is only the
outer hull. See here:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=41727
I would be glad, if anybody else wants to complete the parts.
CU Bernd
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In lugnet.cad, Corey Sanders wrote:
> I think I beat you to that. :)
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=477270
Yeah, well, plenty of people might have. But it's all about having your own
implimentation. I'm the kind of person that would reinvent the wheel just to say
"hey, that wheel's mine! I made it myself!"
Seriously, though, I've always wanted to build my own versions of the Trek
ships; In fact, have you seen the Scorpion from Nemesis? That'd look great
LDrawn.
As of right now, I don't have any Star Trek ships done right now, but I've got
plans going. Don't worry, you'll know when I do. :)
Doug Burkhalter
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In lugnet.cad, David Laswell wrote:
> In lugnet.cad, Darrell Urbien wrote:
> > Aack! This would've been a nice part to http://news.lugnet.com/cad/?n=11732
> > 3D Scan.
>
> Hmm, yes it would have. So would other parts with weird curvy surfaces like
> the flame/seaweed piece (considering the fact that the first dragon's body
> parts have all been completed, I'm surprised that I can't find that part
> anywhere).
That one is under "Minifig Flame"
-Orion
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In lugnet.cad, Darrell Urbien wrote:
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Aack! This wouldve been a nice part to 3D Scan.
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Hmm, yes it would have. So would other parts with weird curvy surfaces like the
flame/seaweed piece (considering the fact that the first dragons body parts
have all been completed, Im surprised that I cant find that part anywhere).
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I could try to have one of my students take a stab at it in 3DStudio or
Rhino, though. If I can get ahold of one to look at Ill put the part on my
list of requests.
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I doubt youll find it in stores anymore, but Bricklink prices are pretty
reasonable, as long as youre not going after the white ones.
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In lugnet.cad, David Laswell wrote:
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3. And finally, this is a long shot, but Ive got to ask anyways...does
anyone have any plans to make a DAT file for the
Ninja wrap?
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Aack! This wouldve been a nice part to 3D
Scan. But short of FedExing the part to me at my hotel (as I dont have one on
hand) thats probably not gonna happen..
I could try to have one of my students take a stab at it in 3DStudio or Rhino,
though. If I can get ahold of one to look at Ill put the part on my list of
requests.
(I realize no one will really take my offer to model parts digitally seriously
until I produce some DAT results... Hey, Im working on it!!)
Darrell
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I downloaded copies of LDraw and MLcad a few days ago, and Ive been building
digital versions of a few of my models, but I ran into a couple of problems:
1. Using MLcad, I couldnt get this
piece to close flush to this piece.
There was either a little gap at the top (just enough to be annoying), or a huge
gap at the bottom (enough to really stand out). I havent tried out any of the
other interfaces, but I juggled the numbers by hand a bit, and I was able to
come up with a clean match after about 4 tries. If anyone is interested in
borrowing the numbers, heres the DAT file:
0 ROTATION CENTER 0 0 0 1 Custom
0 ROTATION CONFIG 0 0
1 0 -39 -48 -4 0 0 1 0 1 0 -1 0 0 30200.DAT
1 57 -76 -121 -5 0 0.686637 -0.727 0 0.727 0.686637 1 0 0 2418B.DAT
0
2. While I was building my latest model, I discovered that part
#2463 has portions inside the lower
corners that arent shading with the rest of the part. I noticed this because
when I attached it to a different colored part, I could see the studs through
the gaps on the outside of the base, but I couldnt on the model (yes, I checked
to make sure the studs were lined up correctly). If you look at this from
either outside angle, you can see that the portions of the yellow studs that are
sticking up inside of the part are still visible, but theres a thin black line
intersecting them, which is where the interior panel isnt shading with the rest
of it. Is that intentional?
0 ROTATION CENTER 0 0 0 1 Custom
0 ROTATION CONFIG 0 0
1 0 4.477 -131.572 -9 1 0 0 0 1 0 0 0 1 2463.DAT
1 14 -35.522 -106 1.477 1 0 0 0 1 0 0 0 1 3005.DAT
1 14 4.478 -106 -38.523 1 0 0 0 1 0 0 0 1 3005.DAT
0
3. And finally, this is a long shot, but Ive got to ask anyways...does anyone
have any plans to make a DAT file for the Ninja wrap?
If youre only replying to part of this, please FUT only to the appropriate
groups.
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Dear folks!
As of today I have started to collect pieces for my model of the Deep Space
9 station from the same named Startrek series. I created this model way back
completely digitally in MLCad, but I am attempting to make it for real! The
model is featured on my Brickshelf account
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=sjaacko
So far I have sorted out many parts I own from my own collection to built it
and to see what I need.
I got the "space shuttle" wings and some other common parts I did not own.
I will keep you posted on the progress!
Jaco
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In lugnet.cad.mlcad, Larry Pieniazek wrote:
> In lugnet.announce, Willy Tschager wrote:
> > Hi folks,
> >
> > generating hoses, chains and electical cabels has never been easier - even for
> > people with little CAD experience. Check out this tutorial about MLCad's newest
> > feature and go down to the nuts and bolts of the prog:
> >
> > www.holly-wood.it
> >
> > "Synth" well!
