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 Announcements / Creations (MOCs) / 3768
     
   
Subject: 
Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.announce.moc
Followup-To: 
lugnet.starwars
Date: 
Thu, 8 Feb 2007 04:02:15 GMT
Viewed: 
14984 times
  

Hi!

The other night I built an alternate ship using the pieces from my new B-Wing kit. (Admittedly, I’m a wee bit late for last year’s B-Wing alternate model contest.) Although I haven’t prepared instructions for it - something I plan to do eventually - I did model it in Bricksmith. The MPD file is fairly well organized (but not perfect), so if someone was interested they could probably reconstruct it without too much difficulty. I built a docking cradle, too.



From certain angles I think it even bears a slight resemblance to some WWII-era fighters:

P-51 Mustang F4U Corsair

CAD screenshots:



Brickshelf gallery

Not a terribly unique design, I’ll admit, but I thought it came out pretty well nevertheless. What do you think?

Jim

   
         
   
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.starwars, lugnet.cad.dev
Followup-To: 
lugnet.cad.dev
Date: 
Thu, 8 Feb 2007 14:46:24 GMT
Viewed: 
7528 times
  

In lugnet.announce.moc, Jim DeVona wrote:
   The other night I built an alternate ship using the pieces from my new B-Wing kit.

What do you think?

I like the ship, and especially that you’ve done it up in LDraw on the Mac. Cool. I’ll have to leave any other comments to the starwars and building experts though.

What I really like about that particular cad picture is the way it highlights the fix for a problem that’s been bugging me about some of the parts for a while. I hope you don’t mind if I hijack a fork off of your post to talk about it a bit.

If you look at the picture you can see some of the convex curved slopes have a bit of a tiger striping pattern when shaded. But there’s also an upside down dark gray convex curved slope part that doesn’t have the problem. The good part uses a fan design to lay out the triangles so they all meet at one point where the convex curve flattens out. The bad design uses a zig zag pattern of triangles with lots of extra points along a straight edge. It looks bad and uses extra points. Double plus bad! Part designers, take note. Actually, I could swear there already was, once upon a time, a mention in some part design guide somewhere about not adding extra points along a straight edge.

Anyhow, have fun,

Don

   
         
     
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 8 Feb 2007 15:21:18 GMT
Viewed: 
3532 times
  

In lugnet.starwars, Don Heyse wrote:
   In lugnet.announce.moc, Jim DeVona wrote:
   The other night I built an alternate ship using the pieces from my new B-Wing kit.

What do you think?

I like the ship, and especially that you’ve done it up in LDraw on the Mac. Cool. I’ll have to leave any other comments to the starwars and building experts though.

What I really like about that particular cad picture is the way it highlights the fix for a problem that’s been bugging me about some of the parts for a while. I hope you don’t mind if I hijack a fork off of your post to talk about it a bit.

If you look at the picture you can see some of the convex curved slopes have a bit of a tiger striping pattern when shaded. But there’s also an upside down dark gray convex curved slope part that doesn’t have the problem. The good part uses a fan design to lay out the triangles so they all meet at one point where the convex curve flattens out. The bad design uses a zig zag pattern of triangles with lots of extra points along a straight edge. It looks bad and uses extra points. Double plus bad! Part designers, take note. Actually, I could swear there already was, once upon a time, a mention in some part design guide somewhere about not adding extra points along a straight edge.

Anyhow, have fun,

Don

Hi Don,

That problem has bugged me for a while but I didn’t realise there was such a simple solution to it. I imagine that something similar can be done where both edges are curves by setting up shells along the double curves.

Now I’m off the fix the primitive in my home copy :)

Tim

    
          
     
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 8 Feb 2007 16:27:29 GMT
Viewed: 
3679 times
  

In lugnet.cad.dev, Timothy Gould wrote:
   In lugnet.starwars, Don Heyse wrote:
   In lugnet.announce.moc, Jim DeVona wrote:
   The other night I built an alternate ship using the pieces from my new B-Wing kit.

What do you think?

I like the ship, and especially that you’ve done it up in LDraw on the Mac. Cool. I’ll have to leave any other comments to the starwars and building experts though.

What I really like about that particular cad picture is the way it highlights the fix for a problem that’s been bugging me about some of the parts for a while. I hope you don’t mind if I hijack a fork off of your post to talk about it a bit.

If you look at the picture you can see some of the convex curved slopes have a bit of a tiger striping pattern when shaded. But there’s also an upside down dark gray convex curved slope part that doesn’t have the problem. The good part uses a fan design to lay out the triangles so they all meet at one point where the convex curve flattens out. The bad design uses a zig zag pattern of triangles with lots of extra points along a straight edge. It looks bad and uses extra points. Double plus bad! Part designers, take note. Actually, I could swear there already was, once upon a time, a mention in some part design guide somewhere about not adding extra points along a straight edge.

