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 CAD / MLCad / *1923 (-20)
Subject: 
Re: (First post) enter position and rotation dialog
Newsgroups: 
lugnet.cad.mlcad
Date: 
Wed, 28 Jul 2004 02:16:09 GMT
Viewed: 
5485 times
  
In lugnet.cad.mlcad, David Laswell wrote:
It's all a matter of when someone wants it bad enough to program it in.  There's
a noticable shortage of painted parts compared to what has been officially
released, even though the shapes are already there, and minifigs are no
exception.  I get the idea that most of the part designers are interested in
building new shapes instead of adding various skins to them.

That and the fact that doing patterns well is much more challenging, especially
on curved surfaces.

-Orion


Subject: 
Re: (First post) enter position and rotation dialog
Newsgroups: 
lugnet.cad.mlcad
Date: 
Wed, 28 Jul 2004 01:20:30 GMT
Viewed: 
5452 times
  
In lugnet.cad.mlcad, Jeremy Vandivere wrote:
I have placed a part (plate 1x2) into the work area, and I need to
rotate it along the X axis. in the 'enter position and rotation' dialog,
it says the angle is already 90 degrees. this is referring the the 90
degrees I had to rotate it to get it pointed long ways instead of
sideways. (can you tell I'm new?)

If you're using MLcad, there should be a toolbar with six circular arrow buttons
in it.  Those arrow bottons will rotate the part along all three axes.  The
arrows are modeled according to the top-view (default lower left frame), where
the left pair of arrows will roll it along a horizontal axis, the right pair
will rotate it on a vertical axis, and the middle pair will spin it flat on the
screen.  Just make sure you have the right part selected before you start
hitting the rotate buttons.

PS: playing with this program has prompted me to buy my first real lego
set in years. Anyone know when spider-man parts will be added to the
parts list? :)

It's all a matter of when someone wants it bad enough to program it in.  There's
a noticable shortage of painted parts compared to what has been officially
released, even though the shapes are already there, and minifigs are no
exception.  I get the idea that most of the part designers are interested in
building new shapes instead of adding various skins to them.


Subject: 
(First post) enter position and rotation dialog
Newsgroups: 
lugnet.cad.mlcad
Date: 
Tue, 27 Jul 2004 22:00:34 GMT
Viewed: 
5421 times
  
Hi everyone,
I just started getting interested in lego modeling in MLcad, and I am
really enjoying it. I am having a little trouble with it though..maybe
you can help me out...

I have placed a part (plate 1x2) into the work area, and I need to
rotate it along the X axis. in the 'enter position and rotation' dialog,
it says the angle is already 90 degrees. this is referring the the 90
degrees I had to rotate it to get it pointed long ways instead of
sideways. (can you tell I'm new?)

Basically a breakdown/tutorial of the enter position & rotation dialog
would be greatly helpful. Does anyone know where I might find such a thing?

Thanks for your help!
--Jeremy

PS: playing with this program has prompted me to buy my first real lego
set in years. Anyone know when spider-man parts will be added to the
parts list? :)


Subject: 
Re: Cockpits, and Facets, and Ninja, oh my!
Newsgroups: 
lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts
Date: 
Tue, 27 Jul 2004 13:10:42 GMT
Viewed: 
11353 times
  
Purple Dave wrote:
In lugnet.cad, Darrell Urbien wrote:
Aack! This would've been a nice part to
<http://news.lugnet.com/cad/?n=11732 3D Scan>.

Hmm, yes it would have.  So would other parts with weird curvy
surfaces like the flame/seaweed piece (considering the fact that the
first dragon's body parts have all been completed, I'm surprised that
I can't find that part anywhere).

Unfortunately I haven't worked on the other two dragon body parts the last
months. The head-details takes me to trouble. nad then there is only the
outer hull. See here:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=41727

I would be glad, if anybody else wants to complete the parts.

CU Bernd


Subject: 
Re: Building DS9
Newsgroups: 
lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad
Date: 
Mon, 26 Jul 2004 15:32:20 GMT
Viewed: 
8983 times
  
In lugnet.cad, Corey Sanders wrote:
I think I beat you to that.  :)

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=477270

Yeah, well, plenty of people might have. But it's all about having your own
implimentation. I'm the kind of person that would reinvent the wheel just to say
"hey, that wheel's mine! I made it myself!"

Seriously, though, I've always wanted to build my own versions of the Trek
ships; In fact, have you seen the Scorpion from Nemesis? That'd look great
LDrawn.

