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Subject: 
Re: UPDATE Re: vose inspection car render
Newsgroups: 
lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains
Followup-To: 
lugnet.cad.ray
Date: 
Tue, 10 Jun 2003 03:24:16 GMT
Viewed: 
293 times
  
well i'm still at it.  and i'm please to say that I think that things are
getting better and better.  Still not photo realistic, but I think that
certian parts (ei... the inverse wedges on the roof) will never render
correctly until the part is more refined.  In the mean time, i'm working
with the lighting to bring out as much detail as possible from the black
bricks without loosing detail in the grey bricks.

anyhow... here is the latest version

http://www.brickshelf.com/gallery/elkane/Train/Vose-Car/render.jpg

let me know what you think that I could do to make it more photorealistic...
I'd like to get this to the point where people say is that cad or real... no
kidding.  Please!

-tk



Message has 2 Replies:
  Re: UPDATE Re: vose inspection car render
 
(...) Yes, it's me again, There are some good tips in the "Digital lighting & rendering" book by Jeremy Birn: You should use at least 2 lights: a key light [KL] (your main light) and a fill light [FL] (to fill the shadows created by the KL) You want (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray)
  Re: UPDATE Re: vose inspection car render
 
(...) Well, first you'll need to stop working with the lighting to bring out as much detail as possible from the black brick. Real photos are usually slightly muddy. Also, you'll need to add some digital dust to your model, and make the surfaces (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)

Message is in Reply To:
  UPDATE Re: vose inspection car render
 
hey guys, the emails about the color libraries came all morning, and i'm glad to say that now I can use all the cool colors from (URL) well as the original colors from color.inc. This souped up render has replaced the orignial. Here is the link. (...) (21 years ago, 9-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)

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