That problem has bugged me for a while but I didn’t realise there was such a simple solution to it. I imagine that something similar can be done where both edges are curves by setting up shells along the double curves.

Now I’m off the fix the primitive in my home copy :)

If you fix that one, perhaps you can take up the challenge of the wedge brick. I don’t think we ever solved that one properly for ldraw.

Enjoy,

Don

    
          
     
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 8 Feb 2007 16:45:10 GMT
Viewed: 
3688 times
  

In lugnet.cad.dev, Don Heyse wrote:
   In lugnet.cad.dev, Timothy Gould wrote:
   In lugnet.starwars, Don Heyse wrote:
   In lugnet.announce.moc, Jim DeVona wrote:
   The other night I built an alternate ship using the pieces from my new B-Wing kit.

What do you think?

I like the ship, and especially that you’ve done it up in LDraw on the Mac. Cool. I’ll have to leave any other comments to the starwars and building experts though.

What I really like about that particular cad picture is the way it highlights the fix for a problem that’s been bugging me about some of the parts for a while. I hope you don’t mind if I hijack a fork off of your post to talk about it a bit.

If you look at the picture you can see some of the convex curved slopes have a bit of a tiger striping pattern when shaded. But there’s also an upside down dark gray convex curved slope part that doesn’t have the problem. The good part uses a fan design to lay out the triangles so they all meet at one point where the convex curve flattens out. The bad design uses a zig zag pattern of triangles with lots of extra points along a straight edge. It looks bad and uses extra points. Double plus bad! Part designers, take note. Actually, I could swear there already was, once upon a time, a mention in some part design guide somewhere about not adding extra points along a straight edge.

That problem has bugged me for a while but I didn’t realise there was such a simple solution to it. I imagine that something similar can be done where both edges are curves by setting up shells along the double curves.

Now I’m off the fix the primitive in my home copy :)

If you fix that one, perhaps you can take up the challenge of the wedge brick. I don’t think we ever solved that one properly for ldraw.

Enjoy,

Don

I’m wondering if something can’t be done for general fits between two or three parabolas (perhaps I’m best to start with one parabolas and two lines). I’m trying to think of things but unfortunately geometry is my weakest branch of mathematics.

Tim

   
         
     
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 8 Feb 2007 18:44:29 GMT
Viewed: 
3605 times
  

In lugnet.starwars, Don Heyse wrote:
   If you look at the picture you can see some of the convex curved slopes have a bit of a tiger striping pattern when shaded. But there’s also an upside down dark gray convex curved slope part that doesn’t have the problem. The good part uses a fan design to lay out the triangles so they all meet at one point where the convex curve flattens out. The bad design uses a zig zag pattern of triangles with lots of extra points along a straight edge. It looks bad and uses extra points. Double plus bad! Part designers, take note. Actually, I could swear there already was, once upon a time, a mention in some part design guide somewhere about not adding extra points along a straight edge.

I have to wonder if I’m partially to blame. Perhaps the part author was using LDView (thumbnail is linked to bigger image, generated by LDView):



Everything looks great there.

--Travis

    
          
     
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 8 Feb 2007 19:37:56 GMT
Viewed: 
3729 times
  

In lugnet.cad.dev, Travis Cobbs wrote:
   In lugnet.starwars, Don Heyse wrote:
   If you look at the picture you can see some of the convex curved slopes have a bit of a tiger striping pattern when shaded. But there’s also an upside down dark gray convex curved slope part that doesn’t have the problem. The good part uses a fan design to lay out the triangles so they all meet at one point where the convex curve flattens out. The bad design uses a zig zag pattern of triangles with lots of extra points along a straight edge. It looks bad and uses extra points. Double plus bad! Part designers, take note. Actually, I could swear there already was, once upon a time, a mention in some part design guide somewhere about not adding extra points along a straight edge.

I have to wonder if I’m partially to blame. Perhaps the part author was using LDView (thumbnail is linked to bigger image, generated by LDView):



Everything looks great there.

Yeah, your default settings tend to hide certain surface flaws. Your light source (where is it by the way?) and smooth shading are as effective as dim lighting and heavy makeup. Perhaps not the best thing for a parts designer to be using. But if you zoom in for a closer look, even in ldview you can still see the bumpy waffled surface when you spin those parts around. And even smooth shading doesn’t completely hide the wrinkles close up.

I wonder if there’s a way to get ldview to use a different set of preferences when the user is obviously looking at a part?

Don

    
          
     
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 8 Feb 2007 19:51:49 GMT
Viewed: 
3880 times
  

In lugnet.cad.dev, Don Heyse wrote:
   In lugnet.cad.dev, Travis Cobbs wrote:
   I have to wonder if I’m partially to blame. Perhaps the part author was using LDView (thumbnail is linked to bigger image, generated by LDView):



Everything looks great there.

