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 Trains / *17675 (-20)
  Re: Wow! New Train Engine Pics
 
This is exactly what happened to me!! Last night I followed the link, saw a bunch of reference photos and a yellow model, Clicked on yellow model, liked it but was confused because excitement was supposed to be over a steam engine (and Shaun was (...) (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: BrickFest TimeSaver Layout
 
(...) (URL) an index of print (mostly) resources: (URL) here's a page on a UK switching game, Inglenook Sidings: (URL) Yes, typically that is how it is graded, however, I recently learned that (...) I think that's the article I dug out when I looked (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
 
  Re: BrickFest TimeSaver Layout
 
(...) There is an online game available for those who wish to practice ahead of time, sans brick. The instructions are here (Nashville Music News?): (URL) the Operate link to play. -Rob. (22 years ago, 30-Apr-02, to lugnet.trains.org, lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) Cool! I'll have to pry him away from "the pile";-) -John (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) Better start letting him read LUGNET(tm)... :-) it's there. Thanks!!! (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: BrickFest TimeSaver Layout
 
(...) I would strongly favor counting moves as uncoupling really could take a fair bit of variable time. I also would not penalise someone for accidentally recoupling right after uncoupling, it is SO easy with these speed regs to go in the wrong (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
 
  Re: BrickFest TimeSaver Layout
 
(...) Yes, typically that is how it is graded, however, I recently learned that the original article in the 1972 (I think) Model Railroader magazine called for it to be timed. So I think we can use whatever method works best. (...) I agree, the (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
 
  Re: BrickFest train events and displays
 
(...) Congrats. Tom sent me (as curator) an offline note about holding train related BrickFest discussions here, in the root of the trains.org hierarchy, asking my opinion. I wanted to say publicly that I think it's a good fit and we ought to (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
 
  Re: BrickFest TimeSaver Layout
 
(...) Note (to the uninitiated, everyone that knows who John Allen is already knows this) TimeSaver is a bit of a misnomer, it's really MOVEsaver, as in you are judged on total number of moves to solve the puzzle, not the elapsed time. A move is a (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
 
  BrickFest TimeSaver Layout
 
As part of the Train activities for BrickFest, I am planning a switching puzzle game based on John Allen's TimeSaver layout. One attempt at a LEGO track plan is: (URL) you are interested, please take a look, and let me know what you think. (22 years ago, 30-Apr-02, to lugnet.trains.org)
 
  Re: Wow! New Train Engine Pics
 
(...) I had an interesting issue with my connection this morning....:-p I'm sure Ross would be honored to have his MOC there. -John (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) and if you mail me a link to an image no wider than the train poster up there now. LMK. (I sent that in mail but got bounced) (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
Wow indeed. I have a new criterion for a good train MOC: If you can't tell for sure from the thumbnail if it's the real thing or a MOC, it's a really good MOC! I also love the 3-wide! Peter (...) (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) Wow! That's how a steam engine has to look like! Ross has used some very clever building techniques and as aresult his engine catches the appearence of the real one very well. If you see this Pacific steam engine, you can easily forget about (...) (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) Well a good run on a layout test the limits of any train. I too have built a steam engine and have found that running the engine on a layout can find many unseen problems.One problem I ran into was that I didnt have enough play for the Up and (...) (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) to your son. Fine work. (...) Looking forward to seeing them. later, James Mathis (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) In other forums we often question his loco motives. Dave! FUT ot.boundless-wit (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) Ya, it's funny, you seem to get more steamed up elsewhere than here. (takin' a ride on the GD&R railway...) (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) lol Thanks, Shaun, you made Ross' night! He hadn't ever seen *your* steam locos, and I purposely didn't want to show him before he had completed his. After having poured over your pics on Brickshelf just now, he was *very* impressed himself (...) (22 years ago, 30-Apr-02, to lugnet.trains)
 
  Re: Wow! New Train Engine Pics
 
(...) Hey Dave, thanks for the kind words. Since the yet-to-be-revealed TCLTC layout utilizes only curve-straight-curve-straight turns (with the hopes that TLC is even now working on a gentler curve piece), Ross built only to that compatibility, (...) (22 years ago, 30-Apr-02, to lugnet.trains)


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