As of right now, I don't have any Star Trek ships done right now, but I've got
plans going. Don't worry, you'll know when I do. :)

Doug Burkhalter


Subject: 
Re: Building DS9
Newsgroups: 
lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad
Date: 
Sun, 25 Jul 2004 22:22:37 GMT
Viewed: 
8427 times
  
Doug,

I think I beat you to that.  :)

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=477270


Jaco,

Good luck.  That's a great model!

Corey


Subject: 
Re: Cockpits, and Facets, and Ninja, oh my!
Newsgroups: 
lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts
Date: 
Sun, 25 Jul 2004 19:37:06 GMT
Viewed: 
10577 times
  
In lugnet.cad, David Laswell wrote:
In lugnet.cad, Darrell Urbien wrote:
Aack! This would've been a nice part to http://news.lugnet.com/cad/?n=11732
3D Scan.

Hmm, yes it would have.  So would other parts with weird curvy surfaces like
the flame/seaweed piece (considering the fact that the first dragon's body
parts have all been completed, I'm surprised that I can't find that part
anywhere).


That one is under "Minifig Flame"

-Orion


Subject: 
Re: Cockpits, and Facets, and Ninja, oh my!
Newsgroups: 
lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts
Date: 
Sun, 25 Jul 2004 18:19:42 GMT
Viewed: 
10519 times
  
In lugnet.cad, Darrell Urbien wrote:
   Aack! This would’ve been a nice part to 3D Scan.

Hmm, yes it would have. So would other parts with weird curvy surfaces like the flame/seaweed piece (considering the fact that the first dragon’s body parts have all been completed, I’m surprised that I can’t find that part anywhere).

   I could try to have one of my students take a stab at it in 3DStudio or Rhino, though. If I can get ahold of one to look at I’ll put the part on my list of “requests”.

I doubt you’ll find it in stores anymore, but Bricklink prices are pretty reasonable, as long as you’re not going after the white ones.


Subject: 
Re: Cockpits, and Facets, and Ninja, oh my!
Newsgroups: 
lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts
Date: 
Sun, 25 Jul 2004 04:46:21 GMT
Viewed: 
10358 times
  
In lugnet.cad, David Laswell wrote:
  
3. And finally, this is a long shot, but I’ve got to ask anyways...does anyone have any plans to make a DAT file for the Ninja wrap?


Aack! This would’ve been a nice part to 3D Scan. But short of FedExing the part to me at my hotel (as I don’t have one on hand) that’s probably not gonna happen..

I could try to have one of my students take a stab at it in 3DStudio or Rhino, though. If I can get ahold of one to look at I’ll put the part on my list of “requests”.

(I realize no one will really take my offer to model parts digitally seriously until I produce some DAT results... Hey, I’m working on it!!)

Darrell


Subject: 
Cockpits, and Facets, and Ninja, oh my!
Newsgroups: 
lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts
Date: 
Sat, 24 Jul 2004 22:38:49 GMT
Viewed: 
10200 times
  
I downloaded copies of LDraw and MLcad a few days ago, and I’ve been building digital versions of a few of my models, but I ran into a couple of problems:

1. Using MLcad, I couldn’t get this piece to close flush to this piece. There was either a little gap at the top (just enough to be annoying), or a huge gap at the bottom (enough to really stand out). I haven’t tried out any of the other interfaces, but I juggled the numbers by hand a bit, and I was able to come up with a clean match after about 4 tries. If anyone is interested in borrowing the numbers, here’s the DAT file:

0 ROTATION CENTER 0 0 0 1 “Custom”
0 ROTATION CONFIG 0 0
1 0 -39 -48 -4 0 0 1 0 1 0 -1 0 0 30200.DAT
1 57 -76 -121 -5 0 0.686637 -0.727 0 0.727 0.686637 1 0 0 2418B.DAT
0

2. While I was building my latest model, I discovered that part #2463 has portions inside the lower corners that aren’t shading with the rest of the part. I noticed this because when I attached it to a different colored part, I could see the studs through the gaps on the outside of the base, but I couldn’t on the model (yes, I checked to make sure the studs were lined up correctly). If you look at this from either outside angle, you can see that the portions of the yellow studs that are sticking up inside of the part are still visible, but there’s a thin black line intersecting them, which is where the interior panel isn’t shading with the rest of it. Is that intentional?

