Subject:
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Re: What's the hardest part of an MOC?
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Newsgroups:
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lugnet.space
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Date:
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Sun, 6 Mar 2005 12:53:12 GMT
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Viewed:
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1615 times
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In lugnet.space, David Simmons wrote:
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For me, its always the beginning. Even though I did a few sketches this
time to keep me focused, I still have the most difficult time just getting a
shape together. Sometimes I wish I had a small bubble of zero gravity above
my desk so that I could arrange pieces without connecting them. Wouldnt
that just be the bees knees?
The building process greatly resembles my writing process. Ill squeeze out
some terribly mediocre text and then finesse it up in the editing. MOCs
develop the same way. Ill cobble together something thats ugly and flimsy
as all get out, then spend the majority of the time tearing down and
rebuilding until Im satisfied.
How bout you?
Dave
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For me the hardest part of an MOC is the finishing touches: Getting it to look
JUST RIGHT. It can take anything between a few days to many months until Im
happy with it (a subjective phrase indeed). For years before I knew of CAD and
all the fancy stuff we have now, every night, I used to (and still do, actually)
mentally design models before bed for a few minutes. It works way faster than
CAD, although CAD is a big help when it comes to testing out new, more dubious
ideas first. And youre not the only one whos had the anti-gravity bubble dream,
Ive thought about the coolness of something like that too. As far as real-life
models go, the recent discussion at
JLUG proves that due to
the abstract nature of space models, theyre a lot harder to get into the brick
the design you had in the head. And sometimes you can start out with something
in mind and end up with something totally different, which isnt a problem faced
by other builders who build real life stuff, as its just a matter of replicating
what is there.
Legoswami
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Message has 1 Reply: | | Re: What's the hardest part of an MOC?
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| (...) look (...) I'm (...) Oh yeah! I'm with you there. I can usually tell when I'm done when I tinker with the desing and make changes but then end up back where I started! Dave (20 years ago, 8-Mar-05, to lugnet.space)
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Message is in Reply To:
| | What's the hardest part of an MOC?
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| For me, it's always the beginning. Even though I did a few sketches this time to keep me focused, I still have the most difficult time just getting a shape together. Sometimes I wish I had a small bubble of zero gravity above my desk so that I could (...) (20 years ago, 6-Mar-05, to lugnet.space)
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