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 Trains / *5899 (-20)
  Re: Yards
 
Oh, and here's something I DON'T quite agree with (...) A lead track often runs down parallel to the main. It is usually connected to the main by a crossover that faces the opposite way you'd expect and is at the opposite end you'd expect Something (...) (25 years ago, 29-Apr-00, to lugnet.trains, lugnet.org.us.wamalug)
 
  Re: Find of the decade?
 
Ever heard of The Boy Who Cried Wolf? "Kid" (lie) enough around here, and people aren't going to believe a thing you say after a while. (...) -- | Tom Stangl, Technical Support Netscape Communications Corp | Please do not associate my personal views (...) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Train set 127
 
I have this set that I picked up in a large lot, does this set interest anyone? I am afraid it does not really fit anything I am doing currently. Steven (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: Spline Cars
 
The Union Pacific yard in Portland OR uses a heavy-duty fork-type loader to lift trailers onto and off of spline cars. -Cheese (...) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: Yards
 
(...) It is actually possible, you just need to have the legs come in on a straight so you can make an electrical gap by leaving a 1 stud space between two pieces of track. (C) (A) ----\---...---x--/----- -> main -----\ /-----x-- || || / | (B) The (...) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Spline Cars
 
What is the general method of unloading spline cars as in this pic? (URL) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: Yards
 
Frank Filz wrote: <frank's excellent description sniiped for space> Thanks for your insights... I might try to make a wye. I think we may be able to get around some of the polarity issues because we use DCC to run our layout. And as I stated in my (...) (25 years ago, 28-Apr-00, to lugnet.trains, lugnet.org.us.wamalug)
 
  Re: Yards
 
Thanks for the ideas, I should be able to incorporate a lead of at least five feet into the layout plan without two much difficulty. -chris (...) (25 years ago, 28-Apr-00, to lugnet.trains, lugnet.org.us.wamalug)
 
  Mecanical Interlocking
 
Since reading some of the other peoples ideas (Thanks Dean!...I stole your track plan :) and so on, having been in the process of rebuilding the trackage on my layout anyway, I decided to make a signal box. The points are easy enough...first I have (...) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: automating switching rails
 
(...) back (...) ;^) OK - I won't say it! Slam-o-rama, but it's not as bad as it sounds. The RCX ramps down the engine speed when it's backing down a siding, until it clicks on a car and bumps into a buffer that's got a touch sensor embedded within. (...) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: automating switching rails
 
(...) I'm using a borrowed design prototype from another post here - don't recall enough to credit them right now - but it's a motorized technic beam jutting out perpendicular to the track, intercepting the two magnets and forcing them apart. Wait - (...) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: Yards
 
(...) Now tell me how to make one without using anything that is not lego and without modifying any lego :) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: automating switching rails
 
(...) touch (...) counters (...) OK. You've got my attention now. I'm very interested. How does the train trip the touch sensor? (Please don't say it rams into it). Scott A (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: Yards
 
(...) A wye is a method of reversing the direction of a engine, so that it faces the other way, like a turntable. (crude artwork ---...---(connetion to mainline, or could be mainline) ` ' ` ' y | One leg of it must be insulated, so that you can (...) (25 years ago, 28-Apr-00, to lugnet.trains)
 
  Re: Yards
 
(...) Can someone please tell me what a wye is? (25 years ago, 28-Apr-00, to lugnet.trains, lugnet.org.us.wamalug)
 
  Re: Yards
 
In lugnet.trains, James Powell writes: <snip> James makes a number of excellent suggestions. Here's what I feel the most important is (and it's one that non RR's don't know to do), if you plan to do actual switching, that is, this yard is more than (...) (25 years ago, 28-Apr-00, to lugnet.trains, lugnet.org.us.wamalug)
 
  Re: Yards
 
(...) Unfortuanately, it can't be done without using something to create isolated blocks. Too see the problem, note that the outside rails of the turnouts are always connected. The inside rails are switched depending on the turnouts position. What (...) (25 years ago, 28-Apr-00, to lugnet.trains, lugnet.org.us.wamalug)
 
  Re: Yards
 
(...) I've been playing with that as well. I have about 4' by 10' for my entire layout. (Plus a little L shape on the end 2.5') I've been trying to build a yard that is small but useful. It's been tough. I've got an idea in the track designer have (...) (25 years ago, 27-Apr-00, to lugnet.trains, lugnet.org.us.wamalug, lugnet.org.ca.vlc)
 
  Re: newbie /w questions...
 
(...) What about yours? (URL) (25 years ago, 27-Apr-00, to lugnet.trains)
 
  Re: Yards
 
(...) Near the roundhouse. Not in the yard (...) Usually yes, there would be. (...) No, make it single ended, you don't have enough lenght to make it double ended (...) As many as you can cram into the space you have, + a few more :) Need more info. (...) (25 years ago, 27-Apr-00, to lugnet.trains, lugnet.org.us.wamalug)


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