0 ROTATION CENTER 0 0 0 1 “Custom”
0 ROTATION CONFIG 0 0
1 0 4.477 -131.572 -9 1 0 0 0 1 0 0 0 1 2463.DAT
1 14 -35.522 -106 1.477 1 0 0 0 1 0 0 0 1 3005.DAT
1 14 4.478 -106 -38.523 1 0 0 0 1 0 0 0 1 3005.DAT
0

3. And finally, this is a long shot, but I’ve got to ask anyways...does anyone have any plans to make a DAT file for the Ninja wrap?

If you’re only replying to part of this, please FUT only to the appropriate groups.


Subject: 
Building DS9
Newsgroups: 
lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad
Date: 
Sat, 24 Jul 2004 14:49:49 GMT
Viewed: 
8388 times
  
Dear folks!

As of today I have started to collect pieces for my model of the Deep Space
9 station from the same named Startrek series. I created this model way back
completely digitally in MLCad, but I am attempting to make it for real! The
model is featured on my Brickshelf account
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=sjaacko

So far I have sorted out many parts I own from my own collection to built it
and to see what I need.
I got the "space shuttle" wings and some other common parts I did not own.

I will keep you posted on the progress!

Jaco


Subject: 
Re: New tutorial: Running LSynth through MLCad's interface
Newsgroups: 
lugnet.cad.mlcad
Date: 
Fri, 16 Jul 2004 18:37:39 GMT
Viewed: 
6193 times
  
In lugnet.cad.mlcad, Larry Pieniazek wrote:
In lugnet.announce, Willy Tschager wrote:
Hi folks,

generating hoses, chains and electical cabels has never been easier - even for
people with little CAD experience. Check out this tutorial about MLCad's newest
feature and go down to the nuts and bolts of the prog:

www.holly-wood.it

"Synth" well!

Slick presentation, great work. One nit, you may want to mention what versions
of the software this tutorial prereqs. Also is there an order dependency on
which one has to be installed first?

good point. I'll fix it with the next site update. anyway to give a short answer
now: mlcad 3.11, lsynth 2.0, no specific order needed, but it is wise to install
mlcad first to spot errors with the part-library.


I agree with Kevin, you rock! Thanks for sharing!

:-)))

w.


Subject: 
Re: New tutorial: Running LSynth through MLCad's interface
Newsgroups: 
lugnet.cad.mlcad
Date: 
Fri, 16 Jul 2004 18:33:52 GMT
Viewed: 
5799 times
  
In lugnet.cad.mlcad, Kevin L. Clague wrote:
In lugnet.announce, Willy Tschager wrote:
Hi folks,

generating hoses, chains and electical cabels has never been easier - even for
people with little CAD experience. Check out this tutorial about MLCad's newest
feature and go down to the nuts and bolts of the prog:

www.holly-wood.it

"Synth" well!

Willy,
  THanks so much for this tutorial.  It is awesome that you put the work into
it.  Greatly appreciated.


I'm glad you like it! praise from the code-god itself saves my day :-)))


w.

Kevin

w.


Subject: 
Re: New tutorial: Running LSynth through MLCad's interface
Newsgroups: 
lugnet.cad.mlcad
Date: 
Wed, 14 Jul 2004 20:27:48 GMT
Viewed: 
5572 times
  
In lugnet.announce, Willy Tschager wrote:
Hi folks,

generating hoses, chains and electical cabels has never been easier - even for
people with little CAD experience. Check out this tutorial about MLCad's newest
feature and go down to the nuts and bolts of the prog:

www.holly-wood.it

"Synth" well!

Slick presentation, great work. One nit, you may want to mention what versions
of the software this tutorial prereqs. Also is there an order dependency on
which one has to be installed first?

I agree with Kevin, you rock! Thanks for sharing!


Subject: 
Re: New tutorial: Running LSynth through MLCad's interface
Newsgroups: 
lugnet.cad.mlcad
Date: 
Wed, 14 Jul 2004 20:13:36 GMT
Viewed: 
5645 times
  
In lugnet.announce, Willy Tschager wrote:
Hi folks,

generating hoses, chains and electical cabels has never been easier - even for
people with little CAD experience. Check out this tutorial about MLCad's newest
feature and go down to the nuts and bolts of the prog:

www.holly-wood.it

"Synth" well!

Willy,
  THanks so much for this tutorial.  It is awesome that you put the work into
it.  Greatly appreciated.


w.

