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  Re: LEGO killed the train club
 
(...) I miss absolutely nothing about the 9v days. Since switching over to Power Functions I've been having more fun than ever with my train MOCs. They run better under PF and I have a lot more versatility in what I can do. Sure it's not as easy as (...) (13 years ago, 23-Sep-11, to lugnet.trains, FTX)  
 
  Re: LEGO (has not!) killed the train club
 
(...) (URL) (...) Cale, this engine is stunning and really beautiful with all it's details! I agree with you on the extreme play value of power function. LEGO did well on this system. By combining 9V + IR-trains + PF-trains the system wins even (...) (13 years ago, 23-Sep-11, to lugnet.trains, FTX)
 
  Re: LEGO (has not!) killed the train club
 
(...) Thank you Ben. I have to say that when I started building LEGO steam several years ago your models were one of my big inspirations so you praise means a lot. I agree that combining systems can provide some excellent modeling opportunities. Add (...) (13 years ago, 23-Sep-11, to lugnet.trains, FTX)
 
  Train layouts (Was: LEGO killed the train club)
 
(...) Nice. The only thing which disappoints me a little bit with the layout is that it is as flat as Denmark (or maybe even Holland). At the recent LEGO Fan Weekend in Skærbæk, Byggepladen put together a layout with contributions from about 20 (...) (13 years ago, 28-Sep-11, to lugnet.trains)
 
  Re: Train layouts (Was: LEGO killed the train club)
 
(...) Very nice. I agree that the flatness of our layouts is something that needs some work. As we're continually evolving our layout adding more terrain elevation change is one of our next priorities. Cale (13 years ago, 12-Oct-11, to lugnet.trains, FTX)
 
  Re: Train layouts
 
(...) Thanks. (Although my contribution only was a single house.) (...) I am toying with an idea, where I want to print the foundations of a (highly detailed, possibly fractal) landscape on a 3D printer, and then only use LEGO for the "top-soil". It (...) (13 years ago, 19-Oct-11, to lugnet.trains)

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