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well i'm still at it. and i'm please to say that I think that things are
getting better and better. Still not photo realistic, but I think that
certian parts (ei... the inverse wedges on the roof) will never render
correctly until the part is more refined. In the mean time, i'm working
with the lighting to bring out as much detail as possible from the black
bricks without loosing detail in the grey bricks.
anyhow... here is the latest version
http://www.brickshelf.com/gallery/elkane/Train/Vose-Car/render.jpg
let me know what you think that I could do to make it more photorealistic...
I'd like to get this to the point where people say is that cad or real... no
kidding. Please!
-tk
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Message has 2 Replies: | | Re: UPDATE Re: vose inspection car render
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| (...) Yes, it's me again, There are some good tips in the "Digital lighting & rendering" book by Jeremy Birn: You should use at least 2 lights: a key light [KL] (your main light) and a fill light [FL] (to fill the shadows created by the KL) You want (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray)
| | | Re: UPDATE Re: vose inspection car render
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| (...) Well, first you'll need to stop working with the lighting to bring out as much detail as possible from the black brick. Real photos are usually slightly muddy. Also, you'll need to add some digital dust to your model, and make the surfaces (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
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