Yeah, your default settings tend to hide certain surface flaws. Your light source (where is it by the way?) and smooth shading are as effective as dim lighting and heavy makeup. Perhaps not the best thing for a parts designer to be using. But if you zoom in for a closer look, even in ldview you can still see the bumpy waffled surface when you spin those parts around. And even smooth shading doesn’t completely hide the wrinkles close up.

My light is a directional light pointing in exactly the same direction as the camera. In LDView 3.1, you can actually override this with an undocumented command line option. I hope to have light direction (single directional light) as a new feature in LDView 3.2. Some future LDView might support more arbitrary lighting (including multiple light sources).


   I wonder if there’s a way to get ldview to use a different set of preferences when the user is obviously looking at a part?

I could probably do that, but the smooth shading is actually useful when editing a part, because it can highlight missing (or incorrect) conditional lines. It’s not fool-proof, since correct conditional lines don’t necessarily result in smooth shading. On the other hand, I suspect that most part authors that use LDView for inspection of their parts would prefer to have the smooth surfaces look good in LDView.

--Travis

    
          
     
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 8 Feb 2007 21:23:18 GMT
Viewed: 
3843 times
  

In lugnet.cad.dev, Travis Cobbs wrote:
   In lugnet.cad.dev, Don Heyse wrote:
   In lugnet.cad.dev, Travis Cobbs wrote:
   I have to wonder if I’m partially to blame. Perhaps the part author was using LDView (thumbnail is linked to bigger image, generated by LDView):



Everything looks great there.

Yeah, your default settings tend to hide certain surface flaws. Your light source (where is it by the way?) and smooth shading are as effective as dim lighting and heavy makeup. Perhaps not the best thing for a parts designer to be using. But if you zoom in for a closer look, even in ldview you can still see the bumpy waffled surface when you spin those parts around. And even smooth shading doesn’t completely hide the wrinkles close up.

My light is a directional light pointing in exactly the same direction as the camera.

Ah yes, the trusty helmet mounted flashlight look. Too much glare for me. I prefer the sort of lighting delivered by the mid-afternoon sun, beaming down from high over the left shoulder. But that’s a personal preference, I suppose.

   In LDView 3.1, you can actually override this with an undocumented command line option. I hope to have light direction (single directional light) as a new feature in LDView 3.2. Some future LDView might support more arbitrary lighting (including multiple light sources).

Nice idea to have it configurable. Don’t forget to consider the old light.dat method that’s been kicked around for just about forever.

  
   I wonder if there’s a way to get ldview to use a different set of preferences when the user is obviously looking at a part?

I could probably do that, but the smooth shading is actually useful when editing a part, because it can highlight missing (or incorrect) conditional lines. It’s not fool-proof, since correct conditional lines don’t necessarily result in smooth shading. On the other hand, I suspect that most part authors that use LDView for inspection of their parts would prefer to have the smooth surfaces look good in LDView.

You’re probably right, but that doesn’t make it a good idea to use only one source for visual verification.

I think just about every couple of months I point out the “part in process” picture on this page as the closest to what I’d consider an ideal part development environment. LDView plays a prominent part, but it’s assisted quite a bit by l3lab. Now some things look positively hideous in l3lab, but that doesn’t mean you shouldn’t look. Actually I think maybe the two ldview windows in that picture might be running with different settings. That’d be an acceptable solution for a part designer who prefers the default ldview settings. Just make sure to open a 2nd window with flat shading and some of the other fancy stuff turned off, to reveal the hidden flaws.

   
         
   
Subject: 
Re: Alternate 6208 B-Wing Escort Fighter
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 9 Feb 2007 03:06:43 GMT
Viewed: 
3976 times
  

In lugnet.starwars, Don Heyse wrote:

   In lugnet.announce.moc, Jim DeVona wrote:

   The other night I built an alternate ship using the pieces from my new B-Wing kit.

What do you think?



I like the ship, and especially that you’ve done it up in LDraw on the Mac. Cool. I’ll have to leave any other comments to the starwars and building experts though.

Thanks! I enjoy recording models in LDraw after I’ve made them because the process of methodically disassembling and reassembling them for input is very different from the casual way I initially build them. It’s just sort of fun to look at a structure from these two different perspectives.

   What I really like about that particular cad picture is the way it highlights the fix for a problem that’s been bugging me about some of the parts for a while. I hope you don’t mind if I hijack a fork off of your post to talk about it a bit.

Not at all! I’m pleased to be able to facilitate the discussion. I hope to participate in a few more in the future, especially where contributions to the state of LDraw on Mac OS X can be made.

Be well, Jim

 

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