To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.spaceOpen lugnet.space in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Space / 38278
38277  |  38279
Subject: 
Re: What's the hardest part of an MOC?
Newsgroups: 
lugnet.space
Date: 
Sun, 6 Mar 2005 12:53:12 GMT
Viewed: 
1615 times
  
In lugnet.space, David Simmons wrote:
   For me, it’s always the beginning. Even though I did a few sketches this time to keep me focused, I still have the most difficult time just getting a shape together. Sometimes I wish I had a small bubble of zero gravity above my desk so that I could arrange pieces without connecting them. Wouldn’t that just be the bees knees?

The building process greatly resembles my writing process. I’ll squeeze out some terribly mediocre text and then finesse it up in the editing. MOC’s develop the same way. I’ll cobble together something that’s ugly and flimsy as all get out, then spend the majority of the time tearing down and rebuilding until I’m satisfied.

How ‘bout you?

Dave

For me the hardest part of an MOC is the finishing touches: Getting it to look JUST RIGHT. It can take anything between a few days to many months until I’m ‘happy’ with it (a subjective phrase indeed). For years before I knew of CAD and all the fancy stuff we have now, every night, I used to (and still do, actually) mentally design models before bed for a few minutes. It works way faster than CAD, although CAD is a big help when it comes to testing out new, more dubious ideas first. And you’re not the only one whos had the anti-gravity bubble dream, I’ve thought about the coolness of something like that too. As far as real-life models go, the recent discussion at JLUG proves that due to the abstract nature of space models, they’re a lot harder to get into the brick the design you had in the head. And sometimes you can start out with something in mind and end up with something totally different, which isn’t a problem faced by other builders who build real life stuff, as its just a matter of replicating what is there.

Legoswami



Message has 1 Reply:
  Re: What's the hardest part of an MOC?
 
(...) look (...) I'm (...) Oh yeah! I'm with you there. I can usually tell when I'm done when I tinker with the desing and make changes but then end up back where I started! Dave (20 years ago, 8-Mar-05, to lugnet.space)

Message is in Reply To:
  What's the hardest part of an MOC?
 
For me, it's always the beginning. Even though I did a few sketches this time to keep me focused, I still have the most difficult time just getting a shape together. Sometimes I wish I had a small bubble of zero gravity above my desk so that I could (...) (20 years ago, 6-Mar-05, to lugnet.space)  

9 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR