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  Whoa! What set is that piece in?!
 
and how did I miss it?! Dyin' ta know Dave "EARL-0" <welcome@rr.iij4u.or.jp> wrote in message news:ICvCLB.1xny@lugnet.com... (...) (20 years ago, 7-Mar-05, to lugnet.space)
 
  Re: What's the hardest part of an MOC?
 
(...) That's when I place my first BrickLink order... (...) Second order... (...) Third order. (...) By now, the first package has arrived, and I have plenty of parts. (...) Then the second box arrives... (...) Next thing I know, I'm swimming in (...) (20 years ago, 7-Mar-05, to lugnet.space, FTX)
 
  Re: Space Penguins
 
Well there are many things I like here. First off I love the rear of the ship, nice taper job there, the front/cockpit area are excellent and compliment the shape of the whole thing, and finally the color choices are superb. All around a great (...) (20 years ago, 7-Mar-05, to lugnet.space, FTX)
 
  Re: What's the hardest part of an MOC?
 
For me, it is when you get about two thirds the way through, and start to have this feeling that you may not have enough brick to finish it the way you want. So then you get about three quarters the way through, and you start to realize that you are (...) (20 years ago, 7-Mar-05, to lugnet.space, FTX)
 
  Re: MINIMUM-SPACE-POD
 
Hi Kotaro! Your POD is already famous, everyone in .space and CS forum seem to dribble looking at it! Very clever use of parts, very neat and clean design. You and your fellows from the ilsand of the rising sun have to come and post more often here! (...) (20 years ago, 7-Mar-05, to lugnet.space)
 
  Re: What's the hardest part of an MOC?
 
Hello! For me the hardest part is to connect two seperately developed modules. Since I haven't built any noteworthy space MOC yet I can only speak of Castle MOCs, so e.g. if I have a concept for a gate and build it and I have a concept for a rear (...) (20 years ago, 7-Mar-05, to lugnet.space)
 
  Re: MINIMUM-SPACE-POD
 
Thank you Ley. I've read the talk you pointed out, and feel so very sad our Admiral showed intention of his honorable retirement. :-p (Thank you Chris !) At first, I want the pod's landing-gear hide inside, but of-course it was impossible. So I (...) (20 years ago, 6-Mar-05, to lugnet.space)
 
  Re: Space casino Columbia
 
(...) Nive idea, Kenn, I like it a lot. You said comments welcome, so don't mind my opinion, right? I love the level of details you put into your Casino. All those aliens, built with bricks or parts from SW Minifigs, all thos great furniture pieces, (...) (20 years ago, 6-Mar-05, to lugnet.space)
 
  Re: My First Post, and it's a biggun
 
(...) And here you learn another NEW lesson: What happens when you forget to activate/deactivate FTX before replying ;-) Your MOCs are sooooo NOT fair! :-) You can't just debut AND be a good builder at the same time! This stuff is way too cool. (...) (20 years ago, 6-Mar-05, to lugnet.build.mecha, lugnet.space)
 
  Re: Space casino Columbia
 
Wow, great stuff, Kenn. Very cool idea for ship and well-executed. But what I'm most fond of is your cast of characters. They really bring the joint to life--some of the most fun aliens and humanoid creations I've seen rendered in LEGO. Captures the (...) (20 years ago, 6-Mar-05, to lugnet.space, FTX)
 
  Re: My First Post, and it's a biggun
 
(...) It's a different site. Click the link Kevoh gave you in his post or follow this link if you're not seeing his: (URL) (pretty cool URL, eh???? ) Hope that helps! (20 years ago, 6-Mar-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: What's the hardest part of an MOC?
 
(...) For me the hardest part of an MOC is the finishing touches: Getting it to look JUST RIGHT. It can take anything between a few days to many months until I'm 'happy' with it (a subjective phrase indeed). For years before I knew of CAD and all (...) (20 years ago, 6-Mar-05, to lugnet.space, FTX)
 
  Re: The "44"
 
(...) Nice! Have you tried doing the studless engines using the same parts you did for the cargo space? Then it would be studless and flat, too. (20 years ago, 6-Mar-05, to lugnet.space, FTX)
 
  Re: Space Penguins
 
LOL! These are so cool :-) (...) (URL) (...) (20 years ago, 6-Mar-05, to lugnet.space)  
 
  Re: My First Post, and it's a biggun
 
(...) Yeah, i actually thought about that today as i was posting, but after waiting 3 weeks to get on lugnet, i was a bit antsy. Things'll be a bit slower now though, my lego collection has inexplicably diminished. David (20 years ago, 6-Mar-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: My First Post, and it's a biggun
 
I kinda liked the Bobby Fischer reference, though i'll try to stick around for awhile. If only there was as much money in lego as professional chess, oh the sets i'd buy ~sigh~. Thanks for the warm welcome. David (20 years ago, 6-Mar-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  What's the hardest part of an MOC?
 
For me, it's always the beginning. Even though I did a few sketches this time to keep me focused, I still have the most difficult time just getting a shape together. Sometimes I wish I had a small bubble of zero gravity above my desk so that I could (...) (20 years ago, 6-Mar-05, to lugnet.space)  
 
  Re: My First Post, and it's a biggun
 
Thanks for the compliments, it was certainly flattering to be posted on Jon's sight. His stuff is amazing, and to merely be mentioned there was a red letter day. He was actually one of the first builders to baffle me with some SNOT. Thanks so much (...) (20 years ago, 6-Mar-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: My First Post, and it's a biggun
 
All I can say is that you're a welcome addition in our community, a very good builder and for the little I know of, I'm sure we'll be hearing from you in the future! I've been here for a few years and I don't think I've announced as many good (...) (20 years ago, 6-Mar-05, to lugnet.build.mecha, lugnet.space)
 
  Re: My First Post, and it's a biggun
 
(...) snipitty Hey, I saw alot of your stuff when you posted it on brickshelf. I have to say, it was a little overwhelming, you have some fantastic stuff there. I especially enjoyed alot of the ships, you've got some good stuff there, and a great (...) (20 years ago, 6-Mar-05, to lugnet.build.mecha, lugnet.space, FTX)


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