Kevin


Subject: 
New tutorial: Running LSynth through MLCad's interface
Newsgroups: 
lugnet.announce, lugnet.cad.mlcad
Followup-To: 
lugnet.cad.mlcad
Date: 
Wed, 14 Jul 2004 19:37:24 GMT
Highlighted: 
(details)
Viewed: 
7760 times
  
Hi folks,

generating hoses, chains and electical cabels has never been easier - even for
people with little CAD experience. Check out this tutorial about MLCad's newest
feature and go down to the nuts and bolts of the prog:

www.holly-wood.it

"Synth" well!

w.


Subject: 
Re: Reports in MLCad
Newsgroups: 
lugnet.cad.mlcad
Date: 
Sun, 11 Jul 2004 09:01:59 GMT
Viewed: 
5915 times
  
In lugnet.cad.mlcad, Michael Lachmann wrote:
Ken,

this sounds like a bug in MLCad. I'll investigate that.
The other point is that the next version of MLCad will support the offical
color definitions based on the LDraw.org color standard.

In the mean time you can do the following (so far I remember correctly, and
no functionallity was destroyed by me).

Add a part to a new project, and click on the "M" button in the color-bar.
Now define your colors as you like, and save them as "Default Colors".

Best regards,
   Michael

Thanks Michael, I'll give that a try (and I'm looking forward to the next
version as well)

Ken


Subject: 
Re: Reports in MLCad
Newsgroups: 
lugnet.cad.mlcad
Date: 
Sun, 11 Jul 2004 06:44:53 GMT
Viewed: 
5593 times
  
Ken,

this sounds like a bug in MLCad. I'll investigate that.
The other point is that the next version of MLCad will support the offical
color definitions based on the LDraw.org color standard.

In the mean time you can do the following (so far I remember correctly, and
no functionallity was destroyed by me).

Add a part to a new project, and click on the "M" button in the color-bar.
Now define your colors as you like, and save them as "Default Colors".

Best regards,
   Michael

"Ken Bailey" <kmbailey@paradise_NO_SPAM_.net.nz> schrieb im Newsbeitrag
news:I0L08B.1Aqy@lugnet.com...
Can anyone answer this question ?

Why does this happen.

If I use a colour from the "More" section of the colorbar toolbar eg; Sand • Green
(378) or Sand Blue (379) that show as their correct names when I view them • in
the parts section at the top of the main construction window, then, when I • go to
"Extras-Report-Pieces" and view the report it shows the colours as • "unused" ?

Is this a (minor) bug ?

If this is a bug, can the program be fixed so that the report will show • the name
of the colour in the report ?

Also, if someone posts the rgb etc figures for any new colours (eg reddish
brown) how can I make MLCad "remember" these figures so I don't have to • re-enter
them every time I re-start MLCad.

Thanks

Ken Bailey


Subject: 
Reports in MLCad
Newsgroups: 
lugnet.cad.mlcad
Date: 
Fri, 9 Jul 2004 11:07:23 GMT
Viewed: 
5524 times
  
Can anyone answer this question ?

Why does this happen.

If I use a colour from the "More" section of the colorbar toolbar eg; Sand Green
(378) or Sand Blue (379) that show as their correct names when I view them in
the parts section at the top of the main construction window, then, when I go to
"Extras-Report-Pieces" and view the report it shows the colours as "unused" ?

Is this a (minor) bug ?

If this is a bug, can the program be fixed so that the report will show the name
of the colour in the report ?

Also, if someone posts the rgb etc figures for any new colours (eg reddish
brown) how can I make MLCad "remember" these figures so I don't have to re-enter
them every time I re-start MLCad.

Thanks

Ken Bailey


Subject: 
Re: Attention: Serious bug in MLCad V3.10 !
Newsgroups: 
lugnet.cad.mlcad
Date: 
Tue, 6 Jul 2004 21:09:08 GMT
Viewed: 
6067 times
  
Hello,

[SCAN_ORDER]
1 = SHOW <LDRAWDIR>\Parts
2 = HIDE <LDRAWDIR>\Parts\s
3 = HIDE <LDRAWDIR>\P
4 = HIDE <LDRAWDIR>\P\48
5 = SHOW <LDRAWDIR>\NewParts

And the parts in NewParts showed up in MLCad without having to use Scan • Parts.
I just wanted to let you know this worked.
I'll be waiting for the patch.

This one does indeed work for me too.
just downloaded version 3.11 and adjusted the .ini, this time without the
backslash and it is still working :-)

Keep up the good work, Michael!

Greetings
    Maico Arts



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