>
> Slick presentation, great work. One nit, you may want to mention what versions
> of the software this tutorial prereqs. Also is there an order dependency on
> which one has to be installed first?
good point. I'll fix it with the next site update. anyway to give a short answer
now: mlcad 3.11, lsynth 2.0, no specific order needed, but it is wise to install
mlcad first to spot errors with the part-library.
> I agree with Kevin, you rock! Thanks for sharing!
:-)))
w.
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In lugnet.cad.mlcad, Kevin L. Clague wrote:
> In lugnet.announce, Willy Tschager wrote:
> > Hi folks,
> >
> > generating hoses, chains and electical cabels has never been easier - even for
> > people with little CAD experience. Check out this tutorial about MLCad's newest
> > feature and go down to the nuts and bolts of the prog:
> >
> > www.holly-wood.it
> >
> > "Synth" well!
>
> Willy,
> THanks so much for this tutorial. It is awesome that you put the work into
> it. Greatly appreciated.
I'm glad you like it! praise from the code-god itself saves my day :-)))
> >
> > w.
>
> Kevin
w.
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In lugnet.announce, Willy Tschager wrote:
> Hi folks,
>
> generating hoses, chains and electical cabels has never been easier - even for
> people with little CAD experience. Check out this tutorial about MLCad's newest
> feature and go down to the nuts and bolts of the prog:
>
> www.holly-wood.it
>
> "Synth" well!
Slick presentation, great work. One nit, you may want to mention what versions
of the software this tutorial prereqs. Also is there an order dependency on
which one has to be installed first?
I agree with Kevin, you rock! Thanks for sharing!
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In lugnet.announce, Willy Tschager wrote:
> Hi folks,
>
> generating hoses, chains and electical cabels has never been easier - even for
> people with little CAD experience. Check out this tutorial about MLCad's newest
> feature and go down to the nuts and bolts of the prog:
>
> www.holly-wood.it
>
> "Synth" well!
Willy,
THanks so much for this tutorial. It is awesome that you put the work into
it. Greatly appreciated.
>
> w.
Kevin
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Hi folks,
generating hoses, chains and electical cabels has never been easier - even for
people with little CAD experience. Check out this tutorial about MLCad's newest
feature and go down to the nuts and bolts of the prog:
www.holly-wood.it
"Synth" well!
w.
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In lugnet.cad.mlcad, Michael Lachmann wrote:
> Ken,
>
> this sounds like a bug in MLCad. I'll investigate that.
> The other point is that the next version of MLCad will support the offical
> color definitions based on the LDraw.org color standard.
>
> In the mean time you can do the following (so far I remember correctly, and
> no functionallity was destroyed by me).
>
> Add a part to a new project, and click on the "M" button in the color-bar.
> Now define your colors as you like, and save them as "Default Colors".
>
> Best regards,
> Michael
Thanks Michael, I'll give that a try (and I'm looking forward to the next
version as well)
Ken
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Ken,
this sounds like a bug in MLCad. I'll investigate that.
The other point is that the next version of MLCad will support the offical
color definitions based on the LDraw.org color standard.
In the mean time you can do the following (so far I remember correctly, and
no functionallity was destroyed by me).
Add a part to a new project, and click on the "M" button in the color-bar.
Now define your colors as you like, and save them as "Default Colors".
Best regards,
Michael
"Ken Bailey" <kmbailey@paradise_NO_SPAM_.net.nz> schrieb im Newsbeitrag
news:I0L08B.1Aqy@lugnet.com...
> Can anyone answer this question ?
>
> Why does this happen.
>
> If I use a colour from the "More" section of the colorbar toolbar eg; Sand Green
> (378) or Sand Blue (379) that show as their correct names when I view them in
> the parts section at the top of the main construction window, then, when I go to
> "Extras-Report-Pieces" and view the report it shows the colours as "unused" ?
>
> Is this a (minor) bug ?
>
> If this is a bug, can the program be fixed so that the report will show the name
> of the colour in the report ?
>
> Also, if someone posts the rgb etc figures for any new colours (eg reddish
> brown) how can I make MLCad "remember" these figures so I don't have to re-enter
> them every time I re-start MLCad.
>
> Thanks
>
> Ken Bailey
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Can anyone answer this question ?
Why does this happen.
If I use a colour from the "More" section of the colorbar toolbar eg; Sand Green
(378) or Sand Blue (379) that show as their correct names when I view them in
the parts section at the top of the main construction window, then, when I go to
"Extras-Report-Pieces" and view the report it shows the colours as "unused" ?
Is this a (minor) bug ?
If this is a bug, can the program be fixed so that the report will show the name
of the colour in the report ?
Also, if someone posts the rgb etc figures for any new colours (eg reddish
brown) how can I make MLCad "remember" these figures so I don't have to re-enter
them every time I re-start MLCad.
Thanks
Ken Bailey
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Hello,
> [SCAN_ORDER]
> 1 = SHOW <LDRAWDIR>\Parts
> 2 = HIDE <LDRAWDIR>\Parts\s
> 3 = HIDE <LDRAWDIR>\P
> 4 = HIDE <LDRAWDIR>\P\48
> 5 = SHOW <LDRAWDIR>\NewParts
>
> And the parts in NewParts showed up in MLCad without having to use Scan Parts.
> I just wanted to let you know this worked.
> I'll be waiting for the patch.
This one does indeed work for me too.
just downloaded version 3.11 and adjusted the .ini, this time without the
backslash and it is still working :-)
Keep up the good work, Michael!
Greetings
Maico Arts
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